Crimson Desertis packed with quests that look straightforward until they suddenly aren't. Trial After Trial is a perfect example: most of it flows naturally, but there's one moment where the game shifts mechanics without much warning, and players keep hitting a wall right there.
The quest revolves around Bremer, a farmer whose cows have been stolen by bandits. Pearl Abyss, the developer behind Crimson Desert, has built quests like this one to blend combat with environmental storytelling, and Trial After Trial is a neat little example of that design philosophy. The game sold 2 million copies in a single day at launch, so there are a lot of new players running into exactly this kind of confusion right now.
What the Quest Actually Involves
The opening beats are simple enough. You find Bremer at the marked location, hear him out, then track down the Herbalist at the next waypoint. Here's the thing: the Herbalist won't talk for free. You'll need to hand over 1 copper coin to bribe him into giving you the information you need. Once he's paid, he'll lead you on horseback directly to the bandit camp.
Combat comes next. Clear out every bandit in the camp before anything else, because the next step won't trigger while enemies are still active.

Clearing the bandit camp
The Part That Confuses Everyone
After the bandits are down, you'll find the dead cows. This is where the quest stops feeling like a standard fight-and-report mission.
You need to press the Observe button on the dead cows to collect memory fragments. The key here is that you have to keep observing until the full memory unlocks, not just tap it once and move on. Players who rush this step end up stuck, wondering why nothing is progressing.
Once the memory is unlocked, open your menu with ESC and equip the Visione. This item lets you reconstruct and watch the memory directly in the environment, which is how Crimson Desert handles its environmental storytelling sequences. Watch the memory play out, then ride back to Bremer and deliver the grim news about his cows.
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Don't skip the Observe step after defeating the bandits. You need to interact with the dead cows multiple times until the memory fully unlocks before the Visione sequence becomes available.
Why This Quest Stands Out
Trial After Trial is a small quest, but it shows off something Crimson Desert does well: mixing combat objectives with narrative mechanics that require you to slow down and actually engage with the world. The Visione memory system appears in several quests throughout the game, so getting comfortable with it here pays off later.
The quest won't take long once you know what to expect. The copper coin bribe, the full Observe interaction on the cows, and the Visione equip are the three points where players tend to stumble. Everything else flows naturally.
For players working through the rest of Crimson Desert's quest content, there's plenty more to unpack. You can browse more guides covering other quests, mechanics, and systems across the game. Make sure to check out more:







