Death Howl Development: Inside the Open World Soulslike Deckbuilder

Death Howl Development: Inside the Open World Soulslike Deckbuilder

Explore how Death Howl blends open world exploration, deckbuilding, and soulslike mechanics ahead of its PS5 launch.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated

Death Howl Development: Inside the Open World Soulslike Deckbuilder

The upcoming Death Howl, developed by The Outer Zone, began as a small-scale prototype back in 2015. Game director Malte Burup created the early version as a school project inspired by games like Dream Quest and Magic: The Gathering. The initial goal was to build a deckbuilding game that offered more freedom than traditional roguelites, allowing players to explore an open world instead of restarting from the beginning after each run. Cards replaced conventional weapons and spells, and combat was designed around a tactical grid system that encouraged strategic decision-making.

How Soulslike Elements Emerged

Although Death Howl is now often described as a soulslike deckbuilder, this label was not part of the original design. As development progressed, testers noted that the game shared certain traits with the genre, particularly its focus on pattern recognition and challenging combat loops. Early mechanics like the “Sacred Groves,” which allow players to heal while respawning enemies, contributed to this perception. The development team adapted these ideas to fit the card-based system, creating a death mechanic where the protagonist Ro returns to the moment before a failed encounter and can recover lost currency called “Death Howls.” This system mirrors the risk-and-reward structure typical of soulslike games while maintaining the strategic flow of deckbuilding.

Visual Style and World Design

Death Howl’s visual style is intended to complement its gameplay and narrative. The game is set in a spirit realm shaped by memory, grief, and the unknown. To evoke this atmosphere, the team used a linocut-inspired style reminiscent of woodcut illustrations and Scandinavian art. The pixel art design emphasizes shadow and silhouette, leaving details to the player’s imagination. This approach reinforces the game’s narrative, which follows Ro on a journey to reunite with her son. The combination of minimalistic visuals and subtle environmental storytelling creates a sense of discovery throughout the open world.

Combining Exploration and Tactical Combat

At its core, Death Howl remains an open world deckbuilder, but the integration of tactical combat and soulslike systems defines much of the player experience. The game challenges players to study enemy patterns, adapt their strategies, and manage resources carefully. Exploration is balanced with turn-based encounters, encouraging players to plan both immediate actions and longer-term deck progression. The result is a game that appeals to both deckbuilding enthusiasts and fans of strategic, punishing gameplay.

Preparing for the PlayStation 5 Release

As Death Howl prepares to launch on PlayStation 5 on February 19, the developers aim to introduce the game to a broader audience. The project highlights how hybrid design can create a unique gameplay experience by blending elements that may initially seem incompatible. Whether players are drawn to deckbuilding mechanics, open world exploration, or the tactical challenges associated with soulslike games, Death Howl offers a cohesive experience that rewards strategy, observation, and adaptation.

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Frequently Asked Questions (FAQs)

What is Death Howl?
Death Howl is an open world deckbuilding game with tactical combat and soulslike mechanics. Players explore a spirit realm, collect cards, and engage in strategic battles.

Who is developing Death Howl?
The game is developed by The Outer Zone, an indie studio known for creating experimental game projects.

When will Death Howl be released?
Death Howl is scheduled to launch on PlayStation 5 on February 19.

What platforms will Death Howl be available on?
The initial release is planned for PlayStation 5. Additional platform information has not been confirmed.

How does Death Howl incorporate soulslike mechanics?
The game uses pattern-based combat, checkpoint systems, and a recoverable currency system called Death Howls, which mirrors the risk-and-reward style of traditional soulslike games.

What makes Death Howl different from other deckbuilders?
Unlike typical roguelite deckbuilders, Death Howl features an open world, tactical grid-based combat, and a persistent progression system that encourages exploration and strategic planning.

Game Updates

updated

February 18th 2026

posted

February 18th 2026

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