FromSoftware's latest release, Elden Ring Nightreign, has sold over 2 million copies on its first day. Publisher Bandai Namco confirmed the milestone, which includes pre-orders and launch day purchases. The multiplayer-focused spin-off builds on the popularity of 2022's Elden Ring, which has sold more than 30 million copies to date.

Elden Ring Nightreign Hits 2M Sales in 24 Hours
2M Sales in 24 Hours
Nightreign climbed the Steam charts shortly after release, hitting a peak of 313,593 concurrent users. These numbers only reflect PC players—Microsoft and Sony haven't released user data for Xbox and PlayStation platforms. The Steam figures alone point to significant early interest, especially among fans of FromSoftware's previous work.
Nightreign follows the commercial success of Shadow of the Erdtree, a 2024 expansion for Elden Ring that moved 5 million copies within three days. Whether Nightreign will match that pace remains to be seen, but the opening numbers are promising.

Elden Ring Nightreign Hits 2M Sales in 24 Hours
Mixed reviews and gameplay criticisms
Sales have been strong, but user feedback has been mixed. On Steam, the game currently holds a 'mixed' rating. Many players have voiced concerns about several aspects of the gameplay. A significant point of criticism is the absence of support for duos, or two-player co-op, which limits multiplayer flexibility. The lack of voice chat functionality has also been flagged as a limitation, making team coordination more difficult.
Another frequent complaint relates to the difficulty of the solo experience. Players report that attempting to progress without a full three-player squad is particularly challenging, and that the game seems to penalize those who prefer or are forced into playing alone. FromSoftware has acknowledged these issues, and a patch aimed at rebalancing solo play is scheduled for release in the coming week.
Solo play needs work
The game is currently not well-suited for solo players unless they are highly experienced and looking for an added layer of challenge. While a single-player option exists, it is poorly balanced and in need of adjustment. Patches will likely address this imbalance within the first month post-launch.
Despite the criticisms, players remain engaged with the game, exploring its mechanics, uncovering hidden content, and sharing tips on how to defeat the eight Nightlord Bosses. There is also ongoing interest in unlocking the two hidden Nightfarer classes, the Revenant and the Duchess, which adds depth to the overall gameplay experience.
What comes next
The early success of Nightreign highlights continued strong interest in FromSoftware's games, particularly among the studio's core audience. The game's launch demonstrates the potential for multiplayer expansion within the Elden Ring universe, even as it navigates player feedback and technical adjustments. While Nightreign may not yet match the commercial performance of its predecessor, it has established a solid foundation.
How it develops over the coming weeks—especially with updates addressing current concerns—will determine whether it sustains its momentum and broadens its appeal beyond the hardcore fan base. FromSoftware's engagement with the community, along with patches and support for evolving gameplay styles, will be key in shaping the future of Elden Ring Nightreign.







