A Newzoo report on PC and console gaming has placed Escape from Tarkov at number 11 in overall PC playtime for the entirety of 2025, sitting comfortably above titles like Overwatch 2, Marvel Rivals, PUBG, and Apex Legends. For anyone wondering why every studio with a budget seems to be building an extraction shooter right now, here's your answer.
What the Newzoo data actually shows
The ranking comes from Newzoo's 2026 PC and Console Gaming Report, which tracks playtime across platforms rather than concurrent or total player counts. That distinction matters. Escape from Tarkov may not have the raw headcount of a Fortnite or Counter-Strike 2, but its players log serious hours. The kind of hours that come from losing a fully kitted PMC to a headshot in the dark and immediately queuing back up.
Sitting at number 10, just one spot above Tarkov, is Call of Duty: Black Ops 7. Below it in the rankings you find The Sims 4, World of Warcraft, and Valorant. That is a genuinely impressive neighborhood to be competing in.
This ranking measures total playtime, not concurrent players or install base. Escape from Tarkov's position reflects session depth and player retention, not necessarily the size of its audience compared to free-to-play titles.
Why 2025 was a landmark year for Battlestate Games
The timing of this data is not a coincidence. Escape from Tarkov hit version 1.0 in November 2025, ending over nine years of early access development that began with the closed alpha back in 2016. That full release brought a wave of returning players and fresh attention from people who had been waiting for the game to leave beta before committing.
Battlestate Games spent nearly a decade building one of the most demanding shooters on PC. The loop of gearing up, dropping into Norvinsk as either a USEC or BEAR operative, and fighting to extract with your loot intact is punishing in a way most games simply are not. Losing your gear on death is not a mechanic most players tolerate, which makes the ones who do stick around extraordinarily invested.
That investment shows up directly in the playtime numbers.
The extraction shooter gold rush has a clear origin point
Here's the thing: the industry does not chase genres without a reason. Arc Raiders launched recently and sold 14 million copies with nearly 1 million concurrent players at peak. Marathon from Bungie is in the pipeline. Delta Force has leaned into the extraction format. Developers across the board are pitching extraction mechanics to publishers, and publishers are saying yes.
The Newzoo data gives that trend a concrete foundation. Escape from Tarkov, a game that never had a free-to-play version, never launched on console, and spent years in a notoriously rough early access state, still out-played titles backed by massive marketing budgets and established fanbases. The audience for this genre is real, retention is high, and players will grind for hundreds of hours if the loop is right.
What most players miss when they look at extraction shooters is that the genre's appeal is not about action. It is about consequence. Every raid in Tarkov carries weight because losing your gear actually hurts. That tension is what keeps players coming back, and it is exactly what every new extraction shooter is trying to replicate.
For the full picture on how Battlestate plans to build on the 1.0 release, the developer blog on the Arena competitive mode offers a look at where the studio is taking the broader Tarkov experience next. For more on the shooters shaping the current PC scene, check out our latest gaming news.







