Talking Nintendo, 'Elden Ring'(?!), and ...

Reggie Fils-Aimé Calls Mass Layoffs Red Flag For Game Devs

Former Nintendo of America president Reggie Fils-Aimé is warning senior game developers to check a company's layoff history before signing any offer letter.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated

Talking Nintendo, 'Elden Ring'(?!), and ...

Reggie Fils-Aimé has a message for senior game developers scrolling through job listings right now: check the layoff history before you accept that offer.

Speaking at NYU in a conversation with professor Joost Van Dreunen, the former Nintendo of America president called out companies that have conducted mass layoffs as a "red flag" for prospective employees. His comments, reported by Kotaku, were careful and measured, but the implication was hard to miss.

What Reggie actually said

"Look at the track record of any company you interview with," Fils-Aimé told the audience. "And look at whether they've done mass layoffs in the last, you know, four, five, six years. And if they have, that's probably a red flag. Because what it says is, they're probably willing to do it again."

He also addressed the accountability side of the equation, pushing back on the idea that mass layoffs are simply a neutral business decision. "When you're making a decision to reduce your employee base by 5 percent, 10 percent, even more than that, you really have to look hard at yourself in terms of what you're doing, and as a leader acknowledge that you've made a mistake as a part of that process."

That is not a small thing to say. Fils-Aimé is essentially arguing that mass layoffs are not just an unfortunate outcome of market forces, but a failure of leadership that reflects something real about a company's values.

The Xbox example in the room

Fils-Aimé used Xbox as a case study, praising Phil Spencer personally as someone who runs a people-growth organization, while simultaneously acknowledging the reality of what happened after the Activision Blizzard King acquisition. Around 2,000 Xbox employees were cut in January 2024, roughly 8.6 percent of the workforce. Another 650 followed later that year. A further round in 2025 hit approximately 10 percent of King. Then last July, Microsoft cut 9,100 jobs across the entire organization, including Xbox.

Fils-Aimé called Spencer a friend and stopped well short of direct criticism. But threading the needle between "Phil Spencer values people" and "here is a list of four separate mass layoff rounds" is a genuinely difficult tightrope to walk. The subtext is not subtle.

Nintendo's record and its asterisk

The obvious read here is that Nintendo comes out looking good, and Fils-Aimé leaned into that framing when discussing how Nintendo builds and develops talent over the long term. The company has not conducted the kind of sweeping workforce reductions seen at Microsoft, EA, Sony, or Take-Two in recent years.

There is an asterisk, though. Nintendo of America quietly moved a significant number of customer support roles to outside contractors last year, putting steady work out of reach for people who had been filling those positions. It did not make headlines the way a formal layoff announcement does, but the effect on those workers was real.

Here's the thing: that distinction matters when evaluating what "no mass layoffs" actually means at a company. The headline number can look clean while the ground-level reality is messier.

What this means for developers right now

Fils-Aimé's advice is practical, but it puts developers in a bind. The gaming industry has shed tens of thousands of jobs since 2023. If a layoff history is a red flag, then a large portion of the industry is flying one. Senior developers with options can afford to be selective. Mid-level and junior developers often cannot.

The key here is that Fils-Aimé was specifically addressing senior talent, people with enough experience and leverage to negotiate. For that group, his advice is genuinely actionable: research the company, look at the pattern, and factor it into the decision.

For a fuller picture of the layoff patterns shaping the industry right now, this breakdown from In Game News puts Fils-Aimé's comments in context alongside the broader wave of studio closures hitting the space in 2026.

Reports

updated

May 5th 2026

posted

May 5th 2026

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