GTA 6 is projected to make over $1 ...

Take-Two CEO claims GTA 6 delay was to avoid crunch at Rockstar

Take-Two CEO Strauss Zelnick claims the GTA 6 delay was a deliberate move to prevent crunch at Rockstar, comparing good dev planning to doing your college homework on time.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated

GTA 6 is projected to make over $1 ...

Rockstar Games has one of the most storied crunch reputations in the industry. So when Take-Two Interactive CEO Strauss Zelnick sits down with Business Insider and claims the delay to Grand Theft Auto 6 was specifically designed to keep developers from burning out, people are going to have opinions about that.

The homework analogy that raised eyebrows

Zelnick's explanation is disarmingly casual. Speaking to Business Insider, he compared running a game studio to being a diligent college student. "It's sort of like when I was in college," he said. "I never pulled an all-nighter because I was good about doing my homework. You do your homework, you don't pull an all-nighter."

The implication is clear: Take-Two would rather push a release date than force Rockstar staff into unsustainable overtime. Zelnick framed the delay as a feature of responsible management, not a failure of planning.

Here's the thing, though. Rockstar's history with crunch is well-documented and hard to square with that picture.

What the record actually shows

The development of Bully reportedly saw 100-plus-hour work weeks, with former staff describing the office as feeling "like a prison." Red Dead Redemption 2 shipped after a period that multiple employees publicly described as exhausting, with reports of 100-hour weeks circulating in 2018 before the studio later walked back some of those specifics.

More recently, an anonymous Glassdoor review attributed to a QA analyst working on Grand Theft Auto 6 alleged difficult conditions inside the studio. That review is a single data point, and anonymous accounts carry obvious limitations, but it fits a longer pattern.

There is also an active labor dispute worth noting. A group of former Rockstar employees in the UK claim they were dismissed after attempting to organize, with the studio alleging the terminations were related to leaking confidential information. A union has pushed for relief on their behalf, and protests have taken place outside Rockstar's Edinburgh office. That dispute remains unresolved.

Vice City returns in GTA 6

Vice City returns in GTA 6

What this means for the November window

GTA 6 is currently targeting a November 2026 release on PS5 and Xbox Series X/S. Zelnick has previously said he expects "a lot of people will be calling in sick on November 19," suggesting that date remains the internal target, though no formal confirmation has been made.

The delay from the original 2025 window was announced earlier this year, with Take-Two citing the need for additional development time. Zelnick's framing of that delay as a pro-worker decision is the new wrinkle here, and it lands differently depending on whether you take the executive's word for it or weigh it against the studio's track record.

What most players miss in these conversations is the gap between publisher-level policy and studio-level reality. A CEO can genuinely believe crunch is bad and still preside over conditions that produce it, whether through understaffing, scope creep, or the sheer pressure of shipping the most anticipated game in years.

The proof, as always, will come from the people who actually made it once the game is out and they can speak freely. For now, keep an eye on our Grand Theft Auto 6 guides collection for everything confirmed about the game as the release window approaches.

Announcements, Reports

updated

May 8th 2026

posted

May 8th 2026

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