IP Licensing in Gaming: Overcoming Market Saturation
6 sections0%
  1. Home
  2. News
  3. IP Licensing in Gaming: Overcoming Market Saturation

IP Licensing in Gaming: Overcoming Market Saturation

As gaming platforms face increased saturation and rising marketing costs, IP licensing emerges as a key strategy for reducing risk and improving user acquisition and engagement.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jun 9, 2026

IP Licensing in Gaming: Overcoming Market Saturation

The gaming industry is undergoing a period of significant transition. Changes in how games are discovered and monetized have reshaped the strategies of developers across mobile, PC, and console platforms. In an environment where competition is intensifying and user attention is increasingly difficult to capture, third-party intellectual property (IP) licensing is becoming a central tool for mitigating risk, improving visibility, and increasing player engagement.

IP Licensing in Gaming: Overcoming Market Saturation

IP Licensing in Gaming: Overcoming Market Saturation

Dynamics and Discoverability

Since IDFA deprecation in 2021, mobile game developers have faced rising costs to acquire new users. Global smartphone adoption has continued climbing, yet the number of unique games on the iOS App Store has dropped sharply—from roughly 600,000 in 2016 to under 200,000 by 2024. Despite fewer titles competing for attention, developers are pouring more money into advertising than ever before. Marketing budgets have become essential for mobile games as organic reach continues to erode. Monopoly Go!, the highest-grossing mobile game of 2024, spent approximately 36 percent of its net revenue on advertising during its first eleven months.

On PC and console platforms, the challenge isn't a shrinking catalog—it's the growing impossibility of standing out. Steam sees more game releases every year, but player attention remains locked on a handful of top performers. In 2023, only 6.5 percent of player time on PC and major consoles went to games released that year. Of that slice, just 3.6 percent was spent on anything outside the top four titles. Most new releases struggle to gain any meaningful traction, forcing developers to lean harder on paid marketing just to get noticed.

IP Licensing in Gaming: Overcoming Market Saturation

Monopoly Go

New GTA 6 Character Leaked By Actor's Voice Over Page - RockstarINTEL
PLAYSTATION STORE

Get 1-month GTA+ subscription with pre-order.

Pre-Order GTA 6 Now

Pre-Order

Familiar IP in Player Acquisition and Retention

Faced with these market conditions, developers are increasingly turning to third-party IP to improve performance across acquisition, engagement, and retention. Familiar IP helps reduce perceived risk among new players by creating an immediate connection based on recognition and pre-existing positive associations. However, IP doesn't necessarily guarantee higher organic discoverability, especially in genres that are already saturated.

The more reliable benefits show up in paid acquisition efficiency and user lifetime value. Research indicates that IP association is a notable motivator for both average and high spenders, with 11 percent and 13 percent respectively citing it as a reason for downloading a game. This connection between IP and financial performance appears in broader market data as well. In 2023, 43 percent of the top 200 grossing mobile games in the United States included third-party IP, generating approximately $16 billion in in-app purchases—21 percent of the year's total mobile IAP revenue.

IP Licensing in Gaming: Overcoming Market Saturation

Global Gaming Revenue By Category (Billions)

Case Studies in IP-Driven Development

Scopely demonstrates how a game company can build its entire strategy around licensed IP. While the company launched several original games early on, it eventually shifted to releasing exclusively IP-based titles. Games like Yahtzee With Buddies, Star Trek Fleet Command, and MONOPOLY GO! became portfolio staples. By 2023, Scopely had generated over $10 billion in lifetime revenue and was acquired for $4.9 billion. In early 2024, the company reinforced its position in licensed game development by acquiring Niantic's game division for $3.5 billion.

Lower Barriers to Content Creation

As development tools become more accessible, content creation is getting faster and less resource-intensive. Low-code and no-code platforms, alongside AI-driven asset generation tools, are enabling more developers to bring new games to market. While this supports greater experimentation, it also drives further saturation. In an environment flooded with new releases, known IP becomes a more important signal of trust and quality—a way to cut through the noise.

IP Licensing in Gaming: Overcoming Market Saturation

Number of New Games Release Per Year on Steam in Last Decade

IP Licensing as a Strategic Business Decision

Beyond the benefits for developers, IP licensing is gaining traction as a preferred strategy for IP holders. Maintaining in-house game development teams is expensive and carries significant operational risk, especially for companies whose core businesses lie outside gaming. Brands like Disney and LEGO have chosen to license their IP to experienced game developers rather than invest in internal studios. This approach lets them maintain a presence in gaming—one of the strongest segments of consumer entertainment—without the overhead of direct development.

IP Licensing in Gaming: Overcoming Market Saturation

Number of IP Based Mobile Games Launched Each Year

Conclusion

Across mobile, PC, and console platforms, discoverability challenges and rising user acquisition costs are reshaping how games are developed and marketed. In this environment, third-party IP is proving valuable. It helps reduce acquisition costs, improves player engagement, and increases lifetime value, particularly among the highest spenders. As development becomes cheaper and more accessible, familiarity and trust become essential to stand out. For both developers and IP holders, licensing presents a practical, lower-risk strategy to navigate the increasingly complex and competitive gaming landscape.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Educational, Reports

updated

June 9th 2026

posted

June 9th 2026

Related News

View All
Just 2% of Mobile Users Generate One-Third of IAP Revenue image
2 years ago•4 mins read

Just 2% of Mobile Users Generate One-Third of IAP Revenue

Explore Moloco's 2024 report on mobile gaming, uncovering trends in user acquisition, spending, and growth opportunities across key global markets. Learn where the most valuable players are.

Reports
+1
Ipsos & Video Games Europe: In Game Spending image
3 years ago•3 mins read

Ipsos & Video Games Europe: In Game Spending

In this article, we dive into the statistics of children's in-game spending and highlight key implications for the world of web3 gaming.

Reports
Mobile Game Spending Projected to Reach $111.4 Billion in 2024 image
3 years ago•3 mins read

Mobile Game Spending Projected to Reach $111.4 Billion in 2024

Data.ai forecasts a global upswing in mobile game spending, estimating a total of $111.4 billion in 2024. Explore key insights, market trends, and genre preferences.

Reports
Generic June 2026
7 hours ago•9 mins read

Best Prediction Markets 2026: Top Platforms, Apps & Trading

Discover the best prediction markets in 2026, including Kalshi, Polymarket, and FanDuel Predicts. Compare fees, legality, payouts, and the best platforms for trading.

Educational
+1
Quantic Dream is leading a strike to save Star Wars Eclipse - IG News :  r/PS5
9 hours ago•5 mins read

Star Wars Eclipse devs warn game cannot be finished if 115 layoffs proceed

Striking Quantic Dream developers say Star Wars Eclipse literally cannot be completed if a planned 115-person redundancy goes ahead, as France's STJV union pickets the studio.

Reports
Dimension 20 | Dropout Wiki | Fandom
9 hours ago•8 mins read

Dimension 20: 6 Best Seasons to Start Dropout's D&D Show

Dropout's Dimension 20 has 28 seasons and counting. Here are the 6 best entry points for new viewers, from free YouTube picks to fan-favorite campaigns.

Reports