Physical media is supposedly dying. Someone should tell the people buying Resident Evil Requiem on disc.
New estimates from industry analyst Rhys Elliot at Alinea Analytics put the physical sales picture for Capcom's latest survival horror into sharp focus, and the numbers tell a story that cuts directly against Sony's digital-first strategy. Physical disc copies of Resident Evil: Requiem on PlayStation generated roughly 1.8x more revenue than the game made across all formats on Xbox, digital and physical combined.
What the numbers actually show
Elliot's newsletter estimates Resident Evil: Requiem moved 1.3 million physical copies on PlayStation. That slice represents around 15 percent of the game's total revenue and roughly 30.2 percent of its PlayStation revenue. For context, that's not a niche collector's habit. That's a meaningful chunk of the commercial picture for one of 2026's biggest releases.
The broader dataset Elliot assembled covers several major titles, and the pattern holds. Insomniac's Wolverine sold approximately 800,000 of its 2.6 million total copies on disc, with physical accounting for nearly a third of its total revenue. Titles like 007 First Light, Assassin's Creed Black Flag Resynced, and Crimson Desert all sit below 30 percent physical share, but that still represents substantial real-world revenue, not a rounding error.
Sports games are a different story. FC 27, currently PlayStation's top-selling game by volume, owes just 8.9 percent of its sales to physical copies. The single-player blockbuster and the live-service sports title are operating in genuinely separate economies when it comes to disc demand.
Japan is holding the physical line harder than anywhere else
The regional breakdown is where things get particularly interesting. Japan's attachment to physical media is well documented, and the data backs it up. Capcom releases and first-party PlayStation games tend to show significantly higher physical ratios in Japan than in Western markets.
Elliot points to Pragmata and Onimusha: Way of the Sword as clear examples. Both titles saw 44 percent of their total copies sold as physical, with Japan responsible for around 11 to 12 percent of each game's global sales. The implication is that Japan's buying habits are pulling the global physical percentage upward in a measurable way. Elliot describes physical games as being more "ingrained in the culture" there, and the numbers support that read.
That makes Sony's decision to launch the PS5 Black as a disc-free, Japan-exclusive console at approximately $350, with a separate disc drive add-on at around $75, a deliberate pressure point. Elliot frames it as Sony attempting to "nudge" Japanese consumers toward digital purchasing. Given how strongly that market skews physical, the nudge is pointed at exactly the audience most resistant to it.
Sony's push against its own audience
The timing of this data landing is awkward for Sony. PlayStation founder Ken Kutaragi stated this week that physical discs became a "metaphor for 'owning' games" and characterized the backlash against their removal as a "mentality issue." Sony has separately confirmed it intends to continue its move away from physical media despite sustained criticism from players.
Here's the thing: the data Elliot has assembled gives that backlash a concrete commercial foundation. When physical PlayStation disc sales for a single title outperform an entire platform's total revenue for that same game, dismissing disc demand as sentiment or nostalgia becomes harder to sustain. The key here is that these aren't fringe purchases. They're a structural part of how PlayStation's biggest single-player games make money.
The gap between PlayStation and Xbox in this context also speaks to the broader platform health story. Xbox's total Resident Evil: Requiem revenue, across every format, trailing behind PlayStation disc sales alone is a stark illustration of where the two platforms currently stand in terms of audience size and engagement for this type of game.
For players who want to dig deeper into the game at the center of this story, the Resident Evil Requiem guides collection covers everything from survival mechanics to performance optimization across all platforms.




