Three members of the Rockstar Game Workers Union have gone on record, anonymously, to raise serious concerns about working conditions at the studio behind Grand Theft Auto 6. The complaints cover three distinct issues: a gender pay gap that was being addressed and then wasn't, a bonus system that staff describe as arbitrary and coercive, and crunch being quietly embedded into employment contracts.
Pre-orders for Grand Theft Auto VI are now open, you can pre-order here.
The bonus problem that keeps workers in line
Here's the thing about how Rockstar structures pay: a significant chunk of what most employees earn doesn't come through their base salary. Bonuses make up a considerable portion of total compensation, and staff say the rules around them are anything but clear.
One worker described the situation bluntly: bonuses are "all completely discretionary for the company," which in practice means employees feel pressure to stay on their manager's good side to protect their own income. "Imagine how you might feel if a fifth of your salary could be withheld without any justification or based on a single surprise factor," they said.
The reasoning behind bonus amounts, they added, is "often nebulous, inconsistent between departments, even inconsistent between team members within the same department, and sometimes hinges on completely subjective or retroactive criticisms." That's not a compensation system. That's leverage.
Pay equity initiatives scrapped as gap widens
Staff also allege that Rockstar had previously put programs in place to address the median pay gap between employees of different genders. Those programs have since been dropped, and the gap has reportedly widened rather than closed.
The timing is uncomfortable. This comes as the studio is deep in production on one of the most anticipated releases in gaming history, and as Take-Two Interactive has been leaning hard into the GTA 6 marketing machine, with pre-orders now open and editions and pre-order bonuses already detailed for fans.
Crunch baked into the contract
The crunch complaint is the most structurally specific of the three. In the UK, the Working Time Regulations give employees legal protection against being required to work excessive hours. Workers can voluntarily opt out of those protections if they choose. The allegation here is that Rockstar builds the opt-out directly into employment contracts, meaning the default position is that workers have already waived those rights, and they have to actively opt back in to reclaim them.
That's a meaningful distinction. An opt-in crunch system puts the burden on the employer to ask. An opt-out system puts the burden on the employee to push back, which, in a studio culture where bonuses are discretionary and manager relationships affect pay, is a much harder thing to do.
"Part of the problem with crunch is that there is not an agreed definition, and now it seems the company thinks that offering specific and limited compensation as an incentive for overtime means it no longer qualifies as crunch," one worker noted.
Take-Two's response and what comes next
A Take-Two spokesperson responded with a statement pointing to competitive compensation, strong employee retention, and a culture built around "teamwork, excellence, and kindness." The statement also confirmed the company has received a request from a union seeking voluntary recognition and said it would arrange a meeting.
That last line is worth watching. Voluntary recognition would give the Rockstar Game Workers Union formal standing to negotiate on pay, working conditions, and the exact contract clauses that are currently under fire. Whether Take-Two engages seriously or runs out the clock is the real question here.
With GTA 6 still building toward launch and player interest at peak levels, including plenty of readers already checking out the GTA 6 pre-order guide to lock in their copy, the pressure on Rockstar to present a clean public image has never been higher. That pressure cuts both ways for workers trying to be heard.








