"We're trying to save Star Wars Eclipse."
That's the framing one developer at Quantic Dream put on this week's strike action, and it cuts right to the heart of what's happening at the Detroit: Become Human studio. Workers aren't just fighting for their jobs. They're fighting to keep a major Star Wars title from disappearing entirely.
Fans of adventure games and the Star Wars universe have been waiting on Star Wars Eclipse since its reveal back in 2021. Since then, outside of some leaked images showing Rodians, Gungans, and other alien species, the game has gone almost completely dark publicly. Now there's a real question about whether it gets finished at all.

Get 1-month GTA+ subscription with pre-order.
Pre-Order GTA 6 Now
How a union strike became a fight for Eclipse's survival
French video game union STJV called for a national industry strike earlier this week, with the picket line landing directly at Quantic Dream's physical studio. The trigger: a planned "internal reorganisation" that puts 115 jobs at risk. That's not a small trim. For a studio working on a game as ambitious as Star Wars Eclipse, losing that many people at once could be catastrophic.
A developer named Jules spoke publicly about the action, making clear this wasn't an attempt to derail production. "Far from being an act of sabotage. On the contrary, we're trying to save Star Wars Eclipse," Jules said. The framing matters. These workers aren't walking out because they want to blow up the project. They're walking out because they believe the redundancy plan actually does that for them.
Jules pushed back on any suggestion the studio is overstaffed, describing the 115 at-risk workers as simply "what's needed. We're understaffed, like in many other companies in the sector, because bosses know very well that passion will lead people to crunch time and that games will eventually be released. But it's impossible to run a sustainable industry like that."
The production reality behind the numbers
Here's the thing that makes this situation particularly grim. Another developer, Théo, pointed out that the 115 workers flagged for redundancy have already been effectively sidelined for roughly a month. That's a month of lost production time on a game that has already spent years in development with almost nothing shown publicly.
"The game literally cannot be finished if the redundancy plan is implemented as currently scheduled," Théo said. "We absolutely need the 115 people who have been inactive (or almost) for a month already. During that month, employees could have been trained on the specific tools of Star Wars Eclipse."
A full month of a 115-person team sitting idle is not a rounding error. On a game of this scale, that's a meaningful chunk of production capacity gone before the layoffs even officially happen.
What Eclipse actually is, and why losing it stings
Star Wars Eclipse is set during the High Republic era, a period in Star Wars lore where the Jedi Order was at its height, centuries before the Skywalker saga. The game was announced in 2021 with a cinematic trailer that generated significant excitement, partly because Quantic Dream's style of narrative-driven, choice-heavy gameplay seemed like a genuinely interesting fit for that setting. The studio's track record with Detroit: Become Human and Heavy Rain showed they could handle branching stories with real emotional weight.
The game is planned for PC, PS5, and Xbox Series X/S. Beyond the setting and the multi-character structure, concrete gameplay details have stayed under wraps. That silence, combined with the current labor dispute, is not a reassuring combination.
Quantic Dream has faced scrutiny before over working conditions at the studio, and NetEase acquired the studio in a deal that completed in recent years. The current restructuring appears to be part of broader decisions being made under that ownership structure.
What comes next for Quantic Dream's workforce
The STJV strike represents a broader frustration across the French games industry, but the stakes at Quantic Dream are unusually concrete. This isn't workers protesting vague corporate restructuring. Developers are saying, in plain terms, that a specific headcount is required to ship a specific game, and that headcount is about to be cut.
Whether Lucasfilm Games has any leverage over how Quantic Dream handles its internal restructuring isn't clear. What is clear is that a representative was present during the strike, which means the IP holder is now directly aware of the production concerns being raised by the people actually building the game.
For anyone who has been quietly hoping Star Wars Eclipse would eventually resurface with a release date, the next few weeks of labor negotiations at Quantic Dream matter more than any trailer drop. If you want to brush up on the Star Wars gaming universe while this situation develops, the STAR WARS: Galactic Racer page has everything you need on one of the franchise's most beloved titles. For broader context on what's happening across the games industry, the gaming guides hub covers the full picture.







