Your Steam backlog is judging you. Hundreds of unplayed games, bought on sale, forgotten immediately, stacking up like a monument to good intentions. A solo indie developer got tired of the same problem and built something about it: a free browser tool that turns your Steam library into a swipe-left, swipe-right decision engine.

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The backlog problem nobody has solved cleanly
The average Steam user owns somewhere north of 100 games, and a significant chunk of those have zero playtime. Sales, bundles, and free giveaways have made it trivially easy to accumulate games faster than you can play them. The real friction is never acquiring games. It's choosing one.
Here's the thing: the standard Steam library view is genuinely terrible for this. Grid or list, alphabetical or by recent play, nothing about it helps you actually commit to loading something up. You scroll, feel vaguely overwhelmed, and end up replaying something you've already finished.
How the swipe mechanic actually works
The tool pulls your public Steam library through Steam's API and presents games one at a time as cards. Swipe right (or click the equivalent) to add a game to your "play next" shortlist. Swipe left to pass. It strips away everything except the game name, capsule art, and your playtime, which is exactly the right amount of information for a snap decision.
What most players miss is how much the format changes the psychology. Seeing 400 games in a grid triggers paralysis. Seeing one game and being asked a single yes-or-no question is genuinely manageable. The tool is built for desktop and runs entirely in the browser, no download or account creation required beyond having a public Steam profile.
The shortlist you build at the end is shareable, so there's an obvious use case for settling debates with friends about what to play together. If you're looking for more ways to get value out of your Steam library, the TBH: Task Bar Hero guide on earning Steam money is worth a read for a completely different angle on the same platform.
Why a free tool lands differently than a paid one
The developer released it with no monetization, no premium tier, and no email capture. That's a deliberate choice, and it matters. Tools like this live or die by frictionless sharing. The moment you have to sign up or pay, the joke stops being funny and the utility stops feeling casual.
The key here is that the tool works best as a low-stakes ritual rather than a serious productivity system. You're not committing to finish anything. You're just giving yourself permission to pick something and start. That's a smaller ask than it sounds.
For players who've been eyeing new releases to add to the pile, the Teardown multiplayer update guide covers one of the better recent reasons to actually clear some backlog space. And if you want to keep tabs on what else is worth your time before it lands in the backlog, the game reviews section is the place to start.
What comes next for the tool
The developer has flagged potential additions including genre filters, a "never show me this again" option for games you've permanently written off, and a co-op mode that lets two players swipe simultaneously to find games you'd both play. None of those are live yet, but the core loop is already functional and free.
The backlog isn't going anywhere. At least now there's a slightly more entertaining way to pretend you're dealing with it.








