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Wild Rift: All 61 Champions of LoL Mobile
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  3. Wild Rift hits $1bn lifetime revenue but trails mobile MOBA giants

Wild Rift hits $1bn lifetime revenue but trails mobile MOBA giants

League of Legends: Wild Rift has crossed $1bn in lifetime revenue, joining gaming's unicorn club, but Honor of Kings and Mobile Legends still lead the mobile MOBA pack.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jun 25, 2026

Wild Rift: All 61 Champions of LoL Mobile

League of Legends: Wild Rift has crossed $1 billion in lifetime revenue, officially joining the exclusive club of mobile games that have cleared that threshold. For a game that only launched in 2020, that number carries real weight.

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A billion dollars in five years

League of Legends has been the MOBA benchmark on PC for well over a decade, but Riot Games made its first serious move onto mobile with Wild Rift's 2020 launch. Hitting $1 billion in lifetime revenue places Wild Rift in genuinely rare company. Most mobile games never come close to that number.

Here's the thing, though: the milestone tells only part of the story. Data.ai figures put Wild Rift behind its mobile MOBA rivals across every major metric, including downloads, active users, and total revenue. The top three spots belong to Honor of Kings, Mobile Legends: Bang Bang, and Arena of Valour, all of which have longer track records and deeper roots in markets where mobile gaming spending is highest.

Why the gap is smaller than it looks

The comparison to Honor of Kings is almost unfair by design. That game has been a dominant force in China, the world's largest mobile gaming market, for years. A significant chunk of its revenue comes from a single market where Wild Rift competes at a structural disadvantage.

What makes Wild Rift's $1 billion more interesting is the breadth behind it. The game has built a genuinely global player base across Southeast Asia, Europe, and the Americas, markets where Honor of Kings has historically had less penetration. Reaching this milestone in roughly five years, without relying on one dominant home market, points to a wider spread of spending than the raw ranking suggests.

important
Wild Rift's $1bn milestone reflects lifetime player spending across iOS and Android globally, not a single-year revenue figure.

Where Wild Rift actually stands in the mobile MOBA race

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The gap is real, but it is not static. Wild Rift has continued receiving content updates, including recent patches adding new champions and map overhauls, which keeps its player base engaged and spending. The LoL Patch 26.5 breakdown covering every buff, nerf, and meta shift on the PC side gives a sense of how actively Riot manages the broader League ecosystem, and that same attention carries over to Wild Rift's update cadence.

What most players miss in these revenue comparisons is that closing the gap does not require dethroning Honor of Kings outright. Wild Rift reaching $2 billion before its competitors double their own numbers would represent a meaningful shift in the competitive balance, even if it never takes the top spot.

The road ahead for Riot's mobile bet

Riot has shown it can sustain a mobile MOBA at scale. The question now is whether Wild Rift can accelerate its growth rate rather than just maintain it. Continued champion additions, seasonal events, and competitive modes all drive the kind of repeat spending that pushes games past the $1 billion mark and keeps them there.

For players who want to stay ahead of what Riot is doing across the full League ecosystem, the League of Legends guides collection covers everything from seasonal updates to patch-by-patch meta breakdowns, with Wild Rift context folded in where it matters.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

June 25th 2026

posted

June 25th 2026

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