"She has been evaluating a range of options for Xbox exclusive games, but is treading carefully here and isn't yet ready to commit to any major changes." That's The Verge's Tom Warren reporting on what new Xbox head Asha Sharma is actually doing behind the scenes as Microsoft figures out its next move on platform exclusivity.
Sharma stepped into the role earlier this year after replacing Phil Spencer, and she's moved fast. The controversial 'This is an Xbox' marketing campaign is gone. Game Pass got a price cut. Console features have been rolling out at a faster clip. But the question that Xbox fans actually care about, which games will stay exclusive to Xbox, remains unanswered.
What Microsoft has already committed to
Here's the thing: Microsoft has already made some significant calls that complicate any exclusivity reversal. The company has indicated that future Halo games will release on PS5, and several first-party titles already in the pipeline are earmarked for PlayStation. Forza Horizon 6 drops on Xbox and PC on May 19, with a PS5 version confirmed for later in 2026. Given that Forza Horizon 5 generated serious revenue on PlayStation, it would take a dramatic policy shift to pull that version.
So Sharma isn't working with a blank slate. Some decisions have effectively already been made.
Gears of War E-Day and the games still in play
The more interesting question is what happens with titles that haven't yet been locked into a multiplatform path. Gears of War E-Day is currently confirmed only for Xbox and PC. No PS5 version has been announced. That makes it one of the few upcoming Microsoft first-party games where the exclusivity question is genuinely open.
Could it stay Xbox-only? Could it arrive on PS5 as a timed exclusive window? According to Warren's reporting, Sharma is weighing exactly these kinds of options, but she's not ready to signal a direction publicly.
Microsoft has officially stated it will "reevaluate our approach to exclusivity," but no specific policy changes have been confirmed as of May 2026.
The financial pressure sitting behind every decision
This isn't just a strategy debate. Last month, Sharma publicly acknowledged the ongoing financial struggles facing Microsoft's gaming division as console revenue continues to drop. The multiplatform push was partly a response to those numbers, since putting games on PlayStation means more sales. Pulling back from that approach has a real cost.
The key here is that Sharma is trying to rebuild trust with Xbox's core fanbase while not torching the revenue streams that multiplatform releases provide. Those two goals are in direct tension, which explains why she's moving carefully rather than making a big announcement.
Project Helix adds another layer of complexity
All of this is happening with Project Helix, Microsoft's next-generation console, sitting on the horizon. Details remain limited, but what's confirmed is that it will play both PC and console games and is shaping up as a premium device at a premium price. Microsoft said this week it will share more on Project Helix later in 2026.
What most players miss in this conversation is how much the exclusivity question ties directly to Project Helix's value proposition. If Xbox games continue landing on PS5 day one, the incentive to buy Microsoft's next hardware weakens considerably. A timed exclusivity model could give the new console a reason to exist without fully abandoning PlayStation revenue.
Where this leaves Xbox fans right now
Sharma has made enough early moves to signal she's serious about rebuilding Xbox's identity. But the exclusivity question is the one that will define whether that rebuild actually lands with the audience that stuck around. Reporting suggests she knows that, which is exactly why she's not rushing it.
For a closer look at what's worth playing on Xbox while this plays out, our game reviews cover the platform's current library in depth. And if you want to stay across everything Xbox-related as Sharma's strategy takes shape, the gaming guides hub is the place to bookmark.







