What is Cube Crafting in TBH: Task Bar Hero?
TBH: Task Bar Hero gives you the Cube as your central hub for gear creation and enhancement. Crafting is the first function you unlock inside it, becoming available at level 5. The idea is straightforward: pick a gear slot, spend the required materials, and receive an item for that slot. The catch is that what you get within that slot still has a random element, so Crafting narrows your options without eliminating RNG entirely.
Understanding how Crafting fits alongside the Cube's other functions (Synthesis, Alchemy, Decoration, Engraving, and more) is what separates players who waste materials from those who build strong gear efficiently. This guide covers everything you need to know about the Crafting system specifically.

Cube crafting slot selection
What gear can you craft in the Cube?
The Crafting system covers every major equipment category your heroes can equip. Here is a full breakdown of what is available:
Armor pieces like Helmets, Gloves, and Boots are the most predictable crafts. You spend materials and get the specific slot you targeted. Weapons and Accessories are trickier because the pool of possible results is wider, meaning you might spend resources and still not land exactly what you wanted.
How do material costs work?
Not every gear slot costs the same resources. The Cube pulls from different material categories depending on what you are trying to make.
Crafting Materials (Wood, Stone, Leather, Copper Nuggets, and higher-tier equivalents like Bronze Ingots, Iron Ingots, Silver Ingots, and so on) are the primary currency for most armor pieces. These materials scale in rarity from Common through Cosmic, so the same crafting logic applies at every progression tier.
Gems are required for Accessories. This is where things get expensive. Gems like Rubies, Sapphires, Emeralds, Topazes, and Amethysts also serve as Decoration materials inside the Cube, which means spending them on Accessory crafts directly competes with your Decoration budget. The gem pool runs from Minor Ruby at Common rarity all the way up to Chaos Diamond and Ethereal Gem at Cosmic tier.

Gem rarity tiers in TBH
What materials drop and where do they come from?
The full materials database contains 125 items across multiple categories. Rarity tiers run in this order: Common, Uncommon, Rare, Legendary, Immortal, Arcana, Beyond, Celestial, Divine, and Cosmic. Each tier represents a significant power jump, and higher-tier crafts require materials from the corresponding rarity bracket.
Monster drops cover a wide range of crafting ingredients. Early enemies drop things like Goblin Hide, Skeleton Bone, and Slime Jelly at Common rarity. As you push into harder content, drop pools shift toward Bat Wing Membrane, Ogre Blood, and Mushroom Spore at Rare, then Skull, Harpy Feather, and Mandrake Root at Legendary, and beyond that into Immortal and Arcana materials like Basilisk Scale, Wyvern Claw, Minotaur Horn, and Phoenix Ash.
The highest-tier monster drops reach materials like Void Tendril and Chaos Dice at Cosmic rarity, which feed into end-game crafts.
How does Synthesis help your Crafting?
Synthesis is available from the start alongside Crafting. Its role in the Crafting loop is simple: when you have a surplus of lower-tier materials and need something higher-tier for a craft, Synthesis converts them upward. This means early farming is never truly wasted, even if the specific Common materials you are collecting are not immediately useful for your current crafts.
For a detailed breakdown of when to use Synthesis versus the Cube's other functions, the Cube Synthesis vs Alchemy guide covers the decision-making process in full.
What unlocks later in the Cube?
Crafting at level 5 is just the beginning. The Cube opens up additional functions as you level:
- Decoration unlocks at level 8
- Removal unlocks at level 10
- Engraving unlocks at level 15
- Offering unlocks at level 20
- Inscription unlocks at level 25
Each function adds another layer to gear enhancement, and some of them (particularly Decoration) compete for the same materials you use in Crafting. Planning ahead matters more than it might seem at the start.
If you want to know how to convert unwanted gear into gold through the Cube's Alchemy system, the TBH Alchemy guide on selling items fast explains the process step by step.
Tips for crafting without wasting materials
After working through the Crafting system across multiple progression tiers, a few habits make a noticeable difference:
- Target specific slots with intention. Crafting is most valuable when you have a clear gap in your gear. Crafting randomly to see what you get burns materials fast.
- Armor slots first, Accessories later. The lower RNG on Helmets, Armor, Gloves, and Boots makes them the best early crafting targets. Save gems for when you genuinely need an Accessory upgrade.
- Do not discard low-tier materials. Common and Uncommon drops feed into Synthesis, which feeds into higher-tier crafts. The pipeline is longer than it looks at first.
- Check your Decoration plans before spending gems. If you are about to unlock Decoration at level 8, hold off on heavy Accessory crafting until you know how many gems that system needs.
For broader progression advice including Rune priorities and party building, the TBH tips and tricks guide covers the systems that sit alongside Crafting in your overall upgrade loop.
Ready to go deeper?
Crafting is the foundation of the Cube, but it is one piece of a larger gear system. Once you have the basics down, the other Cube functions add meaningful complexity to how you build and maintain your party's equipment. The full TBH: Task Bar Hero guide collection has dedicated breakdowns for every Cube function as you unlock them.


