Skip to main content
World of Warcraft®: Midnight - World of Warcraft | Battle.net

WoW Forever Leg Enchants Guide: Arcanums, ZG and Kits

Every WoW Forever leg enchant with exact stats: ZG class enchants, Dire Maul arcanums, lesser arcanums, armor kits, cost and BiS picks per class.

Written by
Mostafa Salem
Updated
Reading time
5 min
Difficulty
Intermediate
Every Leg Enchant Available in Forever
Advertisement

WoW Forever leg enchants do not come from an enchanter: none of the 40 new Enchanting items spotted in the BlizzCon demo touch pants. The slot runs on arcanums and leatherworking kits. BiS is your class enchant from Zanza the Restless in Zul'Gurub. The pre-ZG ceiling is a Dire Maul arcanum: Arcanum of Focus for casters and healers, Arcanum of Rapidity for physical damage, Arcanum of Protection for tanks. The budget answer is a Rugged Armor Kit or a Lesser Arcanum from Burning Steppes.

Every arcanum below fits head or legs. One permanent enchant per item, and whatever you apply next erases what was there. That is the entire rulebook for Classic Plus leg enchants, and the Forever demo added nothing to change it.

Every Leg Enchant Available in Forever

All numbers are the original 1.12 values that Forever inherits. Stats are per item, so a matching helm doubles them.

EnchantStatsSourceTier
Presence of Might+10 Stamina, +7 Defense, +15 Block ValueZanza, Zul'Gurub, Warrior onlyBiS tank
Syncretist's Sigil+10 Stamina, +7 Defense, +24 HealingZanza, Paladin onlyBiS
Death's Embrace+28 Attack Power, +1% DodgeZanza, Rogue onlyBiS
Falcon's Call+24 Ranged Attack Power, +10 Stamina, +1% HitZanza, Hunter onlyBiS
Vodouisant's Vigilant Embrace+15 Intellect, +13 Spell Damage and HealingZanza, Shaman onlyBiS
Presence of Sight+18 Spell Damage and Healing, +1% Spell HitZanza, Mage onlyBiS
Hoodoo Hex+18 Spell Damage and Healing, +10 StaminaZanza, Warlock onlyBiS
Prophetic Aura+24 Healing, +10 Stamina, +4 Mana per 5 secZanza, Priest onlyBiS
Animist's Caress+24 Healing, +10 Stamina, +10 IntellectZanza, Druid onlyBiS
Arcanum of Rapidity+1% HasteLorekeeper Lydros, Dire MaulPre-ZG
Arcanum of Focus+8 Spell Damage and HealingLorekeeper Lydros, Dire MaulPre-ZG
Arcanum of Protection+1% DodgeLorekeeper Lydros, Dire MaulPre-ZG
Lesser Arcanum of Constitution+100 HealthMathredis Firestar, Burning SteppesMid
Lesser Arcanum of Rumination+150 ManaMathredis FirestarMid
Lesser Arcanum of Tenacity+125 ArmorMathredis FirestarMid
Lesser Arcanum of Voracity+8 to one base statMathredis FirestarMid
Lesser Arcanum of Resilience+20 Fire ResistanceMathredis FirestarResist
Savage Guard+10 Nature ResistanceZanza, HonoredResist
Ice Guard+10 Frost ResistanceArgent Dawn, Light's Hope ChapelResist
Core Armor Kit+3 DefenseLeatherworking 300Tank niche
Rugged Armor Kit+40 ArmorLeatherworking 250Budget
Thick Armor Kit+32 ArmorLeatherworking 200Leveling
Heavy Armor Kit+24 ArmorLeatherworkingLeveling
Mystic Rugged Armor KitSpell Power, value unpublishedAzeroth Commerce Authority vendor, RedridgeForever new
Forceful Thick Armor KitAttack Power, value unpublishedAzeroth Commerce Authority vendor, RedridgeForever new

Dire Maul Arcanums From Lorekeeper Lydros

The Lorekeeper Lydros turn-ins are the realistic endgame for most of the server, because a WoW Forever arcanum from the Dire Maul library needs no raid, only patience and a wallet. Each quest requires Elven Legends done first, pays 500 Shen'dralar reputation, and is repeatable indefinitely.

Lesser Arcanums From Mathredis Firestar

Mathredis Firestar sits at Burning Steppes (65.0, 23.6) and charges 30 gold plus a Black Diamond per turn-in, on top of the quest items. Librams for these recipes drop off level 50+ humanoids across the world, so any elite farm near level 55 can yield one. Libram of Rumination and Libram of Constitution are the two most worth your gold for the leg slot.

Zul'Gurub Class Enchants From Zanza

WoW Forever Zul'Gurub enchants are the best stats this slot will ever see, and they cost three things: Friendly reputation with the Zandalar Tribe, one Primal Hakkari Idol, and one class-specific Punctured Voodoo Doll. The idol drops from Jin'do the Hexxer and Bloodlord Mandokir at roughly 30 percent; the doll hides in Jinxed Hoodoo Piles that occasionally mind control the looter. Zanza waits on Zanza's Rise beyond High Priest Venoxis. The quest is repeatable, so both helm and pants can each receive one.

Savage Guard is available from the same NPC at Honored reputation, and it consumes one finished Dire Maul arcanum as payment. Ice Guard costs 10 Insignia of the Crusade and 30 gold at Light's Hope Chapel. Both are resistance swaps, not everyday wear.

Best Leg Enchant per Class and Role

The best leg enchant WoW Forever players can equip is always the ZG enchant for their class, with one caveat: most ZG enchants are tuned for one spec, so off-specs fall back to Dire Maul arcanums.

Forever adds race and class combinations that never existed before, but the enchant follows the class, not the race. A Skyborne mage still wants Presence of Sight.

Non-Enchanter Options by Profession

The WoW Forever Enchanting contribution to the leg slot is zero. The new formulas cover rings, necks, off-hands, bracers, gloves, cloaks, and weapons. The following professions and reputations are what actually feed your pants.

  • Leatherworking owns the slot, with Rugged Armor Kit at 250 skill from 5 Rugged Leather and Thick Armor Kit at 200 skill from 5 Thick Leather and 1 Silken Thread.
  • Leatherworking also unlocks the Forever-only Mystic Rugged Armor Kit and Forceful Thick Armor Kit, which upgrade the old kits and add Spell Power or Attack Power respectively.
  • Core Armor Kit requires 300 Leatherworking, 3 Core Leather, and 2 Rune Thread; it soulbinds the pants and depends on Molten Core leather.
  • Tailoring gets Embroidery for cloth gear in Forever, but Blizzard has not revealed the bonuses or any spellthread equivalent yet.
  • Blacksmithing gets belt buckles for the waist slot, and nothing for legs.
  • Engineering has no announced leg attachment.
  • Reputation carries the rest through Zandalar Tribe, Shen'dralar, Argent Dawn, and the Azeroth Commerce Authority.

Every WoW Forever armor kit from the new recipes is Bind on Equip once crafted, so non-leatherworkers can buy them on the auction house. The vendor sits in Redridge Mountains under the Azeroth Commerce Authority; exact stat values were not readable in the demo footage.

Material Cost and Application

EnchantGold at the NPCPain pointTrade
ZG class enchantNonePrimal Hakkari IdolBind on pickup
Dire Maul arcanumNonePristine Black DiamondBind on pickup
Lesser Arcanum30 goldBlack Diamond and BRD coffersBind on pickup
Ice Guard30 gold10 Insignia of the CrusadeYour armor only
Rugged Armor KitNone5 Rugged LeatherTradeable

Application is a right-click on the item and a left-click on the pants. No trainer, no skill, no enchanter tip required. Arcanums bind on pickup, so always buy the raw materials and complete the quest yourself.

Budget Option vs BiS Option

BiS leg enchants in WoW Forever demand a raid and luck; the budget option demands 5 Rugged Leather. The difference for a DPS warrior is 1% haste versus 40 armor, so invest in the better enchant once you stop replacing pants every week.

Budget levelPhysicalCasterTank
LevelingHeavy or Thick Armor KitHeavy or Thick Armor KitHeavy or Thick Armor Kit
Fresh 60Rugged Armor Kit or VoracityRumination or VoracityConstitution or Tenacity
Dungeon gearedArcanum of RapidityArcanum of FocusArcanum of Protection
RaidZG class enchantZG class enchantZG class enchant

What Overwrites, What Stacks, When to Re-Enchant

  • Any arcanum, ZG enchant, Guard, or armor kit overwrites whatever permanent enchant the pants already had.
  • Temporary effects such as oils, sharpening stones, and shaman imbues never remove a permanent leg enchant.
  • The same arcanum on helm and pants stacks fully, because they are two separate items with two separate slots.
  • An armor kit and an arcanum never coexist on one pair of pants.
  • Re-enchant only when the new pants will survive at least a few raid weeks, because the old enchant is lost with the old pants.
  • Use armor kits on transitional pants and save the ZG enchant for the pair you expect to keep until the next tier.

Order of operations for leg enchants in WoW Forever: kit while leveling, Lesser Arcanum at 60, Dire Maul arcanum once geared, Zanza when the raid opens. Skip a step if your bank allows it.

FAQ

Q: Can enchanters enchant pants in Forever?

No. The Forever enchanting formulas shown so far skip the leg slot entirely, so arcanums and armor kits carry it.

Q: What goes on healer legs before Zul'Gurub?

Arcanum of Focus from Lorekeeper Lydros in Dire Maul (+8 spell damage and healing), then your class enchant from Zanza once ZG opens.

Q: Does an armor kit stack with an arcanum?

No. Both use the single permanent enchant slot on the pants, so applying one silently deletes the other.

Q: Can the same arcanum go on helm and pants?

Yes. Head and legs are separate items with separate enchant slots, so two identical arcanums stack completely.

Q: Is a Lesser Arcanum worth buying while leveling?

Rarely. It costs 30 gold plus a Black Diamond, so use cheap armor kits until your pants stop changing weekly.

Advertisement