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Corsair Cove - Tenkiei - Nexus

Corsair Cove Guide: All Production Chains

Master every 100% efficiency production chain in Corsair Cove, from Planks and Rum to Fancy Clothing and Figurehead.

Written by
Larc
Updated
Reading time
4 min
Difficulty
Intermediate
What is a perfect production chain in Corsair Cove?
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Corsair Cove runs on production chains, and the difference between a settlement that hums along and one that constantly stalls comes down to getting your building ratios exactly right. Every chain has a perfect configuration that hits 100% efficiency without requiring any upgrades, and knowing those ratios upfront saves you from tearing down half your island to fix a bottleneck you built three hours ago. This guide covers every confirmed perfect chain across construction, food, drink, ships, and equipment.

What is a perfect production chain in Corsair Cove?

A perfect production chain is one where every building in the sequence operates at full capacity with no idle time and no surplus waste. The ratios between resource gatherers, processors, and final producers are balanced precisely so that output from one stage exactly meets the input demand of the next. You do not need any building upgrades to hit 100% efficiency with these configurations; the numbers below work at base production rates.

All chains read left to right: raw deposit, then gathering building, then intermediate resource, then processor, then final product.

Building chain layout overview

Building chain layout overview

Construction resource chains

These are the materials you will need early and often, so getting them right before expanding saves a lot of grief.

Final ProductProduction Chain
PlanksHardwood Deposit > 1x Woodcutter > Hardwood > 2x Sawmill
Stone BlocksStone Deposit > 1x Quarry > Stone > 3x Stonecutter
TabbyLime Deposit > 1x Lime Kiln > Lime > Tabby Cradle; Seashells Deposit > 1x Shell Fisher > Seashells > 2x Tabby Cradle

Tabby has the most complex construction chain because it pulls from two separate deposits simultaneously. Make sure both your Lime Kiln and Shell Fisher are placed close enough to your Tabby Cradles to avoid long hauling delays eating into that efficiency.

Food production chains

Keeping your crew fed matters, and each food type has its own multi-step chain. Several of these share the Fresh Water input, so a single well-placed Cistern can serve multiple chains at once.

Final ProductProduction Chain
Pig StewPig Deposit > 1x Pig Herder > Pig > 2x Buccaneer Grill
Fish StewFish Deposit > 1x Fishing Hut > Fish > Stew Kitchen; Fresh Water Deposit > 1x Cistern > Fresh Water > 2x Stew Kitchen
Cassava BreadDeposit > 3x Cassava Picker > Cassava Roots > Cassava Oven; Salt Deposit > 1x Saltern > Salt > 3x Cassava Oven
Turtle SoupTurtles Deposit > 1x Turtle Catcher > Turtles > Soup Kitchen; Fresh Water Deposit > 1x Cistern > Fresh Water > 2x Soup Kitchen
Roast BirdBirds Deposit > 1x Bird Catcher > Birds > Rotisserie; Herbs Deposit > 2x Herbalist > Herbs > 3x Rotisserie
HardtackCassava Roots Deposit > 1x Cassava Picker > Cassava Roots > Cassava Oven; Salt Deposit > 1x Saltern > Salt > 1x Cassava Oven > Cassava Bread > Provisioner; Herbs Deposit > 2x Herbalist > Herbs > 4x Provisioner

Hardtack is the most involved food chain in the game so far. It feeds Cassava Bread as an intermediate product into the Provisioner, meaning you are running a chain-within-a-chain. The 4x Provisioner requirement means you need significant space dedicated to this one item.

Drink production chains

Drinks follow a similar pattern to food, with Rum being the most resource-hungry of the three.

Final ProductProduction Chain
CiderPineapple Deposit > 1x Pineapple Grove > Pineapple > 1x Cider Press
BeerEggs Deposit > 1x Egg Thief > Eggs > Brewery; Fresh Water Deposit > 1x Cistern > Fresh Water > 2x Brewery
RumSugar Cane Deposit > 3x Sugar Cane Farm > Sugar Cane > Distillery; Hardwood Deposit > 1x Woodcutter > Hardwood > 1x Cooper > Barrel > 3x Distillery

Cider is the simplest drink chain in the game: one deposit, one building, one product. Rum sits at the opposite end of the spectrum, requiring three Sugar Cane Farms, a Cooper for Barrels, and three Distilleries. Plan your island layout for Rum production before you start building, not after.

Ship component chains

Ship production is where the chains get genuinely complex. Several components share intermediate resources like Charcoal and Fabric, so reading through all of them before placing buildings pays off.

Final ProductProduction Chain
RopeFibre Deposit > 1x Leafcutter > Fibre > 3x Rope Maker
SailFibre Deposit > 1x Leafcutter > Fibre > Weaver; Hardwood Deposit > 1x Woodcutter > Hardwood > 3x Wood Workshop > Wooden Awl > 3x Weaver > Fabric > 3x Sail Maker
PitchHardwood Deposit > 1x Woodcutter > Hardwood > Charburner; Stone Deposit > 1x Quarry > Stone > 1x Charburner > Charcoal > 1x Tar Kiln > Charcoal > Tar > Tar Boiler; Hardwood Deposit > 1x Woodcutter > Hardwood > 2x Cooper > Barrel > 2x Tar Boiler
FigureheadHardwood Deposit > 2x Woodcutter > Hardwood > Master Carver; Cochineal Deposit > 1x Cochineal Harvester > Cochineal > Pigment Maker; Lime Deposit > 1x Lime Kiln > Lime > 2x Pigment Maker > Colour Pigment > 2x Master Carver
Jolly RogerCochineal Deposit > 1x Cochineal Harvester > Cochineal > Pigment Maker; Lime Deposit > 1x Lime Kiln > Lime > 1x Pigment Maker > Colour Pigment > Flag Maker; Fibre Deposit > 1x Leafcutter > Fibre > Weaver; Hardwood Deposit > 1x Woodcutter > Hardwood > 1x Wood Workshop > Wooden Awl > 1x Weaver > Fabric > Flag Maker
FittingsStone Deposit > 1x Quarry > Stone; Hardwood Deposit > 1x Woodcutter > Hardwood > Charburner > Charcoal; Copper Ore Deposit > 1x Copper Mine > Copper Ore > 1x Bloomery > Charcoal > Copper > 2x Hammermill

Fittings introduce the Bloomery and Copper Mine, making them the most resource-diverse ship component. Pitch is deceptively complex because Charcoal feeds into the Tar Kiln, which then produces Tar for the Tar Boiler. The Barrel input for the Tar Boiler means Pitch and Rum are competing for Cooper output if you run them from the same Hardwood supply.

Ship component production line

Ship component production line

Equipment chains

Equipment chains cover crew gear and consumables. Several of them share the Pig Herder and Tanner combination, so you can consolidate those inputs when building multiple equipment lines.

Final ProductProduction Chain
BootsPig Deposit > 1x Pig Herder > Pig > Tanner; Salt Deposit > 1x Saltern > Salt > 1x Tanner > Leather > Cobbler; Hardwood Deposit > 1x Woodcutter > Hardwood > 1x Wood Workshop > Wooden Awl > 2x Cobbler
SlopsHardwood Deposit > 1x Woodcutter > Hardwood > 1x Wood Workshop > Wooden Awl; Fibre Deposit > 1x Leafcutter > Fibre > Weaver > 1x Weaver > Wooden Awl > Fabric > Slop Shop; Salt Deposit > 1x Saltern > Salt; Pig Deposit > 2x Pig Herder > Pig > Tanner > 3x Tanner > Leather > 3x Slop Shop
MedicineHerbs Deposit > 2x Herbalist > Herbs > Apothecary; Fresh Water Deposit > Cistern > Fresh Water > 2x Apothecary
Tattoo InkCochineal Deposit > 1x Cochineal Harvester > Cochineal > Pigment Maker; Lime Deposit > 1x Lime Kiln > Lime > 1x Pigment Maker > Colour Pigment > Ink Maker; Fresh Water Deposit > 1x Cistern > Fresh Water > 4x Ink Maker
EyepatchPig Deposit > 1x Pig Herder > Pig > Tanner; Salt Deposit > 1x Saltern > Salt > 1x Tanner > Leather > Eyepatch Maker; Fibre Deposit > 1x Leafcutter > Fibre > 3x Eyepatch Maker
Fancy ClothingFibre Deposit > 1x Leafcutter > Fibre > Weaver; Hardwood Deposit > 1x Woodcutter > Hardwood > 1x Wood Workshop > Wooden Awl > 1x Weaver > Fabric > Master Tailor; Pearl Deposit > 1x Pearl Diver > Pearl > 2x Master Tailor

Fancy Clothing requires the Pearl Diver, which means you need access to a Pearl Deposit. Tattoo Ink needs 4x Ink Makers fed by a single Cistern, so Fresh Water throughput here is higher than it looks at first glance.

What production chains are still missing?

Weapons production chains are not yet fully documented at the ratios needed to confirm 100% efficiency configurations. The chains listed here cover construction resources, all food and drink types, ship components, and crew equipment. Weapons will be added to this guide once the correct ratios are confirmed, so check the Corsair Cove guides collection for updates as they come.

Corsair Cove sits firmly in the simulation games genre where getting production ratios right is the entire game. Spending time upfront with this reference means less time demolishing misplaced buildings later. Every chain here runs at base rates with no upgrades required, giving you a clean baseline to build from before you start experimenting with efficiency boosts.

Larc

Written by Larc

Content Writer

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