Overview
Delivery in Space is a casual puzzle game developed and published by Climbing Goat Games, released on May 16, 2022. The concept is straightforward: pilot a spaceship across the galaxy and reach each planet to complete a delivery. What makes it work is the card-based movement system that governs every step of the journey. Players choose a card from their hand, pick a direction, and watch the ship move accordingly. Planning matters more than reflexes here.
The game spans more than 70 unique levels spread across 7 different planets, each bringing its own visual personality to the galaxy map. Space obstacles appear regularly, including black holes, nebulas, wormholes, and solar storms, all of which demand players think a move or two ahead before committing to a direction. The controls are mouse-only, keeping the experience accessible without sacrificing the puzzle depth that makes each level satisfying to crack.

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How does the card-based movement system work?
The card system is the core of everything in Delivery in Space. At the start of each move, players are presented with a set of cards, each representing a different type of spaceship movement. Some cards move the ship a fixed number of spaces in a straight line; others introduce diagonal shifts or variable distances. After selecting a card, the player chooses a direction, and the ship moves accordingly.

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Key mechanics at a glance:
- Card selection before each move
- Directional input after card choice
- Multiple movement types per card set
- Obstacle avoidance baked into routing decisions
- Mouse-only controls throughout
This two-step input loop keeps puzzles feeling deliberate rather than frantic. The challenge comes from working with the cards available, not from having perfect reflexes or a fast hand.
Space obstacles and level design
The obstacles in Delivery in Space are what give the puzzle structure real teeth. Black holes pull the ship off course if players stray too close. Nebulas and solar storms block or redirect movement. Wormholes teleport the ship to unexpected positions on the grid, forcing players to recalculate their route mid-sequence.

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Climbing Goat Games uses these hazards to gradually layer complexity across the 70-plus levels. Early stages introduce one or two obstacle types in open space, giving players room to experiment. Later levels stack multiple hazards together, turning what looks like a simple delivery run into a genuine spatial reasoning challenge. The pacing feels considered rather than arbitrary.
Content and replayability
With 70 unique levels and 7 planet destinations, Delivery in Space offers a respectable amount of content for a casual puzzle game. Each planet introduces new visual environments and, in practice, new obstacle combinations that keep the routing puzzles from feeling repetitive. The relaxed tone of the game means players can approach levels at their own pace, retry freely, and treat each failed attempt as information rather than punishment.

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The mouse-only control scheme makes the game approachable on any standard PC setup, and the relatively low cognitive load per session makes it a natural fit for short play windows. For players who enjoy spatial reasoning puzzles with a calm atmosphere, the card-based navigation system gives Delivery in Space a mechanical identity that stands apart from most casual puzzle games on Steam.






