Sprites are the defining mechanic of Fortnite Chapter 7 Season 3, and the gap between a well-chosen companion and a dead weight one is enormous. With 16 Sprites spread across Rare, Epic, Legendary, and Mythic rarities, figuring out which ones are actually worth carrying into a match takes some work. The short answer: the Striker Sprite, Demon Sprite, Ghost Sprite, and Zero Point Sprite sit at the top, and everything else falls somewhere below them for good reason.
The full tier list at a glance
The spread tells you a lot about how Chapter 7 Season 3 is playing out. The S-tier Sprites all address something that matters in every single match: movement, survivability, healing protection, and repositioning. The further down the list you go, the more situational or gimmicky the ability becomes.
Why the S-tier Sprites are in a class of their own
The Striker Sprite is the best companion in the game right now. Its Overdrive buff triggers every time you Mantle, Hurdle, or Wall Scramble, which means it's constantly active in any contested match. At Level 5, the Overdrive effect lasts 10 seconds, and since you can chain mantles to keep refreshing it, the Striker Sprite turns basic movement into a consistent speed advantage. It's equally useful when running from the storm or pushing a box fight.
The Demon Sprite is the go-to for aggressive players. Every elimination restores health and shields through a siphon effect, scaling from 10 effective HP at Level 1 up to 30 at Level 5. Siphon mechanics have been a competitive staple in Fortnite for years, and having it tied to a Sprite slot rather than a limited-time mode makes this one of the most consistently valuable companions available.
The Ghost Sprite rewards players who actually manage their reload timing. Reloading your weapon triggers a brief invisibility cloak, starting at 3 seconds and reaching 5 seconds at Level 5. That's long enough to break an enemy's tracking, reposition, or escape a box. It's not flashy, but in a game where getting caught mid-reload is a death sentence, the Ghost Sprite turns a weakness into a tool.
A-tier: genuinely useful, but tradeable
The Earth Sprite earns its A placement purely on early-game value. It increases the chance of finding Epic and Legendary loot from standard chests, scaling from a 10% boost at Level 1 to 20% at Level 5. Drop with one of these and you'll hit the mid-game better equipped than most of your lobby. The catch is that once your loadout is set, it becomes dead weight, so swapping it out mid-match is the move.
The Fishy Sprite doubles as a mobility option, boosting swim speed by up to 200% at Level 5 while also granting a 50% movement speed buff whenever you take damage. The damage-triggered speed boost is what makes it interesting: getting shot actually makes you harder to hit. For a Rare rarity Sprite, that's a strong return.
The TheBurntPeanut Sprite is the wildcard of the A-tier. It's a Mythic rarity companion modeled after the streamer of the same name, and it drops bonus loot on eliminations with a 60% chance at Level 5, including a 10% shot at spawning a Mythic item. The RNG element keeps it out of S-tier, but the upside is real.
The Fire Sprite applies a fiery burst to enemies after you deal sustained damage, with the trigger threshold dropping from 150 damage at Level 1 to just 50 at Level 5. It's a solid pick for players who like to apply pressure and force opponents out of cover. The Boss Sprite rounds out A-tier by adding up to 25 extra HP and Shield at Level 5, a straightforward survivability bump that drops guaranteed from any boss.
Where B-tier Sprites fall short
The B-tier is full of Sprites with interesting concepts that don't quite hold up in practice. The Duck Sprite lets you regenerate health and shields by emoting or jamming, which sounds great until you remember that stopping to emote mid-fight is asking to get eliminated. The Dream Sprite explodes into Legendary loot at Level 5, making it a fun loot-building tool with zero combat utility. The King Sprite boosts pickaxe damage to 120 per swing, which is almost entirely useless outside of novelty runs.
The Grim Sprite is the most disappointing of the bunch given its Mythic status. It marks anyone who damages you, which is a useful concept, but the payoff doesn't justify how rare it is to find. The Aura Sprite grants a Shock Rock charge after dealing enough damage, which would be more appealing if Chapter 7 Season 3 weren't already stacked with mobility options.
C-tier: leave these on the ground
The Water Sprite replenishes shields while you're standing in water, which is situationally fine and competitively useless. If the final circle doesn't close near water, you're carrying a passive ability that never activates. Simple as that.
The Punk Sprite is the most chaotic Sprite in the game, and not in a good way. It's Legendary rarity, does nothing below Level 4, and even at Level 5 only occasionally grants infinite ammo. Its own in-game description essentially warns you it might do nothing. For the grind required to max a Legendary Sprite, that's a terrible return.
How to actually get the best Sprites
The extraction system is what separates Chapter 7 Season 3 from how Sprites worked in Chapter 6. You locate a Sprite in the world, bring it to an extraction point, and after a timer it enters your permanent collection. Getting eliminated while carrying one means losing it, so risk management matters. Sprite Dust, earned through chest exploration, eliminations, and extractions, is the currency you spend to summon collected Sprites in future matches.
For a full breakdown of ability stats by level and locations to find each Sprite, the Fortnite sprite tier list guide covers every companion in detail. If you're still figuring out the extraction loop, the how to extract Sprites guide walks through the full process for earning Sprite Dust and building your collection. More Fortnite Chapter 7 Season 3 resources are available in the Fortnite guides hub.







