State of the Game: Pokémon Go - the phenomenon that's now a wonderful  routine | Eurogamer.net
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Pokemon GO Is the Perfect Game for People Who Do Not Like Pokemon

Pokemon GO has spent nearly a decade pulling in millions of players who couldn't name a single starter Pokemon. Here's why that's actually the game's greatest achievement.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jul 7, 2026

State of the Game: Pokémon Go - the phenomenon that's now a wonderful  routine | Eurogamer.net

Pokemon GO has been live for almost a decade, and its most interesting trick isn't the AR technology or the real-world map integration. It's the fact that a huge chunk of its active player base genuinely does not care about Pokemon.

Think about that for a second. A game built entirely around collecting, battling, and trading fictional creatures has somehow become a regular habit for people who couldn't tell you the difference between a Geodude and a Graveler. That's not an accident. That's design.

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What the mainline games never figured out

The core Pokemon RPGs, from Red and Blue through to Scarlet and Violet, demand buy-in. You need to care about type matchups, EVs, IVs, move sets, and a roster of over 1,000 creatures with increasingly abstract designs. It's a lot of friction for someone who just wants to play something on their lunch break.

Pokemon GO strips almost all of that out. The catch mechanic is a swipe. The gym battles are tap-and-dodge affairs that take about 90 seconds. You don't need to know that Charizard is weak to Rock-type moves to enjoy spinning a PokeStop while you wait for your coffee order.

The key here is that Niantic built a walking app that happens to have Pokemon in it, not the other way around. The fitness loop, the social check-in loop, the geographic exploration loop, all of those work independently of any Pokemon knowledge whatsoever.

The real reason people keep coming back

Ask a non-fan why they still play Pokemon GO after all this time and you'll hear the same answers repeatedly. They like having a reason to walk. They like the low-stakes daily ritual of spinning stops and hatching eggs. They like that their friends play it and it gives them something to do together outdoors.

Notice what's missing from all of those reasons: Pokemon.

The creatures are essentially collectible progress markers for a game that's fundamentally about movement and light social interaction. That's a completely valid use case, and it's one the mainline series could never serve because those games require you to sit down and pay attention.

tip
Pokemon GO's community events, particularly Community Days and Raid Hours, regularly drive real-world meetups between players who've never met before. The social layer is baked into the event structure itself, not bolted on.

This is also why games like blockchain Monster Hunt have tried to capture a similar formula, blending creature collection with real-world exploration mechanics. The template Pokemon GO established, low barrier to entry, location-based hooks, and community events, has proven genuinely replicable.

The franchise fans who feel left out

Here's the thing: actual Pokemon fans have a complicated relationship with Pokemon GO. The game lacks the depth that makes the mainline series compelling. PvP is functional but nowhere near the strategic ceiling of the handheld games. Breeding doesn't exist. The move pool is tiny. Held items aren't a thing.

For players who grew up min-maxing teams in Diamond and Pearl, Pokemon GO can feel like a watered-down version of something they love. The irony is that the game's biggest audience is precisely the people who were never going to play Diamond and Pearl in the first place.

Niantic has made moves to close that gap over the years, adding GO Battle League, the Master League format, and shadow Pokemon mechanics that add some genuine decision-making. But the core audience that kept the game's monthly active user numbers healthy through its post-launch dip wasn't the competitive crowd. It was the casual walkers.

What this says about the future of the franchise

Pokemon GO has now introduced the franchise to an entirely different demographic than the one Nintendo and Game Freak have traditionally targeted. Those players are adults with disposable income and no nostalgia for the Game Boy era. They found Pokemon through a fitness app, not a cartoon.

That's a genuinely new audience, and it raises an interesting question about whether The Pokemon Company will ever build something that serves them more directly. Pokemon GO updates keep the casual loop fresh with seasonal events, new regional forms, and rotating raid bosses, but the fundamental experience hasn't changed much since 2016.

For a deeper look at how creature-collection games are evolving beyond the Pokemon template, the blockchain Monster Hunt review is worth reading as a case study in what the genre looks like when it's built from the ground up for a different kind of player.

Pokemon GO's staying power is proof that the Pokemon brand is bigger than Pokemon fandom. The game works for people who hate Pokemon because it was never really asking them to love Pokemon in the first place. It was asking them to go outside. For more on the games pushing location-based and adventure mechanics forward, the gaming guides hub has you covered as the genre keeps evolving.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

July 7th 2026

posted

July 7th 2026

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