The ink on The Blood of Dawnwalker is barely dry and Rebel Wolves is already moving. The studio's debut RPG games sold over 1 million copies within its opening weekend, and rather than pause to celebrate, the team has publicly confirmed it's building what comes next in the Dawnwalker universe.
The LinkedIn post that confirmed everything
Jakub Szamalek, narrative director at Rebel Wolves, posted on LinkedIn this week with a job listing that doubles as a franchise announcement. The studio is looking for a Lead Writer to join the narrative team, and the framing left zero ambiguity about the project's scope.
Here's what Szamalek wrote:
"The Blood of Dawnwalker released to critical acclaim and sold over one million copies in the opening weekend. But! We're not resting on our laurels , no, siree! We're already thinking about what comes next. And so! Drum roll please! I'm looking for a Lead Writer to help me and the narrative team craft the next chapter in the Dawnwalker saga."
The job listing itself, posted on Polish job board Skillshot, adds some texture to what the next game might look like. The ideal candidate needs the "ability to create interactive, non-linear stories and dialogues" and "familiarity with the history and folklore of Central and Eastern Europe." That second requirement is telling. It suggests the sequel won't be abandoning the Carpathian Mountains setting entirely, though Rebel Wolves has previously stated the franchise will "span centuries, continents, and cultures across the globe."
What the ending of the first game already told us
Here's the thing: the sequel was never really a surprise. The Blood of Dawnwalker ends with a modern-day cutscene showing protagonist Coen of Laslea still alive and fighting a powerful vampiric enemy, centuries after the events of the first game. Rebel Wolves actually released this footage as a trailer before launch, so it's not a spoiler so much as a deliberate setup for exactly the kind of multi-timeline saga the studio has been describing since before the first game shipped.
The bigger question is what form the next entry takes. The job listing's emphasis on non-linear storytelling and Central and Eastern European folklore points toward a game that stays rooted in the same cultural and narrative DNA, even if the timeline or geography shifts. Whether it follows a "The X of Dawnwalker" naming convention or something else entirely is still unknown.
Why this pace matters for the studio
Rebel Wolves is a relatively young studio, founded by former CD Projekt Red veterans including creative director Konrad Tomaszkiewicz. Launching a debut title to critical acclaim and million-plus sales in a single weekend is the kind of result that gives a studio both the confidence and the resources to move fast on a follow-up.
Still hiring a Lead Writer means the project is genuinely early. Szamalek is explicit that the team is "already thinking" rather than deep in production, which tracks with the stage of hiring. What matters is that the sequel is a confirmed priority, not a vague future possibility.
If you're still working through the first game, check out our guide on how long it takes to beat The Blood of Dawnwalker to plan your playthrough before more Dawnwalker news starts dropping.








