Three weeks into early access, Slay the Spire 2 has pulled in more money than two of the biggest indie releases in recent years. The game moved an estimated 4.6 million copies on Steam in its first two weeks, bringing in over $92 million in revenue. You can check out the Steam community page to see just how active the player base still is.
To put that in perspective, $92 million exceeds the entire lifetime Steam earnings of both Hades 2 and Hollow Knight: Silksong, each sitting at around $83 million. That gap hits harder when you remember Silksong crashed Steam servers, Xbox, PlayStation, and Switch all at once when it dropped. Slay the Spire 2 slipped into early access on March 5 and just kept selling.
What the numbers actually tell us
The jump from the confirmed figure (3 million after week one) to the estimated total (4.6 million after two weeks) means roughly 1.6 million additional sales in the second week. That's steep, but it tracks with a game that has held fourth place on Steam's Most Played list for most of March, hitting daily peaks over 400,000 concurrent players.
Right now, Slay the Spire 2 sits sixth on Steam's top sellers chart. That's down from third the previous week, but still well inside the top ten for a game that launched over three weeks ago. Most titles drop off those charts within days.
Ten people built this
Here's what stands out: Mega Crit, the studio behind Slay the Spire 2, started with just two people, Casey Yano and Anthony Giovannetti. The team has grown to around 10 people plus a few contributors. Silksong's Team Cherry has a core of three founders. Supergiant Games made Hades 2 with roughly 25 people.
All three games also took real time. Silksong has been in development for approximately seven years. Slay the Spire 2 took around five years. Hades 2 clocked in at about four and a half years. None of these were rushed products, and the results show it.
The comparison makes a quiet but pointed argument about how games get made. Bloated budgets and hundreds of developers don't guarantee better outcomes. Sometimes a small, focused team with enough time produces something that outperforms the industry's biggest productions.

Deck building in early access
The ceiling is still far off
What makes these numbers even more striking is the context: Slay the Spire 2 is currently only available on PC via Steam early access. No console ports yet. No version 1.0 launch. The full release will almost certainly bring another significant sales surge, and additional platforms will open up entirely new audiences.
The official Mega Crit release announcement confirmed early access as the starting point, with the full game still to come. That means everything here represents a fraction of the game's eventual commercial footprint.
On the board game side, the Slay the Spire 2 Kickstarter campaign for the Downfall expansion, which lets players take control of iconic bosses like Slime Boss, Hexaghost, and Guardian, has already raised close to $2.6 million against a goal of roughly $50,000, with two weeks still remaining.
The momentum across both digital and physical products suggests this isn't a flash-in-the-pan launch. For a game still in early access, still on a single platform, the trajectory points well beyond what the current numbers already show. Keep an eye on the 1.0 release date announcement, because that will be the next major inflection point for sales figures. Make sure to check out more:








