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Todd Howard praises Arkane's work on Marvel's Blade

Bethesda boss Todd Howard has publicly confirmed Marvel's Blade is still in active development at Arkane Lyon, calling the studio's work 'really, really great' after a May preview.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jun 24, 2026

Marvel's Blade concept art teases a club mission and I hope it has blood  showers | GamesRadar+

The silence that had everyone worried

First announced at The Game Awards 2023, Marvel's Blade from Arkane Lyon has been almost completely invisible ever since. No gameplay footage, no release window, no presence at this month's Xbox Games Showcase. For a studio already operating under the shadow of Microsoft's ongoing reorganization, that silence felt increasingly ominous.

Then came the reports. Multiple Xbox first-party studios are apparently at risk of closure, with names like Double Fine and Ninja Theory surfacing in those conversations. Arkane Lyon wasn't explicitly named, but given the studio's radio silence and the fate of its sister studio Arkane Austin (shuttered by Microsoft in 2024 after Redfall's troubled launch), the community's anxiety wasn't exactly unfounded.

What Todd Howard actually said

Todd Howard, head of Bethesda Softworks, broke the silence during a recent interview about the current state of Xbox. His message was brief but direct: Arkane's work on Marvel's Blade is ongoing, and he personally previewed the project on May 21.

"I'm not at liberty to say when [we'll see more]," Howard said, "but I saw some stuff just yesterday and the folks at Arkane are doing a really, really great job."

That's a carefully worded statement. Howard didn't announce a release date, didn't tease a trailer drop, and didn't commit to any public showing. But for a game that many had quietly written off, hearing the Bethesda boss speak about it in present tense with genuine enthusiasm is meaningful.

An Arkane artist had also posted publicly earlier this month asking fans to "let the studio cook," which, combined with Howard's comments, at least paints a picture of a team that's still very much at work.

Why the community isn't fully exhaling yet

Here's the thing: a positive word from an executive doesn't carry the same weight it once did in the Xbox ecosystem.

Microsoft announced a new Ninja Theory game at the very same Xbox Games Showcase where the studio was reportedly already marked for closure, apparently to make it more attractive to potential buyers or outside investors. That's not a great precedent. A project being active doesn't automatically mean the studio behind it is safe.

Arkane Austin was closed in May 2024 despite having shipped a game the previous year. Microsoft has now conducted multiple rounds of mass layoffs across its gaming division, affecting thousands of developers. The company's track record makes "the game is still in development" feel like a necessary but insufficient reassurance.

What most players miss in these situations is that studio health and project health aren't the same thing. A game can be progressing well internally while the team building it faces an uncertain future. That gap is exactly what makes Howard's comments feel both welcome and incomplete.

important
Arkane Austin's closure in 2024 came despite the studio having shipped Redfall. A project being in active development is not a guarantee of studio safety under Microsoft's current structure.

Where Blade fits in the bigger picture

For action game fans, Marvel's Blade represents something genuinely interesting. Arkane Lyon built its reputation on Dishonored and Deathloop, both of which leaned hard into player agency, stylish movement, and world design that rewarded curiosity. Applying that DNA to the Marvel daywalker, a character defined by his dual nature as both hunter and hunted, feels like a natural fit.

The timing also matters in a broader sense. Stellar Blade proved this year that stylish, character-driven action games with a strong visual identity can find a massive audience. Players are clearly hungry for that kind of experience, and a well-executed Blade game from Arkane could slot right into that appetite.

The key here is that Arkane Lyon has never made a bad game. That track record matters. Whether Microsoft lets them finish this one is the part nobody can answer right now.

What comes next for Blade watchers

Howard's comments suggest he saw something substantial enough in May to speak positively about the project. That implies Blade is past the early conceptual phase and into something more tangible, even if it's nowhere near ready for a public reveal.

The next logical moment for any kind of showing would be a future Xbox event or a major gaming showcase. Given that the 2026 Xbox Games Showcase came and went without Blade, the earliest realistic window for a public update is probably late 2026 at the earliest.

For now, the game exists. Arkane Lyon is working on it. And Todd Howard has seen it recently enough to call it great work. That's more than fans had last week.

If you're already invested in the action genre while waiting for Blade to surface, the Stellar Blade guides collection is worth bookmarking, and the broader gaming guides hub covers plenty of ground across similar titles to keep you busy in the meantime.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

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updated

June 24th 2026

posted

June 24th 2026

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