If you've been holding your breath waiting for Rockstar Games to say something concrete about how Grand Theft Auto 6 will actually run on your PS5 or Xbox Series X, a retail listing just gave you something to work with.
A Polish storefront operated by MediaMarkt published a pre-order description for GTA 6 that mentions two distinct graphics presets for next-generation consoles: Performance and Quality. The listing translates to something along the lines of "next-generation consoles offer two graphics modes to choose from (Performance and Quality)" , which is either a genuine early disclosure or a placeholder that will be updated when pre-orders officially open on June 25.
What the leak actually says (and what it doesn't)
Here's the thing: the listing confirms the existence of two modes but stops well short of telling you what each one actually delivers. There's no mention of target frame rates, resolution targets, or ray tracing toggles. The Performance mode could mean 60 fps. It could mean something closer to 40 fps on a 120Hz display. Nobody knows yet.
The Quality mode almost certainly targets 30 fps with visual settings cranked up. Both trailers released so far render at 30 fps and feature heavy ray-traced global illumination across Leonida's beaches, wetlands, and dense city streets. That visual fidelity is clearly Rockstar's baseline, not a stretch goal.
The same listing also mentions DualSense haptic feedback support and faster load times via SSD, alongside three purchase tiers: Standard, Special, and Collector's Editions. These are fairly standard bullet points for any major PS5 release, which does lend some credibility to the listing being an actual product page rather than a completely fabricated placeholder.
Why 60 fps is a harder ask than it sounds
Fans have been debating console performance for months, and the skepticism is reasonable. Digital Foundry has analyzed both trailers and concluded that a 60 fps Performance mode is unlikely, even on the PS5 Pro. The argument comes down to the sheer density of what's on screen.
The trailers show crowds of unique NPCs, real-time reflections, and environments that appear to use ray-traced global illumination as a core rendering technique rather than an optional layer on top. Cutting enough to hit 60 fps without visibly degrading the image would require trade-offs that Rockstar may not be willing to make.
That said, a 40 fps mode at higher refresh rates is a real possibility. Several major PS5 titles have offered this as a middle ground, and it would let Rockstar preserve more visual quality than a traditional 60 fps mode while still feeling noticeably smoother than 30 fps.
Placeholder or preview of what's coming
The timing here matters. Pre-orders go live on June 25, which is tomorrow from the time this article was published. A third trailer has been widely anticipated to drop alongside that pre-order window, and if it does, Rockstar may finally address performance specs directly. Check out the latest on when GTA 6 Trailer 3 might drop for everything known so far.
The MediaMarkt listing could easily be a boilerplate description written by a regional marketing team ahead of official materials arriving. Retailers routinely publish generic copy to hold a product page together before the publisher sends finalized assets. That doesn't make this a fabrication, but it does mean the two-mode detail might be based on internal communications that haven't been officially signed off.
What's harder to dismiss is that the two-mode structure itself is completely standard for any major PS5 release in this generation. It would be more surprising if GTA 6 launched with only a single graphics option.
For anyone planning to lock in a copy before launch, the GTA 6 pre-order guide covers exactly when pre-orders open, which platforms are supported, and what each edition includes.








