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Ubisoft Shuts Down RedLynx and Cuts 70 Jobs at Singapore Studio

Ubisoft Shuts Down RedLynx and Cuts 70 Jobs at Singapore Studio

Ubisoft is closing Finnish Trials developer RedLynx, affecting up to 52 staff, while 70 positions are cut at Ubisoft Singapore, home of Assassin's Creed Black Flag Resynced.

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RedLynx faces closure after 15 years under Ubisoft
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Ubisoft has confirmed two significant workforce actions today: the full closure of Finnish studio RedLynx, creator of the Trials series, and a round of layoffs at Ubisoft Singapore that cuts 70 positions from the team behind Assassin's Creed Black Flag Resynced.

The announcement lands on October 14, 2026, adding to an already grim year for studio headcounts across the industry.

RedLynx faces closure after 15 years under Ubisoft

Ubisoft's statement confirmed that "a proposal to close RedLynx in Finland" is underway, "subject to the local change negotiation process," with up to 52 positions affected. The studio has been part of Ubisoft since 2011, when the publisher acquired it off the back of Trials HD's breakout success on Xbox 360.

Trials Rising, released in 2019, was the last major standalone entry in the series. In the years since, RedLynx appears to have shifted into a support capacity rather than leading new projects. Ubisoft's broader restructuring, which has seen several major franchises moved under new subsidiary Vantage and the Ubisoft Massive label expanded to cover additional brands, likely left little room for a studio without an active production pipeline.

Antti Ilvessuo, the original creator of Trials, left RedLynx years ago and has since founded new studio Channel 37, currently working on survival crafting game The Last Caretaker. Responding to today's news, Ilvessuo reflected on the studio's legacy with characteristic long-game thinking: "Making something that will still mean something, something that has weight and history in a world that may be totally different in the future. Onwards!"

Former RedLynx CEO Tero Virtala also moved on long before this, spending time as CEO of Remedy Entertainment before departing that role more recently.

Singapore cuts come despite Black Flag Resynced's strong sales

The Ubisoft Singapore situation is harder to read. The studio is the primary team behind Assassin's Creed Black Flag Resynced, a remaster of the beloved 2013 pirate entry that moved past 3.5 million copies in its first two weeks on sale. A Switch 2 version is reportedly in the pipeline too.

Yet 70 jobs are still being cut. Ubisoft's explanation is that the reductions are intended "to align the studio with upcoming production needs," suggesting the bulk of development work on Black Flag Resynced is winding down and the studio is being sized for whatever comes next rather than its current project.

Here's the thing: strong sales don't automatically protect headcount once a project ships. Post-launch team reductions are common in the industry, but 70 positions is a substantial cut regardless of the business rationale behind it.

The wider pattern at Ubisoft

These moves fit a pattern that has been building across Ubisoft for the better part of two years. The company has been reorganising its studio network, consolidating brands, and trimming teams that no longer have a defined production role. RedLynx, without a new Trials game in development, became a casualty of that logic.

For players who grew up with Trials HD and Trials Evolution, the closure marks the end of something that genuinely shaped the Xbox Live Arcade era. The series combined physics-based motorbike platforming with puzzle design in a way that felt almost nothing like anything else at the time.

If you want to understand what Black Flag Resynced actually changed from the 2013 original before the Singapore team's work wraps up, the full breakdown of every change in Black Flag Resynced covers the reworked combat, revamped tailing missions, and everything in between. Both studios' teams put real work into these games, and that work is worth knowing.

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