Xbox Restructure: 3,200 Jobs Cut and Studios Spun Off
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Xbox Is Cutting 3,200 Jobs and Spinning Off Studios in Its Biggest Restructure Ever

Xbox head Asha has announced a sweeping restructure affecting 3,200 staff, four studios, and the entire operating model, with Game Pass growth cited as falling short of expectations.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Jul 7, 2026

Xbox Restructure: 3,200 Jobs Cut and Studios Spun Off

The writing had been on the wall since Xbox published its "Next 100 Days" reset post in June. Now the full picture is here, and it is significant.

Xbox head Asha sent a company-wide message on July 6 announcing what she called "the most significant restructure in Xbox history." Around 3,200 roles will be eliminated across fiscal year 2027, with roughly 1,600 of those happening immediately. Four studios are leaving Xbox entirely. The operating model is being rebuilt from scratch.

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Why Game Pass didn't save the math

Here's the thing: the internal reasoning Asha laid out is more candid than most corporate restructure memos ever get. Xbox entered this console generation with a smaller install base than its competitor and a higher cost structure. The big bets on Game Pass, multi-platform releases, and a sprawling content portfolio did create value, but not at the pace the business needed.

The numbers Asha cited are stark. Xbox was operating at margins 3 to 10 times lower than comparable platform and publishing businesses. In a typical year, the division lost 64 cents for every dollar invested in its studio portfolio. That is not a blip, that is a structural problem that compounded as Xbox kept acquiring studios and adding headcount hoping growth would eventually catch up.

It didn't. And now the bill is due.

Four studios changing hands

Compulsion Games and Double Fine Productions are transitioning to independent studios, taking their IP, back catalogs, and enough runway to develop their next games. Ninja Theory and Undead Labs have entered terms to join new ownership, with funding earmarked specifically to complete Senua's Saga: Hellblade II follow-up work and State of Decay 3. In France, Arkane is beginning consultation with its Works Council to review strategic options, which is the legally required first step before any ownership change.

Reductions are also happening across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios, though Asha was clear that no first-party publicly announced games are being cancelled as part of these cuts.

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Ninja Theory and Undead Labs are moving to new ownership with dedicated funding to finish their in-progress titles, so State of Decay 3 and the next Senua project are still in development under new management.

Mojang and King are being pulled closer to the top, with both studios now reporting directly to Asha. The reasoning makes sense: Minecraft and Candy Crush represent Xbox's largest monthly active player counts and give the platform demographic reach that its console business alone cannot match.

Flatter org, fewer management layers

The platform side of the business is getting a similar overhaul. Xbox's platform teams grew 40% larger since the start of this console generation, even as the player base and playtime numbers declined. Some parts of the company had work passing through 14 layers of management.

The new target is a maximum of 5 management layers, and ideally 3. The structure is being rebuilt around three roles: makers (individual contributors focused on building), player-coaches (leaders who stay hands-on while developing their teams), and directly responsible individuals who own specific decisions and outcomes.

Vendor spend is being cut by 50%. The codebase is being simplified. Shared services are replacing fragmented team-by-team tooling.

Helen Chiang has been promoted to Chief Operating Officer, a role that is new to Xbox and carries end-to-end P&L responsibility across content, hardware, platform, and services. Chiang has nearly two decades at Microsoft, including leading Mojang and the Minecraft franchise. Dave McCarthy, who shaped Xbox Live and the platform layer for 17 years, is retiring.

What this means for players in practice

Game Pass subscribers probably won't feel an immediate change to their library. No announced first-party titles are being pulled, and the studios moving to independent management are taking their projects with them. The bigger question is what the next wave of Xbox exclusives looks like after the restructure settles.

Xbox has explicitly said it expects to return to growth in 2027. That gives the platform roughly 18 months to prove the leaner model works. Players on Xbox hardware, Game Pass Ultimate, or PC Game Pass will want to watch first-party release cadence closely over that window.

For anyone playing Xbox titles right now, the day-to-day experience stays the same. If you're optimizing your setup for any current Xbox releases, our best Xbox settings guide for Battlefield REDSEC is worth bookmarking, and the Battlefield 6 defibrillator rework and progression changes breakdown covers the latest update in full detail. For everything else launching on the platform, our gaming guides hub has you covered as the Xbox lineup takes shape under the new structure.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Announcements

updated

July 7th 2026

posted

July 7th 2026

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