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  1. Games
  2. Steep
  3. Overview

Steep

About Steep

Studio

Ubisoft Annecy

Website

steepgame.com

Release Date

December 1st 2016

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Steep
SimulationSportsAdventure

An open-world extreme sports simulation where you ski, snowboard, wingsuit, and paraglide across the Alps and Alaska.

Developer

Ubisoft Annecy

Release Date

December 1st 2016

Platform

Introduction

Steep drops you into a massive open-world mountain playground where the only rules are physics and your nerve. Ubisoft Annecy's extreme sports game covers the Alps and Alaska with fresh powder and no loading screens between runs. Whether you're threading a wingsuit line through a cliff face or carving a clean snowboard descent, every slope offers a different challenge at a different angle.

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Overview

Steep is an open-world extreme sports game developed by Ubisoft Annecy and released in December 2016. The game covers two massive mountain regions, the Alps and Alaska, rendered as a single connected world where players can drop in anywhere on the map and ride without interruption. Four distinct disciplines sit at the core of the experience: skiing, snowboarding, wingsuit flying, and paragliding, each with its own feel and risk profile.

The open world is the game's biggest statement. There are no lobbies and no menus between runs. You spot a line from a ridge, mark it on the map, and fast-travel to the peak. The mountain always has more to offer than a single session can cover, and the sheer scale means two players can spend an hour in the same region and never cross paths.

Gameplay and mechanics

Steep's four sports play very differently from each other, which gives the game more range than a typical extreme sports title.

  • Skiing and snowboarding handle speed and trick lines with tight, responsive controls
  • Wingsuit flying prioritizes proximity and nerve over raw score
  • Paragliding trades adrenaline for altitude and exploration
  • Each discipline has its own challenge types and risk system

The risk system is one of Steep's more interesting design choices. Every run starts at low risk and climbs as speed and air time increase. Higher risk multiplies your score but also the cost of a wipeout. That tension between pushing further and protecting your run gives even casual descents a competitive edge.

Multiplayer and social features

Steep runs on a persistent shared world, so other players appear on the mountain in real time. You can drop into a friend's run, challenge a stranger to race the same line, or just watch someone else attempt a trick you haven't managed yet. The social layer is light but present, and it makes the mountain feel alive in a way that single-player sports games rarely achieve.

The game's replay and sharing tools deserve specific mention. Every run is automatically recorded, letting players rewind, trim, and post clips directly from the game. The challenge system lets you set a score on any custom line and push it out to other players globally. That loop of setting runs and watching others attempt them gives Steep a community dimension that extends well past the single-player content.

World and setting

The Alps region covers a large stretch of connected mountain terrain with recognizable European geography, while Alaska brings a rawer, more isolated feel with longer descents and less forgiving terrain. Both regions are built for exploration rather than linear progression, with hundreds of challenge zones, hidden lines, and viewpoints scattered across the map.

The world also reacts to time of day and weather, shifting the visual tone from bright midday sun to deep blue twilight runs. These conditions affect visibility and atmosphere without fundamentally changing the physics, which keeps the experience consistent while still making the mountain feel like a real place rather than a static sports arena.

Content and replayability

Steep launched with a full challenge system covering races, trick runs, proximity flights, and exploration objectives across both mountain regions. Post-launch DLC added the Winter Games Pack with Olympic-style events and the Road to the Olympics content, which brought new disciplines and challenges tied to competitive skiing and snowboarding formats.

The combination of a hand-placed challenge structure and the user-generated line system means the content ceiling is genuinely high. Completing every official challenge is one goal, but the real draw for long-term players is the custom line ecosystem, where the best runs are community-created and regularly refreshed by new player uploads.