The Adventures of Elliot: The ...
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The Adventures of Elliot Weapons Tier List

Every weapon in The Adventures of Elliot ranked from S to B tier, with Magicite synergy tips and combat advice for each.

Nuwel

Nuwel

Updated Jun 22, 2026

The Adventures of Elliot: The ...

Picking the right weapon in The Adventures of Elliot: The Millennium Tales matters more than it might look at first glance. Every weapon type plays differently, and the gap between a well-matched Magicite loadout and a poorly chosen one can make certain fights feel either trivial or punishing. The short answer: Spear and Bow sit at the top, but knowing why, and when the other weapons pull ahead, is what this guide is actually about.

Weapons tier list at a glance

Before breaking down each weapon, here is the full tier overview. All weapons can work with the right Magicite setup, but some require far less effort to get results.

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Weapon tier rankings overview

Weapon tier rankings overview

S tier weapons: what makes them the best?

Bow

The Bow earns its S tier spot through a combination of early availability, consistent ranged damage, and the widest selection of useful Magicite options in the game. You can pick it up very early, which means you have the entire game to learn its rhythms and stack Magicite upgrades.

The main cost is ammo. Arrows require restocking, but shops and enemy drops keep supply manageable as long as you are not being wasteful. The range advantage is real: staying out of attack range while landing consistent hits is a significant safety margin, especially in boss fights where close-quarters positioning punishes you hard.

For players who want to go deep on the Bow, the best Bow Magicite build guide breaks down the strongest options for early, mid, and endgame.

Spear

The Spear hits hard and keeps enemies at a comfortable distance. Its long reach means you can trade favorably with most enemies without needing to dodge perfectly. Magic Spear Magicite and crit-focused setups scale well into the late game, and Triple Attack helps compensate for the reduced per-hit damage that comes with faster multi-hit patterns.

The one genuine weakness is attack direction. The Spear covers a narrow arc, so positioning matters more here than with any other S tier weapon. Get the angle wrong and you will miss entirely. Get it right and the Spear consistently outperforms almost everything else in controlled engagements.

Spear reach in combat

Spear reach in combat

A tier weapons: reliable but not dominant

Sword

The Sword is the safest pick in the game. Fast attacks, good reach for a melee weapon, and consistent damage across the whole campaign. The trade-off is a damage ceiling that never quite catches up to the Spear. For exploration and general combat it is excellent. For squeezing maximum damage out of boss encounters, other weapons pull ahead.

If you want to find every Sword variant available, the all weapon locations guide covers attack stats and unlock methods for every weapon type across all four Ages.

Chain and Sickle

The Chain and Sickle is the most unusual weapon in the roster. Its 360-degree attack coverage makes it genuinely useful in crowd situations where other weapons struggle with positioning. Magicite options that add stun, freeze, and damage scaling give it real teeth.

The downside is self-damage. The Chain and Sickle can hurt Elliot, so pairing it with Succor Stance to offset that risk is almost mandatory. Spacing is also inconsistent compared to other weapons, which makes it harder to use reliably in fast-paced fights. It sits in A tier because it can be strong, but it demands more from the player to get there.

Boomerang

The Boomerang fills a specific niche well: ranged pressure with no ammo requirement. Unlike the Bow, you never need to worry about restocking. The catch is low damage output even with the best Boomerang Magicite equipped. It works well for whittling down enemies from a distance and fits utility-focused builds, but it will not carry boss fights on its own.

Boomerang ammo-free range attack

Boomerang ammo-free range attack

B tier weapons: situational power

Hammer

The Hammer deals the heaviest knockback of any weapon and has real stun potential, which makes it useful in Shrine challenges and Trials where controlling enemy positioning matters. Outside of those scenarios, the slow attack speed becomes a genuine liability. Fast enemies will punish the recovery frames consistently, and the Hammer struggles in any fight that requires quick reactions.

With the right Hammer Magicite, it improves meaningfully. For major boss fights, though, the speed disadvantage is hard to overlook.

Bomb

The Bomb has the highest raw damage output in the game. That single stat sounds impressive until you account for the setup time, resource cost, self-damage risk, and positioning requirements. The Bomb also doubles as a utility tool for breaking cracked cave entrances and destructible objects, which gives it value outside of combat.

With a dedicated Bomb Magicite build, the reliability issues shrink considerably. Without one, the risk-to-reward ratio makes it a poor choice for sustained combat.

How Magicite changes the rankings

Every tier placement above assumes a default or generic Magicite loadout. The reality is that Magicite can shift weapon performance significantly. The Hammer and Bomb in particular jump from frustrating to functional with the correct setup.

For farming the Magicite Fragments needed to build out any weapon, the Magicite Fragment farming guide covers every method to accelerate the process.

Which weapon should you pick?

For most players, the Bow is the safest main weapon for the entire game. It comes available early, covers range safely, and has the most Magicite flexibility. The Spear is the better choice if you prefer melee and want higher damage output, provided you are comfortable managing positioning.

The Sword is the right call for players who prioritize consistency over peak damage. The Chain and Sickle rewards players willing to manage its self-damage quirk. The Boomerang suits low-maintenance ranged play. The Hammer and Bomb are both genuinely fun in the right context but require specific Magicite investment to shine in harder content.

For everything else you need across the full game, the The Adventures of Elliot: The Millennium Tales guides collection has walkthroughs, builds, collectible locations, and more.

Guides

updated

June 22nd 2026

posted

June 22nd 2026