007 First Light hides 92 collectibles across its 17 chapters, split into five distinct types: 36 Playing Cards, 23 Intel files, 14 Mementos, 10 Postcards, and 9 Legacy Items. Grab all 92 and you unlock the A collector's habit trophy and achievement. The good news: nothing is missable. Chapter Select lets you return to any checkpoint at any time, and collectibles save the instant you pick them up, so you can quit out immediately after grabbing one without needing to hit the next checkpoint.
Before diving into chapter-by-chapter locations, two gadgets are non-negotiable for 100% completion. The Q-Watch unlocks automatically in Chapter 4 and highlights nearby collectibles in yellow when you press L1/LB. The Laser Strap unlocks in Chapter 9 and is required to break certain locks and objects blocking several collectibles in Chapters 10, 11, 12, and beyond. Always have the Laser Strap equipped from Chapter 9 onward. The Dart Phone, which unlocks in Chapter 5, is also highly recommended for distracting NPCs and pickpocketing keycards.
The in-game collectible tracker sorts items by type, not by chapter. There is no chapter-by-chapter progress counter, so use this guide to track what you have and have not picked up.

Q-Watch highlights collectibles
What are the five collectible types?
Each type has its own Silver trophy tied to it, plus they all feed into the master A collector's habit achievement.
the Casino Royale and A collector's habit trophies sit at 0.1% rarity, making this one of the rarer completions in the game. The individual type trophies are similarly ultra rare, so a focused run using this guide will put you well ahead of most players.
Use the Touchpad to track specific side objectives. Some collectibles, like the ATAC Device in Chapter 10, are tied to optional eavesdrop sequences that unlock trackable objectives.
Chapter-by-chapter collectible locations
Chapter 1: Against the Odds
Four collectibles appear in the opening Iceland chapter.
- Card: 7 of Acorns (Checkpoint 04, Deployment Camp) After the two soldiers tell you to move the crashed car, check the shelves to the right of the laptop remote.
- Legacy: Cruciform Key (Checkpoint 06, Central Camp) Drop into the enemy camp and enter container F8. The key sits on a shelf to the right of the broken television.
- Postcard: Iceland Postcard (Checkpoint 06, Central Camp) From container F8, move right into container B2. Take out the guard at the desk and grab the postcard sitting next to the computer.
- Memento: Satellite Part (Checkpoint 06, Central Camp) Enter container G9 as part of the story objective. The Satellite Part is directly in front of you as you walk in.
Chapter 2: In His Majesty's Secret Service
No collectibles in this chapter.
Chapter 3: The Needle's Eye
- Postcard: Malta Postcard (Checkpoint 01, Basic Training) Once you regain control, look right near the training ground for a small fold-out table with water bottles. The postcard is on it.
Chapter 4: The Heart of the Matter
Chapter 4 is where you unlock the Q-Watch. Use it immediately to scan for yellow highlights.
- Intel: Workshop Notice (Selina Tan) (Checkpoint 04, Q-Lab) In the back right corner of the Q-Lab, on the cupboard near two talking scientists.
- Intel: Recruit Stats (00 Recruits) (Checkpoint 04, Q-Lab) Only accessible after speaking to Q. Check the laptop behind where Q was standing, near the test chamber with the green Land Rover.
Chapter 5: A New Home
- Intel: Family Photo (Lennox Monroe) (Checkpoint 01, Home) Walk straight into the living room from the start. The photo is on the cupboard in the right corner.
- Intel: Dress Box (Cressida Bright) (Checkpoint 01, Home) Enter Cressida's bedroom at the end of the hallway and check the gift box on her bed.
- Card: 7 of Roses (Checkpoint 10, Search the Compound) Head to the pier area and find the giant double door by the stairs. Either kick it in or pickpocket the key from a nearby guard. The card is on a set of pallets inside.
Chapter 6: A Night Out
- Memento: Cocktail Napkin (Checkpoint 05, Get Upstairs) On the counter behind the bar. Walk in and use the Bluff prompt, or use the Dart Phone on the bartender to sneak past.
- Card: Ober of Bells (Checkpoint 05, Get Upstairs) In the disco room, go behind the stage and climb the scaffolding. Climb across the pipes and the card is on the ground just before the jump to the second floor.
Chapter 7: A Matter of Considerable Delicacy
- Legacy: Dagger Shoes (Checkpoint 03, Field Equipment) In the Q-Lab, enter Q-07 Wearables and speak to Q. After the cutscene, check the shoes on the table.
- Intel: Arrowhead Report (Arrowhead) (Checkpoint 07, Operations) After the elevator, turn away from the objective marker and walk to the far end of the floor. The report is on the desk in the middle.
- Intel: 009 Profile (009) (Checkpoint 08, Master Manipulator) On Moneypenny's desk when you arrive at her office.
Chapter 8: All the Time in the World
This is the largest single-chapter haul at seven collectibles, spread across a hotel in Slovakia.
- Card: Ace of Acorns (Checkpoint 02) After parking and continuing on foot, go up the stairs then down the next stairs on the left. The card is on the railing.
- Memento: Pillow Mint (Checkpoint 03) From the main entry room, go left to the Staff Only room near the stairs. Distract the Staffer with the Dart Phone or wait until he moves, then pickpocket the key and enter the room. The Pillow Mint is on the wooden cabinet.
- Legacy: Chess Biography (Checkpoint 03) Go downstairs from the entry room, take the right at the bottom, and walk to the end of the hallway past the elderly woman. The book is on the small table in the seating area.
- Card: Ober of Shields (Checkpoint 03) From the Chess Biography, head into the central hall and enter the Dining Room on the left. The card is on a table in the front left corner.
- Memento: Championship Badge (Checkpoint 03) Exit the Dining Room back into the chess hall, squeeze through the gap in the boxes to backstage, then immediately turn left. The badge is on a big black crate.
- Card: 6 of Roses (Checkpoint 03) Head to the reception and go through the white door behind it. Enter the Manager's Office in the back right corner. Open the safe under the desk using code 1952 (the year on the middle wine bottle in the room).
- Postcard: Slovakia Postcard (Checkpoint 07) Outside Room 206, distract the maid by activating the nearby vacuum or using the Dart Phone, then pickpocket the Room 205 Keycard. Enter Room 205 and grab the postcard from the nightstand.
- Card: 6 of Acorns (Checkpoint 08) After the story takes you through Room 206, enter the service corridor with the blue power cable. Go through the door at the end and head left to the terrace. The card is on a table.
- Card: 7 of Bells (Checkpoint 10) After solving the dining room puzzle (Lion, Snake, Goat), enter the dark cellar. Vault over the first table, turn left into the room with prison bars, and grab the card on the crate before squeezing through the gap.
If you use Chapter Select for Chapter 8, the gadget loadout may change automatically. Always verify your equipped gadgets match the recommended setup before starting a cleanup run.
Chapter 9: Out of the Ashes
This chapter unlocks the Laser Strap. Equip it at the gadget table before leaving.
- Intel: Facial Composite (Niko and Tero Murto) (Checkpoint 05) After taking the elevator up to Operations, go behind the elevator and find the collectible on the back left cabinet.
Chapter 10: The Past Never Dies
The Laser Strap is required for several collectibles here. If you used Chapter Select and skipped Chapter 9, you will need to replay from Chapter 9 onward to have it equipped.
- Card: 6 of Bells (Checkpoint 02) After exiting the car and entering the shipwreck market, take the left path and find the card in the bathroom.
- Card: 9 of Acorns (Checkpoint 03) Go downstairs into the market and right to the area with two guards near a fish tank. Use the Laser gadget to destroy the fish tank and grab the card inside.
- Postcard: Mauritania Postcard (Checkpoint 03) Find the big red anchor on the left side of the market. Shoot the padlock on the fenced area with the Laser and grab the postcard on the table inside.
- Card: Ober of Acorns (Checkpoint 03) From the Mauritania Postcard, exit and go left to the truck. Use the Laser on the wall cabinet at the back of the truck to open it.
- Intel: Delivery Box (Bawma) (Checkpoint 03) From the truck, go through the open path to the left and find the intel on the market stall directly left of the shooting range.
- Card: Ace of Roses (Checkpoint 03) Go back to the market entrance ramp, walk straight through the market into the tunnel to the Fight Club. On the upper floor, take the exit left of the bar to a roof with training equipment. The card is in the small corner room on a box.
- Legacy: ATAC Device (Checkpoint 03) Eavesdrop on the man talking about a crypto wallet near the shooting range stalls. Track the objective "The crypto wallet" via the Touchpad. Follow the objectives, defeat the brute on the roof, then go to the signal tower. Drop down the ledges just below it to a big metal beam and follow it to the end.
- Memento: Pirate Grillz (Checkpoint 03) Only available after obtaining $100,000 for story progress. Return to the start of the market and find the merchant in a white shirt under a red umbrella to the right of the pawn shop. Interact with the item on his stand to buy it.
- Card: Banner of Shields (Checkpoint 07) When disarming tripwires on a ship, go up the right staircase and turn around. The card is at the front of the upper deck.
- Intel: Photo of Greenway (John Greenway) (Checkpoint 08) While investigating the crime scene, enter the room at the end and check the left cupboard.
- Memento: Crocodile Tooth (Checkpoint 09) Behind the Land Rover, on the right side, on a crate.
- Card: 6 of Shields (Checkpoint 10) Inside the shipwreck, after hoisting up a chain and using a zipline, proceed forward and grab the card on a barrel in front of the blue pipe.
Chapter 11: Uninvited
Eleven collectibles make this the densest chapter in the game.
- Intel: Bond Family Photo (James Bond) (Checkpoint 02) On the nightstand to the right of Bond's bed.
- Card: 8 of Acorns (Checkpoint 04) In the first hall of the Gala, back right corner, on a stone bench to the right of the reception desk.
- Legacy: Concert Poster (Checkpoint 05) After entering the Gala room, go to the back left corner into the Cafe. The poster is in the back right corner on the table.
- Intel: Webb Industries Press Pack (Webb Industries) (Checkpoint 05) Exit the Cafe and go to the other end of the hallway into the press room. Distract the guard with the fusebox in the right corner, then bluff the woman and pick up the intel next to the guard.
- Memento: Anniversary Pin (Checkpoint 05) From the press room exit, turn right to the restricted corridor. Distract the single guard with the Dart Phone or Laser, enter the Cloakroom, turn right, and squeeze through the gap to find the pin on the shelf.
- Card: Ober of Roses (Checkpoint 05) Next to the Cloakroom, kick down the door leading to the back hallway. Go upstairs, clear the enemies, and grab the card on the white box in the middle of the room.
- Intel: Security Notice (Stephen Bright) (Checkpoint 06) After entering the security room, go through the door at the front right and grab the intel on the table.
- Postcard: Kensington Postcard (Checkpoint 06) As soon as you enter the CCTV room, the postcard is on a table to your left.
- Memento: Tero Murto Locket (Checkpoint 07) After the Murto boss fight, enter Room 4 Restoration in the corridor and open the metal box for the Restoration Room Keycard. Use it to enter Room 3 Restoration across the hall. The locket is on the right table.
- Card: King of Shields (Checkpoint 09) After being freed from the chair, turn around. The card is on the table behind you.
- Card: 8 of Roses (Checkpoint 09) After jumping across the light rig to the other balcony, go right. The card is on a table.
- Card: 9 of Shields (Checkpoint 10) In the courtyard, go to the dining hall in the back right corner. Find the vent near the piano and enter it. Use the Laser to break the padlock on the maintenance room door, or enter code 3256 (found on the laptop in the library). The card is on a box inside.
Chapter 12: Knightfall
The Laser Strap remains required throughout this chapter.
- Postcard: City of London Postcard (Checkpoint 02) After Greenway boosts you to the statue, jump to the next balcony, follow left, jump the railing, shimmy across the ledge, and climb through the window. The postcard is on the counter to the left.
- Intel: Wooden Spoon (Roger Finch) (Checkpoint 02) From the postcard location, go downstairs into the bathroom. Kick down the left stall for the office key. Go back to the main path, enter the unlocked door, and find the intel in the R. Finch office on the left.
- Card: Banner of Roses (Checkpoint 02) One floor up with Greenway, enter the Maintenance room at the end of the hallway on the right. Use the Laser Strap to open the vent on the ceiling. Climb in and grab the card on the ground.
- Card: Banner of Bells (Checkpoint 02) After talking to Greenway at the railing near the waterfalls, climb over and shimmy between them. Climb up, turn left, hack the door sensor, and wait for Greenway to open the door. The card is on the billiard table.
- Memento: Office Toy (Checkpoint 02) At the sensor hallway, go right and move the furniture with Greenway. Enter the vent and take the first exit left into an office. The toy is on the counter in the top right.
- Intel: Employment Contract (Isola Vale) (Checkpoint 02) From the Office Toy, go back into the vent and take the other exit into the adjacent office. The contract is on the left side of the desk.
- Card: 7 of Shields (Checkpoint 02) On Level 3, near the end of the hallway enter the Bohr office. Hack the Einstein office door from inside Bohr, then grab the card on the desk.
- Card: King of Acorns (Checkpoint 02) After getting the Security Access Key, backtrack toward the start of Level 3. Use the key to open the side doors to the balcony. The card is on the table outside.
- Legacy: Blades Club Badge (Checkpoint 03, Penthouse) Turn right immediately upon entering the penthouse. The badge is on the bar table.
- Intel: Psych Profile (Damien Webb) (Checkpoint 03, Penthouse) In the back right corner of the penthouse on the shelf. The safe code for story progress is 1493 (from the diploma, painting, video game, and scale model).
- Card: Under of Shields (Checkpoint 09) When you reach the stairs leading to the flight deck, go down the stairs instead. The card is on a crate.
Chapter 13: Going Old School
- Intel: Driving Gloves (Q) (Checkpoint 04) When you meet up with Q, check the desk on the right.
Chapter 14: Time to Die
- Card: Banner of Acorns (Checkpoint 03) Inside the villa, go upstairs and down the right hallway into the bathroom. The card is on the sink counter.
- Card: 8 of Shields (Checkpoint 05) Follow the signs to the Tranquility platform next to the Ocean View Bar. The card is on top of a lantern near the edge.
- Card: 9 of Roses (Checkpoint 05) Go down from the Tranquility platform into the Tranquility Cave. Eavesdrop on the man on the phone, use the Dart Phone to pickpocket the Storage Key, unlock the nearby door, and grab the card on the shelf to the left.
- Card: Under of Bells (Checkpoint 05) Inside the Hung Villa, go upstairs and enter the bathroom. The card is on the sink counter. Using the Yoga disguise (found in the room with the previous collectible by reading the wall note and picking up the yoga mat) lets you move freely through the area.
- Legacy: Tarot Deck (Checkpoint 05) After talking with Ramon, enter the bedroom. The deck is on the nightstand to the left of the bed.
- Card: King of Roses (Checkpoint 05) Follow the signs to the Lotus Bar. The card is on the counter in the back. Exit Ramon's villa, go straight, and take the next left.
- Intel: Keynote Presentation (Theresa Lorca) (Checkpoint 05) After the cutscene with Theresa Lorca, the intel is on the ground at your feet in front of the pool.
- Postcard: Vietnam Postcard (Checkpoint 05) At the Ocean View Bar, the postcard is on one of the tables on the right side. Climb over the railing to the left of the guards or pickpocket the Party Flyer from nearby girls to gain entry.
- Memento: Diving Watch (Checkpoint 07) After the bowtie QTE, turn around. The watch is on the nightstand to the right of the bed.
- Intel: Caliban Profile (Caliban) (Checkpoint 07) From the Diving Watch, turn around and go through the left hallway. The profile is on the counter as you enter the living room.
- Intel: Gun Case (Riptide) (Checkpoint 15) After being freed from the handcuffs, the intel is on a wooden coil to the right.
Chapter 15: Man of the Hour
- Memento: Niko Murto Locket (Checkpoint 02) On a desk on the second lowest level near where you can talk to Basil. Slightly left and down the short stairs from the start of the objective.
- Legacy: Trilby Hat (Checkpoint 04) In the Q-07 Wearables section near the elevator. The hat is in one of the changing rooms.
- Postcard: Q-Lab Postcard (Checkpoint 04) In the Q-01 Gym section, climb up the lockers, jump to the ledge, and enter the hallway. The postcard is at the end of the hallway on a table.
- Intel: Q's Photo (Rhys Beckett) (Checkpoint 04) Use the Laser Strap on the fire extinguisher above the door scanner to enter Q-03 Stress Testing. Inside, open the locked cabinet with code 4397 (the number plate of the car in the test chamber).

Cabinet code 4397 in Q-03
Chapter 16: Wave of the Future
- Card: Under of Roses (Checkpoint 03) After getting past the first enemies and entering the building, the card is at the end of the hallway before climbing the yellow scaffolding.
- Card: Ace of Bells (Checkpoint 04) After reaching the cable car, go up the right stairs and turn around at the top. The card is on one of the couches on the left.
- Memento: Snow Globe (Checkpoint 04) From the Ace of Bells, head to the reception desk in the middle of the area. The Snow Globe is on the desk.
- Legacy: Jaws Design Specs (Checkpoint 08, Robotics) From the Robotics entrance, head to the left end of the room. The specs are on a crate in the corner.
- Card: 9 of Bells (Checkpoint 08, Robotics) From the Robotics entrance, go straight to the Utility door then right. The card is on a box.
- Intel: M Profile (M) (Checkpoint 12, Operations) Inside the Security Office where you upgrade your ID bracelet, the intel is on the desk.
- Intel: Webb's Manuscript (Sir Nicholas Webb) (Checkpoint 12, Operations) On the chair on the rock, next to the cat statue you rotate to advance the story.
- Postcard: Antarctica Postcard (Checkpoint 16) After the lift reaches the bottom, defeat the android using gadgets, insert the Override Key at the marked door, walk over the metal beam, and grab the postcard on the trolley by the window.
- Memento: Robot Keychain (Checkpoint 19) After the long climb down the reactor silo and the zipline to the bottom, crouch through the AC vent. After dropping into the office, the keychain is on a podium behind you.
Chapter 17: For England
The final chapter has seven collectibles.
- Card: King of Bells (Checkpoint 03) After speaking with the wounded woman, go through the door to the next area, enter the room straight ahead, and grab the card on the table.
- Postcard: MI6 Postcard (Checkpoint 06) After answering the red phone and picking up the earpiece, go through the next door and squeeze past the shelves. The postcard is on the ground immediately after squeezing through.
- Card: Ace of Shields (Checkpoint 08) At Moneypenny's office area, kick down the door to the office on the left. The card is on the table.
- Intel: Wallet (Eve Moneypenny) (Checkpoint 10) After defeating the two snipers, enter the service tunnel and use the wall panel to turn off the fan. Go through the fan and grab the wallet on the ledge straight ahead before climbing down the ladder.
- Card: 8 of Bells (Checkpoint 12, THEIA) After dropping through the elevator and defeating 3 enemies, grab the card on the desk to the right.
- Memento: Dashboard Toy (Checkpoint 14, Q-Lab Showdown) In the Q-07 Wearables section, the toy is on the small coffee table.
As of the guide's writing, one card (Card #4: Under of Acorns) had not been confirmed by PowerPyx's research team. If you find yourself at 91/92 cards, check Chapter Select across early chapters where the in-game menu cannot narrow down its location by chapter order.
What trophies do you get for collecting everything?
Each collectible type ties to its own Silver trophy. Finishing all five types also pops the A collector's habit achievement, which sits at 0.1% rarity on PSNProfiles, making it one of the rarest completions in the game. For a full breakdown of every trophy and how to earn them, check the 007 First Light trophy list and achievement guide.
The five Silver trophies tied to collectibles are:
- Casino Royale (36 Playing Cards)
- For your eyes only (23 Intel files)
- Recovered assets (14 Mementos)
- The world is not enough (10 Postcards)
- A legacy of spycraft (9 Legacy Items)
Tips for efficient cleanup
A few things that save real time when hunting the last few collectibles:
- Press the Touchpad to open the collectible tracker and filter by type. Cross-reference with this guide to identify which chapters still have gaps.
- Chapter Select jumps directly to any checkpoint, and collectibles save instantly on pickup. You do not need to play through to the next save point.
- The Laser Strap is the one gadget that cannot be substituted. If you Chapter Select into Chapter 10 or later without it, several collectibles become unreachable. Always replay from Chapter 9 if your gadget loadout resets.
- Some collectibles require completing optional objectives first, like the Pirate Grillz in Chapter 10 (requires $100,000 in story currency) or the ATAC Device (requires following the crypto wallet side objective).
For stealth-focused pickpocketing sequences tied to several collectibles in Chapters 8 and 14, the 007 First Light pickpocket guide covers the distraction and NPC neutralization mechanics in full detail.
For everything else the game has to offer, the full 007 First Light guides collection has you covered on suits, multiplayer details, completion times, and more.


