The hotel bedroom sequence in 1666: Amsterdam brings the story to a dead stop until you track down every one of Agnes' relics. This happens during Aaron's prologue flashback, right before the ritual scene that Clio's father narrates. The room is small, but the game gives you no map markers, and one relic in particular will soft-lock your progress if you miss even a single piece. Here's exactly where everything is and how to grab it.
Where are all three Agnes relics in the hotel bedroom?
All three relics sit inside the same bedroom, and you can collect them in any order. The game uses the same search prompt for each one: hold the input when it appears, then confirm to pick the item up. Nothing is hidden behind a puzzle or a locked container, so if you're stuck, you've simply walked past something.
Here's a quick breakdown of every location before going into detail:
How to collect each Agnes relic

Sofa bag
Start at the sofa. A bag is resting on it, and searching that bag reveals a pile of clothes with the relic tucked inside. This one is the easiest to find since the sofa is usually the first piece of furniture you walk past when the scene begins.
Dry Leaves on the shelf
Head to the right corner of the room where the mirror is. Look up at the shelves and trigger the search prompt. The action knocks over a vase and breaks it, but the Dry Leaves fall to the floor in the process. Pick them up off the ground after the shelf interaction completes.

Four Candles in the chest
Move to the large window on the opposite side of the room. A pair of chests sits there. Search the one that shows the prompt and you'll find four candles inside. Here's the part that trips up almost everyone: you have to pick up all four candles individually. The game treats each one as a separate collectible, and the ritual will not start until all four are in your inventory.

How to start the ritual and progress the story
Once all three relics are collected, including every one of the four candles, walk to the bed and set up the ritual. Completing it triggers the cutscene that moves the prologue forward, revealing how Aaron becomes a cat and establishing his connection to Noa.
The sequence is short once you have everything, but the four-candle requirement is the only real obstacle. After testing every interaction in the room, there's no other reason the ritual prompt would fail to appear.
For players wondering about where to take the game after the prologue, check out the 1666: Amsterdam guides for more walkthroughs covering what comes next. If you're playing on PC and curious about when the game might expand to other platforms, the breakdown of which platforms support 1666: Amsterdam early access has the current details. 1666: Amsterdam sits in the broader category of adventure games that use environmental storytelling to gate progression, which makes moments like this bedroom sequence feel deliberate rather than frustrating once you know what to look for.


