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  1. Games
  2. A Short Hike
  3. Overview

A Short Hike

About A Short Hike

Studio

adamgryu

Website

www.ashorthike.com

Release Date

July 30th 2019

A Short Hike Logo
A Short Hike
AdventureIndie

An open-world indie adventure game where you hike, climb, and glide across a peaceful mountain island at your own pace.

Developer

adamgryu

Release Date

July 30th 2019

Platform

Introduction

Sometimes the best games ask almost nothing of you. A Short Hike drops you onto Hawk Peak Provincial Park as Claire, a young bird with a phone signal problem and a mountain to climb. The open-world exploration is gentle but genuinely rewarding, full of hidden items, quirky hikers, and moments that earn their quiet charm without demanding your attention.

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Overview

A Short Hike is a solo indie adventure developed and published by adamgryu, released in July 2019. You play as Claire, an anthropomorphic bird visiting her Aunt May's ranger station at Hawk Peak Provincial Park. Claire needs cell reception to catch an important call, and the only way to get it is to reach the summit. That setup sounds thin, but it works precisely because the game never makes the destination feel more important than the journey.

The park is small enough to feel intimate but dense enough to stay interesting. Trails wind past fishing spots, swimmers, and hidden coves. Every detour has something waiting at the end of it, whether that's a buried treasure, a side quest from a fellow hiker, or just a view worth stopping for. The world rewards curiosity without ever punishing you for ignoring it.

A Short Hike content image

A Short Hike content image

Gameplay and mechanics

Movement is the heart of A Short Hike. Claire starts with limited stamina, which determines how long she can climb steep cliffs or maintain a glide. Golden feathers, scattered across the island and earned through small tasks, expand that stamina bar and open up new areas of the map. The loop of finding feathers, reaching higher ground, and spotting new places to explore from above is simple but satisfying.

A Short Hike content image

A Short Hike content image

Key mechanics at a glance:

  • Climbing vertical surfaces with stamina cost
  • Gliding and soaring from elevation
  • Fishing along rivers and lakeshores
  • Collecting golden feathers to expand reach
  • Chatting with NPCs to unlock optional quests

Controls are minimal and accessible on every platform, from PC to Nintendo Switch. The game never introduces systems that overstay their welcome. Fishing works exactly as long as it needs to, conversations have just enough personality to make you want to read them, and the treasure hunting gives completionists something to chase without becoming a chore.

A Short Hike content image

A Short Hike content image

World and setting

Hawk Peak Provincial Park draws obvious inspiration from Canadian provincial parks, complete with ranger stations, campgrounds, and trail markers. The pixel art style keeps things warm and readable without leaning on nostalgia as a crutch. Environments shift visually as you gain elevation, moving from leafy lakeshores to rocky alpine terrain, which gives the climb a genuine sense of progress.

A Short Hike content image

A Short Hike content image

The NPCs scattered across the island are a highlight. Each hiker has a personality, a problem, or a piece of trivia that makes the park feel lived-in. None of the interactions overstay their welcome, and a few land with real emotional weight given how little setup they need.

Visual and audio design

Mark Sparling's original soundtrack is dynamic, shifting in texture and instrumentation as Claire moves through different parts of the island. It never loops in a way that becomes irritating, which is a genuine achievement for a game where players might spend twenty minutes in the same area. The music stays in the background when it should and rises when a moment earns it.

The pixel art is expressive and clean. Character animations are minimal but readable, and the color palette does a lot of work in communicating mood across different times of day and terrain types.

Is A Short Hike worth the time?

At roughly one to two hours for a first playthrough, A Short Hike is one of the few games that earns the word "cozy" without using it as an excuse for shallow design. The exploration feels intentional, the writing has a dry wit that suits the setting, and the movement system gives the whole thing a physical satisfaction that keeps you climbing one more cliff. It runs on Windows, macOS, PlayStation, Xbox, Nintendo Switch, Steam, and Epic Games Store, making it easy to pick up wherever you play.

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