Weapons in Arknights: Endfield define how operators function in combat. Each weapon comes with a passive ability that activates under specific conditions, making synergy more important than base stats or rarity. A strong passive that fits an operator’s kit will always outperform a mismatched high-rarity option.
S-Tier Weapons
These weapons provide the strongest and most consistent passives, offering high value across multiple operators or team setups.
| Weapon | Description |
|---|---|
| Forgeborn Scathe | Boosts Basic Attack damage by 120% for 20 seconds after casting an ultimate. |
| Clannibal | Enemies take increased Arts damage after consuming Arts Reactions. |
| Mountain Bearer | Increases damage dealt to Vulnerable enemies and benefits control-focused kits. |
| Detonation Unit | Increases Arts damage taken after Arts Burst effects are applied. |
| Thermite Cutter | High-impact damage-focused weapon with strong offensive scaling. |
| Eminent Repute | Provides reliable combat bonuses that fit multiple damage roles. |
| Sundered Prince | Strong general-purpose weapon with consistent performance. |
| Dreams of the Starry Beach | High-value weapon that performs well across different team setups. |
A-Tier Weapons
Strong weapons that shine with the right operators but are less flexible than S-tier options.
| Weapon | Description |
|---|---|
| Exemplar | Gains stacking Physical damage when skills or ultimates hit enemies. |
| Artzy Tyrannical | Critical hits from battle skills grant stacking Cryo damage bonuses. |
| Chivalric Virtues | Healing allies grants a team-wide attack buff. |
| Delivery Guaranteed | Reliable weapon with consistent combat bonuses. |
| Umbral Torch | Balanced weapon with situational damage boosts. |
| Khravengger | Cryo damage scales based on Cryo Infliction stacks. |
| Grand Vision | General-use weapon with solid scaling. |
| Never Rest | Gains Physical damage bonuses through SP recovery. |
| Aspirant | Performs well in specific combat setups. |
| Wedge | Offers stable output but lacks top-tier scaling. |
B-Tier Weapons
Effective weapons that work best in specific team compositions or as budget alternatives.
| Weapon | Description |
|---|---|
| Ancient Canal | Situational weapon with limited flexibility. |
| Finchaser 3.0 | Applies a Cryo damage taken debuff to enemies. |
| Chimeric Justice | Specialized effects with narrow usage. |
| Cohesive Traction | Useful only in certain reaction-based teams. |
| White Night Nova | Decent damage option with limited scaling. |
| Former Finery | Heals protected allies when they take damage. |
| Thunderberge | Element-focused weapon with situational value. |
| Rapid Ascent | Deals increased damage to staggered enemies. |
| OBJ Razorhorn | Increases damage against Cryo-affected targets. |
| JET | Boosts Arts damage when skills are cast. |
| Navigator | Improves Cryo or Nature damage and Crit Rate after status effects. |
| Oblivion | Grants Arts damage buffs after ultimate and combo skills. |
C-Tier Weapons
Primarily used early game or as temporary fillers before better Arsenal options are unlocked.
| Weapon | Description |
|---|---|
| Contingent Measure | Basic utility weapon with limited growth. |
| Aggeloslayer | Early-game damage option with low scaling. |
| Fluorescent Roc | Elemental effects but weak overall performance. |
| Howling Guard | Defensive-focused but inefficient long-term. |
| Wave Tide | Narrow use-case weapon. |
| Quencher | Minor bonuses that fall off quickly. |
| Industry 0.1 | Placeholder weapon with minimal impact. |
| Fortmaker | Defensive utility with low overall value. |
D-Tier Weapons
Low-impact weapons that are best replaced as soon as possible.
| Weapon | Description |
|---|---|
| Tarr 11 | Very limited combat value. |
| Darhoff 7 | Outclassed by nearly all other options. |
| Opero 77 | Minimal synergy with operator kits. |
| Peco 5 | Placeholder weapon with weak effects. |
| Jiminy 12 | Lowest overall effectiveness. |
Final Thoughts
In Arknights: Endfield, weapon strength comes from passive synergy, not star rating alone. Since all weapons are acquired through the Arsenal system rather than map locations, efficient ticket usage is key. Players should prioritize weapons that directly enhance their main operators and expand outward into team-wide enablers once core roles are covered.
As new banners and balance updates arrive, rankings may shift, but passive alignment will remain the most important factor when choosing weapons.
For more Arknights: Endfield coverage, check out our Operator Tier List to see which characters perform best across all roles, and read our Reroll Guide to learn which operators are worth aiming for when starting a new account.





