Overview
Call of Duty: Infinite Warfare, developed by Infinity Ward and published by Activision, arrived on November 3, 2016, as one of the more ambitious entries in the long-running franchise. Set in a future where war has expanded across the solar system, it splits its content across three distinct pillars: a story-driven campaign, a deep competitive multiplayer suite, and a co-op zombies experience that swaps gritty military tone for something far stranger and more entertaining.
The campaign centers on Captain Reyes, a pilot thrust into command after a devastating attack leaves the Settlement Defense Front (SDF) threatening to cut Earth off from vital off-world resources. The story takes Reyes and crew through zero-gravity combat, dogfighting in Jackal fighters, and boots-on-the-ground assaults across multiple planetary environments. It is a more character-driven narrative than the franchise typically attempts, and the solar system setting gives Infinity Ward room to design missions that genuinely feel different from one another.

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Combat rigs and multiplayer depth
The multiplayer mode is where Infinite Warfare makes its most distinctive mechanical choices. The Combat Rig system is the core of it, offering six different rigs, each built around a specific playstyle:

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- Warfighter: precision and agility
- Merc: heavy, durable frontline fighter
- Synaptic: fast, robotics-focused speed class
- Stryker: support and team utility
- Phantom: stealth and long-range
- Arc: energy-based and experimental
Each rig comes with its own payload abilities and traits, which means two players running the same mode can have fundamentally different experiences depending on their loadout. The momentum-based movement system, carried over from Advanced Warfare's chain-based mechanics, keeps maps feeling fast and vertical. Four Mission Teams let players align with a faction to unlock camos, emblems, calling cards, and weapons specific to that group, adding a progression layer on top of the standard rank system.

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What does the zombies mode offer?
Infinite Warfare's zombies mode, Zombies in Spaceland, is the most tonally distinct co-op experience in the franchise at that point. Set in a 1980s amusement park complete with a functioning rollercoaster, an arcade, and themed zones, it leans hard into the absurdity. The After Life Arcade mechanic lets downed players participate in mini-games to earn perks before respawning, which keeps the co-op loop engaging rather than punishing. Fate and Fortune Cards add another variable, providing temporary buffs that players can activate mid-round.
The zombies narrative spans five chapters across the game's DLC, concluding with The Beast from Beyond, set on a distant ice planet where the crew battles through the final chapter of the story. Retribution, the fourth DLC map pack, also adds four new multiplayer maps including Carnage, Altitude, Depot 22, and Heartland, the last of which reimagines the classic Call of Duty: Ghosts map Warhawk.

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Content and replayability
The base game includes the Terminal bonus map and the Zombies in Spaceland Pack at certain editions, while the Digital Deluxe Edition bundles in the full Season Pass and Call of Duty: Modern Warfare Remastered. That remaster alone, covering the original Modern Warfare's campaign and multiplayer, adds significant value for players who missed the 2007 original. The Season Pass delivers four DLC map packs across the game's post-launch lifecycle, each pairing new multiplayer maps with a new zombies chapter. Across its campaign, competitive multiplayer with six distinct rigs, and a five-part zombies narrative, Infinite Warfare packs more structured content into a single package than most entries in the franchise.








