The only guide you need for Coffee Talk Tokyo's best endings
Coffee Talk Tokyo is a narrative-driven game where the drinks you serve directly shape each character's story. Serve the wrong thing and you miss a best ending. Serve the right thing across all 15 days and you walk away with the Voted Barista Of The Year achievement and a full set of character best ends. This guide covers every correct drink for every customer, day by day, so you can do it in a single playthrough.

Ingredient order changes the result
How does the drink system work in Coffee Talk Tokyo?
Every order has three core variables: temperature (hot or cold), a base ingredient, and up to two additional ingredients listed as Primary and Secondary. Some drinks also require latte art and a stencil to satisfy the customer. Most best drinks are named special recipes, but three orders across the full game require an off-menu combination instead.
The tables below list customers in the order they appear each day. Where multiple ingredient combinations work, all valid options are shown. Where only one combination works, that is the one to use.
Day-by-day drink recipes for every best ending
Day 1
Achievements unlocked: Welcome to Tokyo, Seattle-Tokyo, First Brew, The Whole Picture, It's a Masterpiece!
Day 2
Achievements unlocked: Ice Ice Baby, Sweet Tooth
Day 3
Note: Yuki also appears on Day 3 and orders an Iced Hojicha, even though she is not listed in the initial requests.
Achievement unlocked: Music Lover (to get this one, open the All Songs list in Shuffld and play each track long enough to hear its opening notes before moving to the next).
Day 4
Day 5
Achievement unlocked: We Are All Friends
Day 6
Erika orders twice on Day 6. For her second order, do not add a sweetener even though the conversation briefly mentions it. The reaction without sweetener is noticeably better.
Day 7
Achievement unlocked: One For The Head, One For The Heart…

Special recipes unlock as you play
Day 8
Ayame's first order has three valid combinations. If she mentions the scent being behind a wall, the order is correct. The second Ayame order is a straightforward Matcha. For Fuku, any hot drink with a sweetness rating of 4 or higher works.
Achievement unlocked: Madeleine de Ghost
Day 9
Hendry's order on Day 9 is the one that requires a drink representing Mount Fuji. The correct recipe is the Sunset Fuji, which appears in the Day 10 table below since the source lists it there.
Achievement unlocked: Summer Love
Day 10
Achievement unlocked: The Ghost Busted
Day 11
Ayame's order on Day 11 says she "doesn't care," but the drink still needs a strong scent to get the best response. Several combinations work.
For Emi's Day 11 order, the Primary ingredient is Mango, not Lychee. Swapping them produces a different drink and misses the best response.
Day 12
Achievement unlocked: The Dragon Within

Latte art unlocks two achievements
Day 13
Yuki orders twice on Day 13. For her first order, she wants a twist on her usual Iced Hojicha. The Mango Melba gets a noticeably better reaction than a plain Iced Hojicha, so use that. Her second order is the same drink.
Day 14
A new character named Rachel appears on Day 14. Her drink has no unlockable recipe in the game.
Achievement unlocked: Father and Daughter
Day 15
The final day. Yuki and Fuku share one order at the end, both getting a Mango Melba. A new character, Akiko, also appears.
Achievements unlocked: Social Media Fever, Voted Barista Of The Year, Messenger Between Worlds
What happens after Day 15?
Credits and post-credits achievements
Once Day 15 ends, let the credits roll without skipping. The game plays through snapshot images showing where each character ends up after the story. Each image that appears unlocks a Best End achievement for that character automatically, in this order:
- Peer Review: Approved (Erika's Best End)
- With A Little Help From My Friends (Vin's Best End)
- Foot in the Door (Blue's Best End)
- Inspiration From the Source (Jun's Best End)
- True Blue Nights (Blue Nights vocals play over the credits)
- Punching Out, Going Home (Kenji's Best End)
- New Me Activated (Makoto's Best End)
- Out of Office (Emi's Best End)
- A New Page (Ash's Best End)
- Goodbye Hiromi (Yuki's Best End)
- Desk Jockey No More (Fuku's Best End)
- Last Hurrah in Ghost Town (Ayame's Best End)
After the credits, a short "Day 16" scene plays. It is a brief conversation with Vin that closes the story. Two more achievements unlock here:
- One Way to Find Out (complete story mode once)
- Seeing the Best in Yokai (finish with all best ends)
Following this guide leaves 9 of the game's 44 achievements still to collect, but none of those remaining ones are tied to best endings.

Credits unlock best end achievements
Do not skip the credits sequence. Each character snapshot triggers its achievement as it appears on screen. Skipping the credits means missing all 12 best end achievements in one go.
Full achievement checklist for this playthrough
Here is every achievement you will unlock by following this guide, grouped by when they appear:
Day 1: Welcome to Tokyo, Seattle-Tokyo, First Brew, The Whole Picture, It's a Masterpiece! Day 2: Ice Ice Baby, Sweet Tooth Day 3: Music Lover Day 5: We Are All Friends Day 7: One For The Head, One For The Heart… Day 8: Madeleine de Ghost Day 9: Summer Love Day 10: The Ghost Busted Day 12: The Dragon Within Day 14: Father and Daughter Day 15: Social Media Fever, Voted Barista Of The Year, Messenger Between Worlds Credits: All 12 Best End achievements plus True Blue Nights Post-credits: One Way to Find Out, Seeing the Best in Yokai
For players who enjoy story-driven adventure games with meaningful choices, Coffee Talk Tokyo rewards careful attention across every order. The drink system is simple on the surface, but the difference between a good response and a best response often comes down to one ingredient swap.
For more walkthroughs and tips, the full Coffee Talk Tokyo guides collection has everything you need to get the most out of the game.


