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Main Sequence

Introduction

A conveyor belt is only the start when the factory sits in orbit. Main Sequence combines first-person space simulation with factory automation, letting you build the vessels as well as the production networks they serve. A lone mining ship grows into a station-based industrial operation, while an awakened alien defence network makes fleet design part of the job.

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Overview

Main Sequence is a first-person space simulation and factory builder from Tumbling Dumpling Studio and publisher Mythwright. Set at the edge of human-charted space, it combines industrial planning with player-designed ships and stations. Its progression connects resource extraction, manufacturing, technological research, and fleet combat.

The industrial challenge operates at two scales: arranging production inside individual stations and coordinating supplies across star systems. Expansion involves both building facilities and establishing the transport network that keeps them supplied. Armed opposition adds another demand on the growing operation.

How does factory automation work?

Main Sequence's production loop begins with scanning an asteroid belt, mining resources, and refining the haul aboard a small ship. Building a space station establishes a permanent manufacturing site, where machines and conveyor belts turn resource gathering into an automated operation.

Main Sequence

Factory planning centres on keeping materials moving efficiently. Machine placement and belt connections shape production lines, making the arrangement of equipment part of the challenge instead of treating a station as a simple collection of buildings.

  • Shipboard resource refining
  • Conveyor-linked factory machines
  • Automated interstation supply routes
  • Fleet-managed station provisioning
Main Sequence

Logistics extends beyond the factory floor. Fleets transport supplies between stations along automated routes, allowing an industrial network to support multiple locations. Station production and interstellar transport become connected planning problems as the operation expands.

Modular shipbuilding and fleet defence

Ship and station construction covers interiors and exteriors. Players assemble designs module by module, choosing cargo capacity, reactor placement, and weapons to suit a particular role. Building a vessel involves deciding what it carries and how its internal systems fit together.

Designs can be saved for reuse or shared with friends. Creative mode provides a separate space for free building, supporting experimentation with layouts outside the main progression loop.

Main Sequence

Combat gives those engineering choices a practical purpose. Industrial activity awakens an ancient alien defence network that treats humanity's presence as a threat. Players can position their fleet to protect installations or attack the opposition before another wave arrives, making defence and offensive action distinct strategic options.

Research and space exploration

Research uses manufactured items to unlock ships, station modules, other items, and upgrades. Factory output therefore supports technological progress as well as construction, linking the production network directly to the tools available for further expansion.

Procedurally generated star systems introduce different logistical challenges. Exploration includes wrecks, additional resources, black holes, and neutron stars, placing industrial development within a broader space exploration game.

Main Sequence

New areas also bring enemies and challenges. Building a battleship capable of overcoming that opposition gives research and industrial growth a military objective, with advanced construction drawing on the operation developed along the way.

Can Main Sequence be played in co-op?

Main Sequence supports solo play and co-op, with each participating player captaining a separate ship. Multiplayer preserves individual command while allowing the group to work on a shared industrial operation.

Responsibilities can split between logistics, defence, and exploration, or several captains can pursue the same objective together. The co-op structure supports both divided work and joint efforts, connecting personal ship command with the broader demands of factory automation and fleet management.

System requirements

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i5-8400 or equivalent
Memory
8 GB RAM
Graphics
Nvidia GTX 1050 or AMD RX 460
DirectX
Version 12

About Main Sequence

Studio

Tumbling Dumpling Studio

Release Date

November 12th 2026

Main Sequence

A first-person space sim and factory builder about mining asteroids, designing ships, and automating production across star systems.

Developer

Tumbling Dumpling Studio

Release Date

November 12th 2026

Platform

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