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  1. Games
  2. Star Citizen
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Star Citizen

aboutGame

studio

Cloud Imperium Games Corporation

website

robertsspaceindustries.com/star-citizen

releaseDate

August 30th 2013

Star Citizen Logo
Star Citizen
ShooterSimulationAdventureIndie

A sandbox open-world space simulation MMO where you trade, fight, and explore a vast persistent universe across multiple star systems.

developer

Cloud Imperium Games Corporation

status

Playable

releaseDate

August 30th 2013

sidebar.platform

introduction

Star Citizen is one of the most ambitious space simulation games ever built. Cloud Imperium Games has spent years constructing a persistent, player-driven universe where you can pilot dozens of distinct spacecraft, haul cargo between planets, run bounties, or simply drift through the black. The sheer scale of what's already playable sets it apart from anything else in the MMO or spacesim genre.

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Overview

Star Citizen is a sandbox MMO space simulation developed and published by Cloud Imperium Games, currently in an active alpha state that has been open to backers since 2013. The game runs in a persistent online universe called the Stanton system, where thousands of players share the same servers, trade goods, fight pirates, mine asteroids, and explore cities built to a 1:1 scale with real-world proportions. It is not a small game. The cities alone take minutes to traverse on foot.

At its core, Star Citizen is a first-person space simulation that refuses to abstract away the details. Getting into your ship means physically walking to it, opening the airlock, sitting in the cockpit, and running through startup sequences. That level of presence is either exactly what you're looking for or a reason to play something else entirely.

Star Citizen content image

Star Citizen content image

Gameplay and mechanics

The gameplay loop in Star Citizen covers an unusually wide range of activities for a single game:

Star Citizen content image

Star Citizen content image

  • Cargo hauling and trading between stations
  • Bounty hunting and combat missions
  • Mining with dedicated multicrew ships
  • First-person ground combat and bunker missions
  • Ship racing and exploration

Ships are the heart of the experience. Cloud Imperium has built out a fleet of vessels spanning single-seat fighters to massive multicrew capital ships, each with functional interiors, component slots, and distinct flight characteristics. The flight model distinguishes between atmospheric and space flight, and ships handle differently depending on thruster loadout, mass, and fuel levels.

What kind of universe does Star Citizen take place in?

The game is set in the 30th century, in a human-colonized region of the Milky Way. The current playable area centers on the Stanton system, a corporate-owned system with four planets and numerous moons, each with their own cities, outposts, and points of interest. The lore runs deep: the in-game economy, factions, and political history all have documented backstories that feed into mission context and world design.

Star Citizen content image

Star Citizen content image

Planets use procedural generation layered with hand-crafted cities and landing zones. Microtech's frozen tundra, Hurston's industrial smog, ArcCorp's fully urbanized surface, and Crusader's gas giant atmosphere each feel distinct. Moving between them requires real travel time, which either builds immersion or tests patience depending on your tolerance for the journey.

Multiplayer and social gameplay

Star Citizen is built around player interaction. Org (organization) play lets groups of players pool resources, coordinate multicrew ship operations, and run joint missions. Large ships like the Hammerhead or the Carrack are genuinely designed for groups, with stations that require multiple players to operate effectively.

The game also supports solo play, and a significant portion of the player base runs missions independently. The persistent universe means your reputation, cargo, and ship status carry over between sessions, giving solo players a reason to invest in a character over time.

Star Citizen content image

Star Citizen content image

Technical achievement and current state

Star Citizen runs on a heavily modified version of CryEngine, now called StarEngine. Server Meshing, a technology that allows multiple servers to share a single persistent game world, has been in active development and represents the core technical challenge the game has been working toward. The current build supports planetary-scale environments with no loading screens between space and surface, real-time day-night cycles, and physics-based interactions across ships and environments. Performance varies depending on server health and hardware, but the technical foundation on display is unlike anything else currently running in a live MMO context.