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The Blood of Dawnwalker: Release date & gameplay on April 28th
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  4. Blood of Dawnwalker Steam Achievements Revealed

Blood of Dawnwalker Steam Achievements Revealed

Rebel Wolves has revealed all 46 Steam achievements for The Blood of Dawnwalker ahead of its September 3 launch, split across seven categories with 21 hidden.

Larc

Larc

•

updatedLabel Aug 10, 2026

The Blood of Dawnwalker: Release date & gameplay on April 28th

The Blood of Dawnwalker now has its full Steam achievement list out in the open, and Rebel Wolves has been refreshingly upfront about one thing: you won't be clearing all 46 in a single run.

The studio posted the breakdown directly on Steam ahead of the game's September 3, 2026 release date, giving players a proper look at what they'll be hunting. The list splits into 25 visible achievements and 21 hidden ones, and Rebel Wolves was clear that the design intent is to "complement the narrative sandbox experience, encouraging exploration and experimentation" rather than hand players an exhaustive checklist to grind through.

Seven categories, one very obvious replayability push

The 46 achievements fall across seven distinct groups: Combat Mastery, Vampiric Progression, Witchcraft Abilities, Exploration and Discovery, Story Progression, Character Development, and Inventory. That spread tells you a lot about how Rebel Wolves wants players engaging with the game. It's not just about finishing the story or hitting a level cap. There are achievements tied to specific ability builds, exploration milestones, and combat execution that require you to actually commit to a playstyle.

Here's the thing: because The Blood of Dawnwalker is built around choices and consequences, the developers have explicitly confirmed that certain achievements are mutually exclusive within a single playthrough. That's a direct signal that New Game Plus or multiple runs are part of the intended experience.

What the visible achievements actually tell us about the game

Looking at the confirmed visible list, a few stand out as genuinely interesting design choices. Better Safe than Sorry asks you to behead an enemy with Artery Strike while they're simultaneously hexed with Burning Blood, which points to a combat system that rewards layering abilities rather than button mashing. Untouchable requires 5 Perfect Blocks in a row, so there's clearly a skill-based defensive mechanic worth mastering.

On the exploration side, Bird's-Eye View has you climbing all towers to scout surrounding areas, and Tour Guide Training wants you to visit every village in Vale Sangora. The world sounds dense enough that these won't be accidental unlocks.

Character development achievements paint a picture of a deep progression system. Reaching Level 50 unlocks Glass Ceiling, while separate Ultimate Perk achievements exist for the Swordmastery, Witchcraft, and Vampirism trees. Getting all three in one run would require spreading your build thin, which is probably exactly why they're separated.

tip
Since the game confirms not all achievements are obtainable in a single playthrough, planning your first run around a specific build type will help you make the most of your initial experience.

The hidden 21 are almost certainly story-tied

With 21 achievements hidden, the safe assumption is that most of them wrap around story beats, branching narrative outcomes, or late-game reveals that Rebel Wolves doesn't want spoiled. That's a reasonable call for a narrative-heavy RPG. The Throne of Thorns achievement, which requires reaching peak Infamy in Vale Sangora, suggests the story has a reputation or alignment system with meaningful consequences.

The Blood of Dawnwalker is also the name of one of the achievements itself, tied to finishing the story. Simple, but it confirms the main campaign has a definitive ending rather than an open-ended loop.

What completionists should know before September 3

The currency-based achievements are worth noting too. Smuggler requires earning 1000 denarii selling silver, and Miser asks you to accumulate 5000 denarii. Both suggest an economy system with enough depth to reward players who pay attention to resource management rather than just sprinting through quests.

Shadow Roamer tracks 1000 metres of travel using Vampiric Abilities specifically, which means the game is actively incentivizing you to use your vampire toolkit for movement rather than treating it as a combat-only resource.

For players planning to go for full completion, multiple playthroughs aren't just recommended, they're basically required by design. Check out the Blood of Dawnwalker guides as the game gets closer to launch for build-specific strategies that'll help you map out which achievements to target on each run.

Larc author avatar

Larc

Content Writer

Announcements

updated

August 10th 2026

posted

August 10th 2026

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