Delphi Interactive has named Julien Merceron as its chief technology officer. Merceron will oversee the studio's technical infrastructure and lead engineering efforts on its Netflix-exclusive FIFA football game, scheduled to launch later this year. The project represents a full rebuild of the FIFA formula, designed specifically for Netflix's games platform and a wider international audience.
Merceron has spent more than 30 years working across major publishers and studios, including stints at Konami, Bandai Namco, Square Enix Group, Ubisoft, and IO Interactive. His hiring comes as Delphi Interactive ramps up production on one of Netflix's highest-profile licensed titles to date.

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Veteran engineer takes technical lead
Before joining Delphi Interactive, Merceron held senior technical roles across multiple AAA franchises. At Konami, he served as worldwide technology director and led development of the FOX Engine, the technology behind Metal Gear Solid V and Pro Evolution Soccer. That engine shaped performance, animation systems, and visual quality during a critical stretch for both series.
Throughout his career, Merceron has focused on engine architecture, production pipelines, and platform optimization. At Delphi Interactive, his responsibilities center on guiding engineering strategy while supporting creative teams with scalable technology that works across devices and distribution models.
FIFA rebuilt for Netflix's platform
Merceron's main focus at Delphi Interactive is the studio's reimagined FIFA simulation, built exclusively for Netflix. Unlike previous console-first FIFA releases, this version prioritizes Netflix's subscription ecosystem, with accessibility and cross-device performance baked into the production plan from the start.
The game is set to launch around the FIFA World Cup 2026, timing its release with one of football's biggest global events. Netflix has expanded its games library steadily over the past few years, and FIFA marks one of its most ambitious efforts to bring a major franchise to the platform.
Delphi Interactive has framed the project as a ground-up rebuild rather than an iteration on older FIFA design models. The studio aims to modernize gameplay systems while preserving the core football simulation experience that long-term fans expect.
Collaboration with Refactor Games
Delphi Interactive is developing the FIFA title alongside Los Angeles-based Refactor Games. The studios are using a smaller, veteran-focused team structure instead of a large-scale production setup, prioritizing experienced designers and engineers who can move quickly and make targeted decisions.
This structure keeps development centered on core gameplay and technical stability. Merceron will work directly with vice president of strategy and operations Theodor Tang-Peronard and senior creative staff to make sure the technology supports responsive controls, animation quality, and onboarding systems for new players.
Tang-Peronard has noted that Merceron's background in football games and engine development sharpens the studio's decision-making, especially when balancing accessibility with the depth that simulation fans demand.
Technology plans beyond FIFA
While FIFA is the immediate priority, Merceron's role extends across Delphi Interactive's broader plans. He will help define internal tools, pipelines, and live-service architecture as the studio expands its portfolio. That includes evaluating how games operate within streaming ecosystems and how future projects might integrate online systems, services, and potentially web3-adjacent infrastructure if the company moves into those areas.
Delphi Interactive's partnership with Netflix positions the studio closer to platform-driven development rather than traditional boxed releases. Merceron's experience across console, PC, and service-based projects should support that shift as the studio adapts to distribution models built around subscriptions and accessibility.
With development underway and the FIFA World Cup 2026 on the calendar, Delphi Interactive's Netflix-exclusive FIFA project is shaping up to be one of the platform's most visible gaming releases, now backed by a veteran technical leader with experience across some of the industry's biggest franchises.
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Frequently Asked Questions (FAQs)
Who is Julien Merceron?
Julien Merceron is a games technology executive with over 30 years of experience. He has worked at Konami, Ubisoft, Square Enix, Bandai Namco, and IO Interactive, and previously led technology development at Konami as worldwide technology director.
What is Julien Merceron's role at Delphi Interactive?
Merceron has been appointed chief technology officer at Delphi Interactive. He oversees the studio's technical strategy and leads development infrastructure for its projects, including the upcoming FIFA game for Netflix.
What FIFA game is Delphi Interactive developing?
Delphi Interactive is developing a reimagined FIFA football simulation launching exclusively on Netflix. The game is being rebuilt from the ground up for Netflix's gaming platform.
When will the Netflix FIFA game release?
The FIFA title is scheduled to launch later this year, timed around the FIFA World Cup 2026.
Who is developing the game with Delphi Interactive?
Delphi Interactive is partnering with Los Angeles-based Refactor Games, using a small, experienced development team focused on core gameplay and technical stability.
Will the FIFA game be available on consoles?
The project is currently announced as a Netflix-exclusive release, designed for Netflix's subscription-based gaming ecosystem rather than traditional console distribution.
How does web3 factor into Delphi Interactive's plans?
While the FIFA project is focused on traditional gameplay systems, Merceron's broader role includes evaluating future technology infrastructure, which could include web3-adjacent systems if Delphi expands into that area later.








