The Elden Ring movie has locked in a March 3, 2028 theatrical release. A24 confirmed the date for Alex Garland's live-action adaptation of FromSoftware's 30-million-selling action RPG, and the specifics are legitimately promising.
The film is being shot natively for IMAX, not reformatted for large screens after the fact. That alone shows the level of commitment here. The budget reportedly exceeds $100 million, making this A24's most expensive production to date, outpacing both Marty Supreme and Garland's own Civil War.
A cast that actually makes sense
Thirteen actors have been confirmed, and the lineup suggests someone actually considered what the material needs rather than just chasing marquee names.
Cailee Spaeny (Alien: Romulus, Civil War) leads alongside Ben Whishaw (the voice of Paddington Bear and Q in three James Bond films) and Nick Offerman, who most recently played Bill in The Last of Us. The rest of the confirmed cast:
- Kit Connor (Warfare, Heartstopper)
- Tom Burke (Furiosa: A Mad Max Saga, Black Bag)
- Havana Rose Liu (Bottoms)
- Sonoya Mizuno (Ex Machina)
- Jonathan Pryce (The Two Popes, The Crown)
- Ruby Cruz (Bottoms)
- John Hodgkinson (Napoleon)
- Jefferson Hall (House of the Dragon, Oppenheimer)
- Emma Laird (28 Years Later: The Bone Temple)
- Peter Serafinowicz (Guardians of the Galaxy)
Character assignments remain unannounced. Elden Ring's lore spans demigods, undead Tarnished, and figures like Marika and Malenia, so the casting choices will only click once those roles go public.
How Garland got here
Garland's path to this project is unusual. He wrote a 160-page script on spec, added 40 pages of visual reference material, then flew to Japan to pitch FromSoftware directly. That's not standard procedure for a director of his stature, and it shows exactly how badly he wanted this.
Garland is also, by his own admission, genuinely obsessed with the source material. As of last year, he was on his seventh playthrough of Elden Ring. Speaking to IGN ahead of 28 Years Later, he named Malenia, Blade of Miquella as the game's hardest boss and described his strategy as pure attrition. "It's not that you get better," he said. "It's more like monkeys and typewriters. You just keep doing it, and eventually, one day they're dead."
That kind of specific, lived-in knowledge of the game matters. Garland isn't adapting a franchise he studied from a wiki. He's been playing it for years.
Set leaks and George R. R. Martin's take
Production is already underway, and this month has seen several apparent set leaks circulate online. Fans spotted what looks like a game-accurate statue of Marika, along with structures resembling the hanging pylons found across Limgrave in the game. Whether A24 intended those leaks to build hype or not, they worked.
George R. R. Martin has been publicly enthusiastic. He called Garland a "first rate director" and A24 "kickass," and described his mood as "hopeful" when sharing a YouTube video titled "Why the Elden Ring Movie WON'T SUCK." For a project that could easily have gone sideways with the wrong creative team, having both Miyazaki and Martin engaged and optimistic is reassuring.
For Elden Ring players who want to revisit the game ahead of the film, browse our gaming guides to find walkthroughs, build tips, and boss strategies. The wait until March 2028 is long enough that a fresh run through the Lands Between is entirely reasonable.
With production underway, IMAX locked in, and a cast that mixes prestige drama talent with genre veterans, the Elden Ring movie is shaping up to be the most serious attempt yet at bringing a FromSoftware world to the big screen. The next thing to watch for is character casting reveals, which should clarify exactly which corners of the Elden Ring lore Garland is pulling from. For more gaming and film coverage as it breaks, check out our latest gaming news







