Pocketpair has a dating sim, a farming sim, and an MMO in the pipeline for the Palworld universe, and the studio's head of publishing has made clear why none of that is folding into one mega-platform: it simply doesn't interest them.
John 'Bucky' Buckley, Pocketpair's head of publishing and communications, put it plainly: "Maximizing revenue as quickly as possible isn't what drives our creative decisions." That quote is doing a lot of heavy lifting right now, because it directly addresses the elephant in the room. After Palworld hit 25 million players within its first month of early access, the pressure to turn it into a Fortnite-style everything-platform must have been considerable.
Why standalone beats one giant platform
The key here is what Pocketpair actually gains from keeping projects separate. Buckley's argument is straightforward: forcing a farming sim into Palworld as a mode means designing everything around the survival game's existing systems, pacing, and audience expectations. A standalone title like Palfarm gets to build its own identity from the ground up.
"When it comes to Palworld, we feel that some ideas would be better served as standalone games, where we can fully design the gameplay systems, pacing, and overall experience around that specific concept," Buckley said. Palfarm is the clearest example, a project Buckley considers the studio's "true" spin-off, distinct from the Palworld dating sim which he described as more of a "little goofy thing."
The Fortnite comparison is worth sitting with for a second. Epic's model works by collapsing everything into one client, one economy, one audience. It's enormously profitable and creates a kind of gravitational pull where players never really leave. But it also means every new mode, every collab, every creative experiment has to justify itself in terms of what it does for that central platform. Pocketpair is explicitly opting out of that logic.
"100% self-owned, 100% self-funded"
Buckley reinforced the studio's position on social media shortly after, pushing back on any perception that Pocketpair's success had changed its structure. "I understand that the astronomical success of Palworld has blurred the public's perception of what Pocketpair actually is, but we are, in fact, still 100% self-owned and more importantly, 100% self-funded," he wrote.
That independence is what makes the creative philosophy possible. Without investors or a parent company pushing for platform consolidation and faster monetization cycles, the team's decision-making process stays exactly where Buckley says it's always been: "But is it fun?"
What this means for the Palworld universe going forward
Spread across multiple distinct games, the Palworld property actually becomes more resilient. If one title loses momentum, the others aren't dragged down with it. That's a smarter long-term play than concentrating everything on a single platform where a bad season or a failed update can tank the whole operation.
What most players miss is that this approach also broadens the audience. The people who want a cozy farming experience aren't necessarily the same ones who spent 200 hours building Pal bases and optimizing combat loadouts. Separate games reach separate players instead of trying to serve everyone through one awkward hybrid.
For players already deep in the survival game, the Palworld beginner tips and survival mechanics that made the base game click aren't going anywhere. The core Palworld experience continues on its own track while the spin-offs develop independently.
Pocketpair's spin-off slate is still taking shape, so the Palworld guides hub is worth bookmarking as more details on each project surface over the coming months.





