Silent Hill f Sells 1 Million Copies in 24 Hours

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Silent Hill f Sells 1 Million Copies in 24 Hours

Silent Hill f sells 1M copies in 24 hours, Hades II hits 2M sales, and PlayStation 5 surpasses $136B in revenue. Read this bi-weekly game sales report covering PC, console, and mobile highlights.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Dec 2, 2025

Silent Hill f Sells 1 Million Copies in 24 Hours

Between September 24 and October 7, 2025, several major games across PC, console, and mobile platforms reached new sales and player count milestones. From blockbuster franchises to indie successes, this period showcased a healthy and diverse gaming landscape.

Silent Hill f Leads with Record-Breaking Launch

Konami’s Silent Hill f became an immediate success story, selling over one million copies within its first 24 hours on the market. The latest entry in the long-running horror series reached this milestone faster than Silent Hill 2 Remake, signaling strong anticipation and franchise momentum.

Silent Hill F Sells 1 Million Copies in 24 Hours

Silent Hill f Sells 1 Million Copies in 24 Hours

Indie Developers Continue to Impress

Independent projects also made headlines this period. The solo-developed Megabonk crossed one million copies sold in just two weeks. Created by a developer known as videnad, the title’s rapid growth reflects the continued strength of the indie gaming scene.

Another small-team success came from CloverPit, developed by two creators, which sold 500,000 copies in just eight days. Both releases underscore how smaller studios continue to find significant audiences through digital storefronts and social-driven visibility.

Hades II Full Release Marks Another Milestone for Supergiant Games

Supergiant Games’ Hades II moved out of early access and into full release, reaching a peak concurrent user count of 112,900 shortly after launch. According to Alinea Analytics, the Steam 1.0 version surpassed two million copies sold in its first week of full availability.

The sequel continues to expand on the acclaimed design and narrative elements of its predecessor, and its early success suggests sustained player interest in the roguelike genre.

Silent Hill F Sells 1 Million Copies in 24 Hours

Silent Hill f Sells 1 Million Copies in 24 Hours

Skate. and Resident Evil Keep Building Momentum

EA’s Skate. continues to show long-term engagement, now surpassing 15 million players worldwide. Meanwhile, Capcom reported that Resident Evil Requiem has accumulated more than two million wishlists ahead of its release. These numbers demonstrate consistent player interest in both live-service and legacy IP titles.

Mobile Gaming: Delta Force Expands Its Audience

On mobile, the Chinese version of Delta Force celebrated its local anniversary by reaching 30 million daily active users. The figure marks significant growth since July 2025, when the game reported 20 million DAU. This 50% increase over a few months highlights the expanding reach of tactical shooters in the mobile market.

Monetization and Platform Strategy Updates

Monetization tools are evolving alongside the games themselves. Xsolla’s Buy Button feature continues to gain traction for enabling seamless one-tap purchases using Apple Pay, Google Pay, or saved cards. Following Apple’s 2025 policy change allowing external purchase links in the U.S., developers are exploring new ways to reduce platform fees and maintain direct player relationships.

Through its API integration, Xsolla helps developers synchronize offers and in-game events with dynamic bonuses, discounts, and loyalty systems. This type of infrastructure supports higher retention and improved conversion across live-service ecosystems, including web3-enabled experiences.

Silent Hill F Sells 1 Million Copies in 24 Hours

Silent Hill f Sells 1 Million Copies in 24 Hours

PlayStation 5 Surpasses $136 Billion in Lifetime Revenue

Sony’s PlayStation 5 continues to be a major financial success, with total revenue now exceeding $136 billion. In comparison, the PlayStation 4 reached $107 billion, PlayStation 3 generated $71 billion, PlayStation 2 brought in $44 billion, and the original PlayStation earned $24 billion. Although these figures don’t account for inflation, they illustrate the growing financial scale of each console generation and Sony’s continued dominance in the hardware space.

The Broader Picture

From Silent Hill f's explosive debut to Hades II’s strong launch and the ongoing rise of indie and mobile titles, the latest two-week period reflects a dynamic and competitive gaming market. Platform revenue growth and new monetization strategies suggest an industry continuing to adapt while expanding across multiple fronts.

Source: GameDevReports

Here is the complete list of all the games mentioned:

  • Silent Hill f
  • Silent Hill 2 Remake
  • Megabonk
  • CloverPit
  • Hades II
  • Skate.
  • Resident Evil Requiem
  • Delta Force

Frequently Asked Questions (FAQs)

What game sold the most during this period? Silent Hill f led the period with over one million copies sold in just 24 hours, making it the fastest-selling game in this report.

How successful was Hades II’s full release? Hades II achieved more than two million sales on Steam following its 1.0 launch, alongside a peak of over 112,000 concurrent players.

Which indie games performed well? Megabonk sold one million copies in two weeks, and CloverPit reached 500,000 copies sold in just eight days.

How is the PlayStation 5 performing financially? Sony’s PlayStation 5 has generated more than $136 billion in revenue, surpassing all previous PlayStation consoles in raw earnings.

What’s the latest on mobile gaming trends? The Chinese version of Delta Force grew to 30 million daily active users, highlighting the strength of mobile tactical shooters in Asia.

How are monetization models evolving? Developers are increasingly adopting tools like Xsolla’s Buy Button to simplify payments, reduce fees, and create more direct purchase paths, especially following Apple’s new external link policy.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Educational, Reports

updated

December 2nd 2025

posted

October 9th 2025

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