Silent Hill Townfall Part 1 Arrival Collectible Locations

Silent Hill Townfall's Part 1 Arrival chapter is packed with hidden collectibles across St Amelia. Find out where to look before you miss them permanently.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

Updated

Silent Hill Townfall Part 1 Arrival Collectible Locations
Advertisement

Miss a collectible in the opening hours of Silent Hill: Townfall and you may not get a second chance. The game's chapter-based structure means certain items are locked to specific windows of exploration, and Part 1: Arrival sets the tone immediately by scattering collectibles across the fog-drenched streets of St Amelia before the horror fully closes in around you.

With the game launching September 24, 2026 on PC, PS5, and Xbox Series X, players stepping into the shoes of Simon Odell for the first time will want to know exactly where to look.

EXCLUSIVE OFFER

Use code TRYHARD33 at checkout to redeem this offer before code expires again.

Get 33% Off GAMES+ Subscription

What makes Part 1 collectibles easy to miss

Developed by Screen Burn Interactive and published by Konami, Townfall is built around slow, deliberate exploration. The early hours in St Amelia are designed to feel disorienting, which works brilliantly for atmosphere but makes thoroughness genuinely difficult. The game does not hold your hand with waypoints or collection trackers, so the burden falls entirely on the player.

Here's the thing: Part 1 is one of the few chapters where the town streets are relatively open. Later sections push you into far more claustrophobic interiors where backtracking becomes nearly impossible. That makes the Arrival chapter the single most forgiving window for collectible hunting in the entire game.

The CRTV, Townfall's signature pocket television mechanic, is central to navigating this. Beyond its monster-detection function, it also picks up fragmented video signals tied to specific locations. Some of these signals directly point toward collectible items or unlock context for the story. Tuning into them early is not just useful for lore, it is practically a map.

Part 1 Arrival collectible breakdown

The Arrival chapter spans three distinct zones within St Amelia: the harbour front, the high street, and the residential estate. Collectibles are distributed across all three, and the chapter ends once Simon reaches a specific building that triggers the next story beat, locking you out of the earlier areas.

Key collectible types confirmed in Part 1 include:

  • Photographs: Personal snapshots left behind by other visitors to St Amelia, each adding a layer to the broader mystery of who has passed through before Simon.
  • Written notes: Scraps of paper, receipts, and handwritten letters found in bins, on benches, and tucked into shop doorways. These ground the horror in a very specific, mundane reality that makes everything feel more unsettling.
  • CRTV signal recordings: Tunable frequencies that play back disjointed video clips. There are 4 confirmed signal locations in Part 1, and missing them means losing context for puzzle solutions that appear much later in the game.
  • Environmental objects: A handful of items that appear interactive but serve no immediate mechanical purpose. These feed into the new game plus experience, recontextualising early moments once the story's full weight lands.

Why completionists should run the harbour first

The residential estate is the most visually striking part of the chapter, and most players naturally gravitate there. That is a mistake if you care about completion. The harbour front holds the densest cluster of collectibles in Part 1, including at least 2 photographs and one CRTV signal that ties directly into a puzzle in Part 3.

What most players miss is that the newsagent on the high street, the same one involved in the electricity meter puzzle, has an item on its back counter that is easy to walk past. It requires interacting with the counter twice, not once. The second prompt only appears after you have already picked up the pre-paid card.

Pro tip: before triggering the building that ends Part 1, do a full loop back through the high street. The peek mechanic lets you check around corners for any collectibles you may have bypassed while hiding from enemies the first time through.

Getting ready before launch

Townfall's chapter structure means that preparation matters more here than in most horror games. Knowing the layout of Part 1 before you sit down to play it is a genuine advantage, not a spoiler.

For regional launch times and early access details, the Silent Hill: Townfall release date guide has everything you need to plan your session. And once you are in, the full Silent Hill: Townfall guides collection will be your best resource for staying on top of every chapter as they unfold.

Announcements

updated

September 21st 2026

posted

September 21st 2026

Advertisement

Related News