How To Unlock Fast Travel In Windrose

Article Summary

  1. Home
  2. News
  3. Windrose
  4. Windrose fast travel explained: bells, points, and sailing shortcuts

Windrose fast travel explained: bells, points, and sailing shortcuts

Windrose has fast travel, but you'll need to craft it yourself. Here's how the Fast Travel Bell and Fast Travel Point system works in the co-op pirate survival game.

Eliza Crichton-Stuart

Eliza Crichton-Stuart

•

Updated Apr 15, 2026

How To Unlock Fast Travel In Windrose

Windrose drops players into a massive ocean world full of islands to explore, and the first question most people have after seeing the map is a practical one: do you have to sail everywhere, every time?

The answer is no, but fast travel in Windrose is not a freebie. Kraken Express, the developer behind the co-op pirate survival game, designed the system so you actually have to earn it through exploration and crafting.

What you need to craft before you can go anywhere fast

The fast travel system in Windrose revolves around two craftable items: the Fast Travel Bell and the Fast Travel Point. Neither is available from the start. You'll unlock the Fast Travel Bell recipe after smelting your first copper ingot, which happens naturally as you work through the early quest line called "How My Shore Adventure Began."

Here's the lowdown on what each item costs to craft:

Loading table...

The Fast Travel Bell is also occasionally available as loot. Smashing up small shipwrecks around your starter island or opening chests on the beach can turn one up before you've even touched a smelter.

To build a Fast Travel Point, open the build menu with B and navigate to the Crafting & Utilities tab. One important restriction: Fast Travel Points can only be placed near water, along coastlines or dock areas. You cannot drop one in the middle of an island.

info

If you find a Fast Travel Bell as loot early on, hold onto it. You'll still need the copper ingots for other recipes, so a found Bell saves you 10 ingots worth of smelting time.

How the system actually works once you're set up

You need at least two Fast Travel Points placed in different locations before fast travel does anything useful. That means sailing to a second island with crafting materials in your hold and building a point on its shore before the teleport network is live.

On foot, you can only fast travel between placed Fast Travel Points. The rules change significantly once you're aboard your Ketch: while sailing and outside of combat, you can open the map and fast travel to any Fast Travel Point at any time, from anywhere on the sea. No need to be standing at a point first.

The world also has pre-existing fast travel locations worth knowing about. The island of Tortuga and the Buccaneer faction's island both have campfire fast travel points that become available after your first visit.

Selecting a Fast Travel Point on map

Selecting a Fast Travel Point on map

The co-op wrinkle

Playing solo, the system works exactly as described. In co-op, things get a little odd. When one player opens the map and triggers fast travel while sailing with a crew, only that player teleports. The ship and any crewmates stay behind. The traveling player then has to summon the ship to their new position separately.

It is not a major inconvenience, but it is worth knowing before you accidentally strand your crew on the open sea mid-session.

For players still working through early progression, browse more guides covering survival crafting games to get a better sense of how these systems typically layer together. Windrose is currently in early access, and the fast travel system is likely to see adjustments as the developer continues updating the game based on player feedback.

Eliza Crichton-Stuart author avatar

Eliza Crichton-Stuart

Head of Operations

Reports

updated

April 15th 2026

posted

April 15th 2026

Related News

Nvidia RTX 5050 review (Palit Dual ...
21 days ago•5 mins read

Nvidia RTX 5050 review 2026

The RTX 5050 is Nvidia's weakest Blackwell GPU, and benchmarks confirm it barely matches the older RTX 4060 at roughly the same price. Here's the lowdown.

Reports
+1
Tomodachi Life: Living the Dream Direct ...
21 days ago•4 mins read

Tomodachi Life: Living the Dream Hits 3.8 Million Sales in Two Weeks

Nintendo confirms Tomodachi Life: Living the Dream has surpassed 3.8 million units sold globally in just its first two weeks, signaling a massive comeback for the beloved Mii life-sim series.

Reports
Epic Games ...
21 days ago•4 mins read

Everything is Crab is a new roguelite that actually delivers

Everything is Crab turns you from a squishy blue blob into a terrifying predator across 20-minute runs, and it's more addictive than it has any right to be.

Reports
Outbound review: a road-trip that's ...
21 days ago•4 mins read

Outbound Now On Nintendo Switch 2

Square Glade Games' Outbound brings a relaxing open-world campervan adventure to Switch 2, blending driving, crafting, and exploration into a satisfying loop with a few rough edges.

Reports
Amberspire review - a strategy game ...
21 days ago•4 mins read

Amberspire A New Strategy Game About Urban Sprawl

Amberspire is a strategy game built around the messy, dice-driven logic of city growth, where every zoning decision carries ecological weight you'll feel turns later.

Reports
Will: Follow the Light review - a ...
21 days ago•4 mins read

TomorrowHead Studio's Will: Follow the Light

TomorrowHead Studio's debut game delivers a haunting, atmosphere-rich Arctic voyage, but repetitive puzzles and inconsistent animations keep it from reaching its full emotional potential.

Reports
Nvidia RTX 5050 review (Palit Dual ...
21 days ago•5 mins read

Nvidia RTX 5050 review 2026

The RTX 5050 is Nvidia's weakest Blackwell GPU, and benchmarks confirm it barely matches the older RTX 4060 at roughly the same price. Here's the lowdown.

Reports
+1
Tomodachi Life: Living the Dream Direct ...
21 days ago•4 mins read

Tomodachi Life: Living the Dream Hits 3.8 Million Sales in Two Weeks

Nintendo confirms Tomodachi Life: Living the Dream has surpassed 3.8 million units sold globally in just its first two weeks, signaling a massive comeback for the beloved Mii life-sim series.

Reports
Epic Games ...
21 days ago•4 mins read

Everything is Crab is a new roguelite that actually delivers

Everything is Crab turns you from a squishy blue blob into a terrifying predator across 20-minute runs, and it's more addictive than it has any right to be.

Reports
Outbound review: a road-trip that's ...
21 days ago•4 mins read

Outbound Now On Nintendo Switch 2

Square Glade Games' Outbound brings a relaxing open-world campervan adventure to Switch 2, blending driving, crafting, and exploration into a satisfying loop with a few rough edges.

Reports
Amberspire review - a strategy game ...
21 days ago•4 mins read

Amberspire A New Strategy Game About Urban Sprawl

Amberspire is a strategy game built around the messy, dice-driven logic of city growth, where every zoning decision carries ecological weight you'll feel turns later.

Reports
Will: Follow the Light review - a ...
21 days ago•4 mins read

TomorrowHead Studio's Will: Follow the Light

TomorrowHead Studio's debut game delivers a haunting, atmosphere-rich Arctic voyage, but repetitive puzzles and inconsistent animations keep it from reaching its full emotional potential.

Reports

Top Stories