CD Projekt Red shipped Patch 5.01 for The Witcher 3 Remastered today, and the headliner is something players have been vocal about since launch: the bloom effect was making Geralt's world look washed out, and now you can turn it off entirely.
The Witcher 3: Wild Hunt has only been in its remastered form for a couple of weeks, but the patch cadence has already been busy. Hotfixes came first. Now Patch 5.01 lands with a more substantial set of visual corrections that touch everything from ray tracing behavior to tone mapping.
What the bloom problem actually looked like
Bloom is a lighting effect designed to simulate how bright light bleeds around objects, giving scenes a more cinematic feel. The problem is that when it's tuned too aggressively, everything starts to look like someone smeared Vaseline on the lens. That's essentially what players were describing in The Witcher 3 Remastered: environments looked overexposed, detail was getting lost in the light, and the visual upgrade that was supposed to make Skellige look spectacular was instead making it look flat.
The feedback hit the CD Projekt Red forums fast. Players weren't subtle about it.
Everything Patch 5.01 changes
The update covers more ground than just bloom. Here's the full scope of what's been adjusted:
- Bloom can now be toggled off completely in settings
- Ray tracing and path tracing behavior has been corrected
- Character lighting received targeted fixes
- Tone mapping adjustments improve overall color accuracy
- Light shafts and depth of field are now individually adjustable
- Dynamic resolution scaling on PC received a separate graphics fix
- Console performance has been improved through optimization work
Here's the key detail for console players: light shafts and depth of field controls were already available on PC before this patch, but PS5 and Xbox Series X/S users had no access to them. Patch 5.01 closes that gap. Console players now have the same granular control over these settings that PC players have had.
Console players finally get the settings PC had
The gap between PC and console visual customization has been a recurring frustration in remastered releases generally, and The Witcher 3 Remastered was no exception at launch. Giving console players individual toggles for light shafts and depth of field is a meaningful quality-of-life move. Some players prefer depth of field off entirely for clarity during combat; others want light shafts dialed back because they find them distracting in dense forest areas like Velen.
Now those calls are theirs to make.
Community reaction and what's still on the list
The patch notes comment thread on the CD Projekt Red forums tells a familiar story. Plenty of players are happy about the bloom fix. Plenty of others showed up to flag new bugs and request additional changes. That's not a knock on the studio; it's just the reality of patching a game this size. The Witcher 3 Remastered touches hundreds of systems across a massive open world, and every fix has a way of surfacing something else.
The Nintendo Switch 2 version is the remaining platform gap. CD Projekt Red has confirmed it's being worked on separately, which makes sense given the hardware differences, but there's no confirmed timeline for when that build catches up.
For a full breakdown of every visual, combat, and quality-of-life change that shipped with the remaster itself, the Witcher 3 Remastered complete changes guide covers everything in detail. If you haven't claimed your free upgrade yet, the Witcher 3 Remastered free upgrade guide walks through exactly how to get it on every platform.





