Don't replace Sanguine just because the next sword has a larger damage number. In Phantom Blade 0, weapons have separate upgrades, perks, and combos, so building a useful opening loadout starts with comparison rather than blind investment. Your other priority is learning which routes lead to equipment and which optional fights need preparation. This checklist focuses on those decisions: collect the free Sanguine Reach, try alternatives while refunds are cheap, and explore cleared paths before committing to another major encounter.
What should you prioritize in the opening hours?
Your first objectives should help you learn Phantom Blade 0 without locking too many materials into an unfamiliar weapon:
- Choose a suitable difficulty. Wayfarer reduces enemy aggression and damage while making guards easier to break. Pathbreaker offers the normal setting, while Hellwalker demands more consistent defensive play.
- Compare your starting swords. Sanguine and Wooden Sanguine have different starting damage and guard break values. Both give you something useful to compare immediately.
- Collect Sanguine Reach. A weapon rack after your first meeting with Forge provides an early two-handed option for free.
- Try combos before investing heavily. Each weapon levels separately, and its perks can matter more than its initial damage value.

Choose your opening difficulty
How do you learn the route before rushing ahead?
Use cleared paths to get your bearings
Defeated enemies do not respawn, and dying does not cost you resources. That makes a cleared stretch useful for checking junctions and looking around without repeatedly fighting the same enemies. Pay attention to the routes you have already opened, especially before taking an optional descent.
Upgrade materials are scattered throughout Phantom Blade 0's zones. Search the paths you can reach as you progress, rather than measuring every trip only by whether it ends at the next boss. Those materials support individual weapon upgrades, including the perks that change how a blade works.
Make the early forge visit count
After meeting Forge for the first time, collect Sanguine Reach from the nearby weapon rack. Its long reach makes it useful against groups, and it gives you a two-handed moveset to compare with your starting equipment.
Sanguine Reach also rewards keeping Sha-Chi nearly full with stronger heavy attacks. You can assess its reach and combos immediately, then decide whether that resource-conscious style suits you before spending more materials.

Phantom Blade 0 Ultimate Beginner's Guide
How should you compare new weapons before committing?
Start with damage, guard break, and weapon type, then consider the combos and perks you will actually use. These are starting values, so they provide a comparison point rather than a complete judgment of an upgraded weapon.
| Early weapon | Starting damage | Guard break | Type | How you get it |
|---|---|---|---|---|
| Sanguine | 227 | 119 | One-handed | Starting weapon |
| Wooden Sanguine | 161 | 188 | One-handed | Available by default |
| Sanguine Twin | 223 | 117 | Dual-wield | Required pickup during the early tutorial |
| Sanguine Reach | 206 | 108 | Two-handed | Weapon rack after first meeting Forge |
| Jagged Steel | 272 | 299 | One-handed | Defeat the Chapter 1 boss Jagged Steel |
Wooden Sanguine provides a useful early comparison: its 161 damage is lower than Sanguine's 227, but its 188 guard break exceeds Sanguine's 119. Try both movesets while that trade-off is easy to evaluate.
Look for useful perks, not just higher numbers
Sanguine has fast combos, good reach, and a straightforward level 5 perk. Chi-Infused Blade grants a damage boost lasting 40 seconds, giving the starting sword a strong reason to remain in your loadout.
Sanguine Twin offers fast, sustained attacks, but its combo starters have short reach. Its version of Chi-Infused Blade lasts 20 seconds. Choose it because you like fighting close and maintaining pressure, rather than because dual-wield automatically sounds better.
Jagged Steel brings 272 starting damage and 299 guard break, alongside bleed-focused effects. Bleed normally applies only to living, natural enemies, and its buildup gauge is hidden. That makes its extra damage less predictable than a visible resource or a timed buff.
Once you have a preferred moveset, the Sha-Chi, parry, and weapon-switching guide explains how to fit it into the wider combat system. Commit materials after deciding that you like using the weapon.

Phantom Blade 0 Ultimate Beginner's Guide
Keep early experiments cheap
Weapons unlock perks at levels 5, 10, 15, and 25. Maximum upgrades depend on materials found near the end of the adventure, so your opening goal is choosing a useful weapon and reaching worthwhile perks.
Below level 10, resets refund your Remnant Dust and upgrade materials for free. Check the reset cost in the forge menu before investing further: higher-level resets require a Weapon Reforge Talisman. Talismans can be found or purchased from merchants, but currency is limited.
Where should you explore off the main route?
Bosses and side quests both provide weapons in Phantom Blade 0. Keep checking accessible side paths as you progress, and revisit a cleared route when you want another look at a junction or pickup you passed. Defeated enemies staying down makes those checks less repetitive.
Plan the steam tower detour
An optional Chapter 1 route leads to Hua the Bride and the Scarlet Wraithblade. At the steam tower, inspect the ground behind its base for a hole. The descent crosses broken bridges and ends in an area containing several enemies. Clear that area, then take the stairs toward the boss.
Scarlet Wraithblade is a slower two-handed weapon whose spider lily effects help extend combos and drain enemy Sha-Chi. Its combo finishers are slow enough to leave openings even against some guard-broken enemies. The reward offers a different fighting style, but getting comfortable with its flowers matters more than simply collecting it.
How should you prepare before major encounters?
Review equipment before adding more upgrades
Before another boss or an optional fight such as Hua the Bride, run through a short equipment check:
- Confirm your weapon's role. Sanguine offers straightforward, fast attacks, while Sanguine Reach gives you longer reach against groups.
- Review your unlocked perk. Sanguine's level 5 damage buff is useful only if you remember to activate it.
- Check your next upgrade milestone. Levels 5, 10, 15, and 25 unlock perks, so inspect what your investment is working toward.
- Learn the approach. The steam tower detour has no bell checkpoint, making the route itself part of the preparation.
Match the difficulty to what you want to learn
Blocking consumes stamina and lets you observe ordinary attack patterns, but strong attacks require a parry or dodge, and unblockable attacks require a dodge. Equipment preparation helps, but those restrictions still matter when you reach the next boss.
Hellwalker makes enemies more aggressive and places greater importance on parries for timely guard breaks. If you want to reconsider your starting setting, use the difficulty modes and progression guide before committing to that extra pressure.

What beginner mistakes waste the most effort?
Replacing a familiar weapon before checking its perks
Sanguine already has a useful damage boost at level 5, while other blades need more investment or setup to deliver their strengths. Spending materials on every new pickup can distract you from learning a moveset. Compare the weapon first, inspect its perks, and use refunds when you decide to change direction.
Rushing into optional routes without considering the return trip
The route to Hua the Bride has no bell checkpoint, while Sanguine Reach is a free pickup after meeting Forge. Those are very different equipment opportunities. Collect the straightforward upgrades, then decide when an optional boss and its runback fit your current preparation.
Build your opening loadout around a weapon you understand, collect Sanguine Reach, and keep checking accessible paths for equipment and upgrade materials. For your next objective, browse the Phantom Blade 0 guide collection.





