
Your one-stop Starfield reference covering main quests, faction storylines, best builds, ship customization, and the Shattered Space DLC.

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Starfield Beginner's Tips and Tricks
Every quest, build, faction, and ship system in Starfield covered. Your go-to reference for the base game and Shattered Space DLC.
Starfield is Bethesda's open-world space RPG, and the sheer volume of systems packed into it can feel overwhelming fast. There are 21 main quests, over 100 side quests, 5 joinable factions, 24 Starborn Powers, dozens of ship parts to mix and match, and a full outpost-building system sitting underneath all of it. This guide organizes everything so you know where to start, what to prioritize, and where to go when you want to go deeper.

Starfield main menu overview
The opening quest, One Small Step, drops you into Constellation and sets the main story in motion. From there, the game opens up fast. Before you get lost in side content, there are a few things worth doing early:
For a full breakdown of all the systems introduced in the opening hours, the Starfield Wiki's basic game mechanics page covers stats, oxygen, encumbrance, and combat fundamentals in detail.
The main story runs 21 quests from One Small Step through Among the Stars and Foreknowledge. Completing One Giant Leap (quest 19) unlocks New Game Plus, which carries over your Starborn Powers and lets you accumulate them across multiple runs.
| Quest # | Quest Name | Key Unlock |
|---|---|---|
| 1 | One Small Step | The Lodge |
| 2 | The Old Neighborhood | Sarah Morgan companion |
| 5 | Into the Unknown | Andreja companion, Anti-Gravity Field |
| 11 | High Price to Pay | Armillary |
| 19 | One Giant Leap | New Game Plus |
| 20 | Among the Stars | Post-game content |
The main quest is worth finishing before going too deep into faction content, mostly because New Game Plus changes how you experience the game significantly. That said, faction quests don't lock you out of anything permanently until specific points of no return.
Starfield has 5 joinable factions: UC Vanguard, Freestar Collective, Ryujin Industries, Crimson Fleet, and Constellation. You can join multiple simultaneously, but some have consequences that affect others.
| Faction | Playstyle Focus | Notable Reward |
|---|---|---|
| UC Vanguard | Military, combat | UC Vanguard armor and access |
| Freestar Collective | Ranger, exploration | Freestar Ranger gear |
| Ryujin Industries | Stealth, social | Corporate espionage storyline |
| Crimson Fleet | Piracy, smuggling | The Key space station access |
| Constellation | Main story | Core companion unlocks |
The Crimson Fleet questline puts you in a position where you have to choose between siding with UC SysDef or the Fleet at the end, so that's the one choice with the most lasting consequence. Every other faction can be completed without burning bridges.

Faction reputation tracking
Your Background determines your 3 starting skills. There are 21 backgrounds, each tied to a specific skill combination. The Homesteader background sees heavy use among players leaning into outpost and resource systems.
Skills are split across 5 trees:
Each skill has 4 ranks, and ranking up requires completing in-game challenges, not just spending points. Rank 4 of most skills requires you to have already done the activity hundreds of times, so plan ahead.
Popular specialized builds include Stealth Sniper, Space Pirate, Space Cowboy, Unarmed, and Pacifist. The Cyber Runner background works well for stealth builds since it starts with Stealth, Security, and Theft.
Weapons fall into several damage categories: ballistic, laser, particle beam, electromagnetic (EM), and melee. Weapon rarity runs from standard through epic to legendary, with legendary weapons carrying unique modifiers.
The game has a full weapon mod system with 9 mod slot types: barrels, covers, grips and stocks, internals, lasers, magazines and batteries, muzzles, optics, and receivers. Mods require research project completion before you can craft them at a weapon workbench.
For the Shattered Space DLC, six new Va'ruun weapons were added: the Va'ruun Starstorm, Va'ruun Penumbra, Va'ruun Quickstrike, Va'ruun Schimaz, Va'ruun Starlash, and Va'ruun Longfang.

Weapon mod crafting bench
Ship customization is one of Starfield's deepest systems. Ships are built from modular parts across 14 categories: cockpits, habs, cargo holds, reactors, engines, grav drives, fuel tanks, shield generators, landing gear, landing bays, dockers, cowlings, weapons, and equipment.
Ship classes run from A through C, with Class C requiring higher pilot skill ranks to fly. Parts are manufacturer-locked in some cases, meaning certain aesthetics require sourcing from specific vendors like Taiyo Astroneering, Deimos, Nova Galactic, or Stroud-Eklund.
The REV-8 land vehicle, added alongside the Shattered Space DLC, gives you ground mobility on planets. It has its own upgrade and customization system separate from ships.
For a full list of recent changes to ship systems and balance, the Starfield patch notes wiki tracks all updates including performance fixes and feature additions.
Shattered Space, released in 2024, adds a full story DLC set on Va'ruun'kai, the homeworld of House Va'ruun. It includes:
The DLC has 4 key choice moments: whether to kill Vaeric, whether to kill Sahima, the Phantom pod decision, and the ending choice. None of the earlier choices in the base game lock you out of starting Shattered Space.
Terran Armada and Free Lanes, the second story DLC and a new space travel DLC respectively, both launched on April 7, 2026, alongside Starfield's PlayStation 5 release.
Outposts are player-built bases you can place on habitable planets. The system uses modular construction with extractors, power sources, storage, crafting stations, defenses, and habitat structures.
Strong outpost locations include Altair II, Cassiopeia I, Charybdis III, Procyon III-a, and Schrodinger III. Planet selection matters because different planets have different resource deposits, and outposts need power generation matched to their extractor load.
Outposts can house crew members who contribute passive bonuses based on their skills. Fauna can be domesticated and Flora can be raised on-site with the right modules, enabling passive resource generation without manual mining.
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