Revisiting Uncharted 4: A Thief's End ...

Uncharted 4 ครบรอบ 10 ปี: ยาขนานเอกแห่งวงการเกม

10 ปีหลังเปิดตัว Uncharted 4: A Thief's End ยังคงเป็นเกมผจญภัยชั้นยอดที่หาตัวจับยาก และช่องว่างของแนวเกมนี้ก็ยิ่งชัดเจนขึ้นเรื่อยๆ

Eliza Crichton-Stuart

Eliza Crichton-Stuart

อัปเดต

Revisiting Uncharted 4: A Thief's End ...
Ten years ago, Naughty Dog shipped Uncharted 4: A Thief's End and quietly set a bar for pulpy, fun-first adventure gaming that almost nothing has cleared since.

That's not hyperbole. Look at the action-adventure space right now and count the games that lean confidently into being a good time without apologizing for it. The list gets short fast.

A decade of drift toward grimness

Here's the thing: the games that followed Uncharted 4 into the cultural spotlight are genuinely great. The Last of Us Part 2 is a technical and narrative achievement. God of War Ragnarok is one of the most polished action games ever made. But both exist in worlds that actively want to make you feel terrible, and that's a deliberate creative choice. Harrowing post-apocalyptic stealth, brutal Norse mythology, survival horror, relentless tragedy. These are the dominant flavors of prestige PlayStation gaming right now.

Naughty Dog itself went full Last of Us mode after 2017's Uncharted: The Lost Legacy, a standalone follow-up that shifted the lead role to Chloe Frazer and Nadine Ross and still felt like the studio had more adventure stories left to tell. Then the baton was just... set down.

Grapple hook changed everything

Grapple hook changed everything

The Tomb Raider reboot trilogy, which ran parallel to the Uncharted PS3 and PS4 era, followed a similar arc. Each entry pushed Lara Croft further into trauma and brutality, until the confident, wisecracking archaeologist of the original PS1 games was almost unrecognizable. Bleakness became the default setting for the genre's biggest names.

What Uncharted 4 actually got right

Replaying Uncharted 4 now, what stands out is how much craft went into making it feel effortlessly fun. That's harder to pull off than it looks.

The grapple hook is the obvious mechanical highlight. It sounds simple, but threading a physics-based rope swing into a series built around ledge-hopping changed the feel of every combat arena and traversal section. You can flank enemies from angles that weren't possible before, drop into fights from above, or just swing across a gap for the pure joy of it. The wide-linear Madagascar chapter, where Nathan Drake drives a 4x4 through semi-open muddy terrain hunting artifacts, still feels like a design statement about what the series could become.

The stealth layer added in Uncharted 4 also holds up. Slipping between alert states, picking off guards one at a time, then losing pursuers with some quick platforming before circling back for more. It's loose and forgiving compared to The Last of Us, but that looseness is the point. The game wants you to feel like an action hero, not a survivor.

And then there's the setpiece design. The auction house heist. The crumbling clocktower that bleeds directly into a convoy chase through King's Bay. The Drake brothers' rooftop flashback escaping their Catholic school. Each chapter earns its place. None of them overstay their welcome.

King's Bay chase still hits hard

King's Bay chase still hits hard

The gap Uncharted 4 leaves open

What most players miss when they call Uncharted 4 shallow is that tonal confidence is its own form of craft. Getting players to genuinely laugh, then gasp, then pump their fist, all within a single chapter, requires as much deliberate design work as any emotionally devastating story beat. The series wore its Indiana Jones and pulp adventure influences openly and made them work on their own terms.

The upcoming Tomb Raider: Legacy of Atlantis is reportedly swinging back toward the tone of the PS1 originals, with a more confident and quick-witted Lara. Indiana Jones and the Great Circle, released last year, nailed the breezy adventure register of the Spielberg films it draws from. Both point toward an appetite for this kind of game that the market clearly still has.

The key here is that none of this requires abandoning ambition or depth. Uncharted 4 has real character drama. The relationship between Nathan and Elena, and the complication that Sam Drake drops into their settled life, carries genuine emotional weight. The game just refuses to let that weight crush the fun out of every scene.

A decade on, Uncharted 4 sits in a fairly lonely position as the best example of a genre that deserves more entries. If you want to revisit it or dig deeper into the series, our Uncharted 4: A Thief's End guide collection has everything you need to get the most out of a replay.

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อัปเดตแล้ว

May 11th 2026

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May 11th 2026

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