Battlestar Galactica: Scattered Hopes launched on Steam on May 11, 2026 and already has 91 achievements to chase across its roguelite fleet-management runs. The list ranges from tutorial handshakes to genuinely brutal endgame challenges that only a handful of players have unlocked. Most of the interesting ones require you to understand the game's resource systems, Cylon infiltrator mechanics, and faction politics at a deep level, not just play longer. This guide breaks down every achievement category, explains what each one actually demands, and tells you the fastest path to the ones worth planning for.
How many achievements does Scattered Hopes have?
The game ships with exactly 91 Steam achievements. The game currently has 0 perfect completions among tracked players, and only 6 players in the tracked pool have unlocked any achievements at all. That tells you two things: the game is very new, and the harder achievements are genuinely difficult.
The most common achievement, Hot Dog (destroy 20 Cylon units with a single unit in one battle), sits at 66% unlock rate. The tutorial completion badge All of This Will Happen Again is at 64%. Everything drops off fast from there.
Achievement categories at a glance
Before diving into specific strategies, here is how the 91 achievements break down by type:
First-run and early-game achievements
Several achievements will unlock naturally as you learn the game. Do not stress about these; just play.
- All of This Will Happen Again (64%) — finish the tutorial.
- Out of the Lobby (60%) — beat N°5 The Clerk for the first time.
- Forsaken Fleet (44%) — lose a run because the Gunstar is destroyed. This happens to almost everyone.
- Eighty-Five Dead (49%) — have a civilian ship destroyed. Also nearly unavoidable early on.
- Eulogy (23%) — have a Hero die. Comes with learning the hard way about morale and crisis management.
- What Doesn't Kill You... (33%) — beat N°3 The Philosopher for the first time.
The boss numbering (N°5 The Clerk, N°3 The Philosopher) reflects the Cylon model numbers from the source material. You will fight them in order as you progress through sectors.
Resource milestone achievements: what thresholds to target
A large chunk of the achievement list rewards you for reaching specific resource peaks at any point in a single run. These do not require you to end the run with these values, just hit them once.
The trickiest of these is On a Cruise, which requires both 500 Fleet health and 50 supplies at the same time. Supplies are most often drained by medical, food, repair, and Cylon investigation steps. To hit both thresholds simultaneously, you need to avoid faction conflicts that drain supplies and prioritize civilian ship training early so your resource economy scales before the mid-game crunch.
How do the Cylon infiltrator achievements work?
The Cylon infiltrator chain is one of the most involved achievement clusters in the game. Four achievements are hidden until you encounter the relevant mechanics:
- The Cylon prisoner (38%) — reveal a Cylon agent for the first time.
- In Space No One... (19%) — airlock a Cylon agent for the first time.
- Cylon Redemption (15%) — convert a Cylon agent for the first time.
- Athena (5%) — start a battle with a converted Cylon assigned to a Raptor.
- Cylon Detector (5%) — reveal a Cylon agent the same sector the Cylon crisis started.
- Not on My Watch (0%) — reveal 13 Cylon agents across all runs.
- Trust is Earned (0%) — convert 5 Cylon agents across all runs.
- A Good Cylon... (0%) — airlock 8 Cylon agents across all runs.
- Ignorance is Bliss (0%) — win a run without revealing the Cylon in your fleet.
These achievements push you toward three completely different playstyles: aggressive investigation, patient conversion, and deliberate ignorance. You cannot get Ignorance is Bliss and Not on My Watch in the same run, so plan accordingly across multiple attempts.
For Cylon Detector, the key is acting immediately when the crisis opens. The free Investigate action is available once per sector. Use it the moment the crisis appears rather than waiting for the suspect pool to narrow. Speed matters for this one specifically.
For Athena, you need to convert a Cylon agent and then assign them to a Raptor before a battle begins. This requires both a successful conversion (not an airlock) and active hero management in the pre-battle phase.
Combat and battle achievements
Several achievements reward specific combat performances:
- Hot Dog (66%) — destroy 20 Cylon units with a single unit in one battle.
- Spare (26%) — destroy 5 Cylon units with a single explosive missile.
- Strike! (21%) — destroy 10 Cylon units with a single nuke.
- MAD (3%) — use 7 nukes in a single battle.
- Armada (8%) — deploy 8 different squadrons in a single battle.
- Turn the Tables (32%) — destroy a Cylon Frigate for the first time in an end-of-sector battle.
- Teach Them Fear (4%) — destroy a Boss Basestar for the first time.
- Roll a Hard Six (21%) — beat 3 elite POI battles in a single run.
- Never Give Up! (5%) — have 5 squadrons wrecked in a battle and survive.
MAD and Strike! are in direct tension with Non-Proliferation (win without using a single nuke). Do not attempt both in the same run. State of the Art (reach maximum level in all Gunstar upgrades, 5%) is a prerequisite for comfortably hitting MAD, since you need the firepower and resources to sustain 7 nukes in one engagement.
Hero and fleet management achievements
- The Pleiades (18%) — have 7 Heroes in your fleet simultaneously.
- Instructor (29%) — have at least 3 civilian ships at max efficiency level at any point in one run.
- Legendary Hero (0%) — have 3 legendary traits on the same Hero.
- Legendary Squadron (0%) — have 3 legendary abilities on the same squadron.
- I am the Law (8%) — keep a suspect Hero in the brig for three sectors.
- Breaking Point (0%) — have four Heroes at 1 health simultaneously in a single run.
- Catharsis (0%) — resolve a Hero's personal crisis.
- Turnover (0%) — have your XO, CAG, and Chief Tech all killed in the same run.
- Crowded Infirmary (0%) — heal 4 different Heroes in a single sector.
Legendary Hero requires stacking 3 legendary traits on one character, which demands consistent investment in a single Hero across a long run. Hero assignments should shift based on your current bottleneck, but for this achievement you need to commit one Hero to progression regardless of the sector's demands.
Instructor (3 civilian ships at max efficiency) pairs well with the economic approach described in GameStrategyHub's guide: train civilian ships when the timeline is safe and no major situation is expiring. Three max-efficiency ships in one run means starting training early and protecting those ships from battle damage throughout.
Faction and relationship achievements
- An Offer You Can't Refuse (5%) — reach maximum influence with any faction.
- Nay Say We All! (0%) — reach a catastrophic relation with any faction.
- Mutiny! (0%) — reach a catastrophic relation AND highest influence with a faction simultaneously.
- Caring Leader (0%) — reach a perfect healthcare level.
- Perfect Cable Management (0%) — reach a perfect maintenance level.
- Falling Apart (0%) — reach a catastrophic maintenance level.
- When Life Doesn't Give You a Lemon (0%) — reach a catastrophic healthcare level.
Mutiny! is the most demanding of these. You need to simultaneously have the worst possible relationship with a faction while also holding the most influence with them. This is not an accidental outcome; you have to deliberately engineer a contradictory political state. GameStrategyHub's faction guide notes that influence and relationship are separate tracks, so pushing influence through one set of choices while tanking the relationship through another is theoretically possible but resource-intensive.
Restriction run achievements: the hardest category
These achievements require winning an entire run under self-imposed constraints. They are where the real difficulty ceiling lives.
Hard Times and By Your Command are mutually exclusive. At All Cost and Leave No One Behind are compatible but stack the difficulty significantly. No Scrap Wasted combined with Note Taken would require a flawless combat run with zero repairs, which is currently at 0% for a reason.
For Non-Proliferation, the GameStrategyHub combat documentation on nukes suggests they are most useful against clustered Cylon formations. Winning without them means leaning heavily on squadron positioning and Gunstar weapon upgrades to compensate.

Extinction X and endgame achievements
The hardest achievements in the list require completing Extinction X, the game's maximum difficulty setting, with specific fleets:
- The Greatest Admiral of All Time (6%) — complete Extinction X with all fleets.
- True Veteran (0%) — complete Extinction X with any fleet in Veteran difficulty.
- First Cylon War Veteran (0%) — win with any fleet in Veteran difficulty.
- The Wanderers, X (0%) — complete Extinction X with The Wanderers fleet.
- The Convoy, X (0%) — complete Extinction X with The Convoy fleet.
- The Vanguard, X (0%) — complete Extinction X with The Vanguard fleet.
- The Guerilla, X (0%) — complete Extinction X with The Guerilla fleet.
- Exodus, X (0%) — win 10 times total on any extinction level.
- A Glimpse of Hope (0%) — complete all other trials.
A Glimpse of Hope is the true 100% completion achievement. With 0% of tracked players having unlocked it, it sits as the game's ultimate challenge. The fleet-specific Extinction X achievements mean you need to master four distinct fleet configurations at the highest difficulty.
For Exodus, X (10 total wins), the most efficient approach is picking whichever fleet and extinction level you find most consistent and grinding victories rather than attempting harder settings prematurely.

Hidden achievements: the full list
Several achievements are hidden in the Steam list. Based on SteamHunters data, the hidden ones are:
- The Cylon prisoner — reveal a Cylon agent for the first time.
- In Space No One... — airlock a Cylon agent for the first time.
- Cylon Redemption — convert a Cylon agent for the first time.
- Athena — start a battle with a converted Cylon assigned to a Raptor.
- Cylon Detector — reveal a Cylon agent the same sector the crisis started.
- Trust is Earned — convert 5 Cylon agents across all runs.
- Not on My Watch — reveal 13 Cylon agents across all runs.
- A Good Cylon... — airlock 8 Cylon agents across all runs.
- Ignorance is Bliss — win without revealing the Cylon in your fleet.
- Bears. Beets... — win with at least 100 supplies and a Hero with the nickname "Bear".
- Thence We Came Forth to Rebehold the Stars — reach the Ark and let them leave.
- Trust is Earned — convert 5 Cylon agents across all runs.
Bears. Beets... is a clear pop-culture reference and requires both a specific Hero nickname and a supplies threshold simultaneously. It is a novelty achievement but not especially hard once you know the trigger.
Thence We Came Forth to Rebehold the Stars (reach the Ark and let them leave) appears to be tied to a specific narrative ending. Based on available information, this is likely a route or faction choice during a late-game sector rather than a combat objective.
Recommended achievement order for new players
Rather than chasing achievements randomly, this sequence gets you the most progress efficiently:
- Complete the tutorial (All of This Will Happen Again).
- Play normally through your first few runs, collecting first-time milestones naturally.
- Focus a run on reaching Knowledge level 5 and 7 (Knowledge III, V, VII).
- Target resource peaks in stable runs: hit 20 tylium, then push for 200 supplies.
- Build toward The Pleiades (7 Heroes) in a run where faction politics are stable.
- Start the Cylon infiltrator chain: reveal, then airlock, then attempt conversion in separate runs.
- Attempt Leave No One Behind once you understand civilian defense mechanics.
- Push for Extinction X completions with your strongest fleet.
For deeper strategy on specific systems mentioned throughout this guide, the Battlestar Galactica: Scattered Hopes strategy guides collection covers combat, meta progression, and fleet management in detail. If you enjoy this kind of real-time-with-pause strategy games approach to resource management under pressure, the achievement list here will keep you busy for dozens of hours.



