Overview
BLACKWOOD is a third-person action RPG from AttritoM7 Productions, published by IZilla Games, set against an authentic recreation of New York City in 2012. The premise is deceptively simple: by day, you manage a small DVD store; by night, you disappear into the city's criminal underworld as a contract killer. That tension between mundane normalcy and brutal violence sits at the center of everything the game does.
The world is built to make that contrast feel real. Ads on walls, tattoos on characters, posters in shop windows, all of it feeds into a city that has a lived-in history before you ever arrive. Every mission pulls the story deeper into conspiracies that connect the two halves of your life in ways that aren't easy to walk away from.

Gameplay and mechanics: how does BLACKWOOD actually play?
The combat system is the most immediately striking part of BLACKWOOD. Gunplay is fast and unforgiving, built around fluid movement options including dives, rolls, and slides that keep encounters kinetic rather than static. The goal is to make every firefight feel like a scene from a thriller rather than a shooting gallery.

The signature mechanic is contextual takedowns. These aren't canned animations tied to a single button prompt. They read the environment and the situation, letting you execute enemies using whatever is nearby. Key features of the combat system include:
- Fluid third-person gunplay with directional movement
- Environmental contextual takedowns
- Hand-to-hand execution animations
- Dive, roll, and slide movement options
- Cinematic encounter design

The melee side is described as grounded and weighty, which is a meaningful distinction in a genre that often defaults to floaty, consequence-free brawling. The goal appears to be combat that has real physical cost attached to every exchange.
The double life: store management as an RPG layer
The DVD store isn't just window dressing. It functions as a proper management sim layered on top of the action game. You restock shelves, set prices, organize inventory, and can physically work the counter yourself. Ignore it and the shop generates passive income. Manage it actively and it becomes a meaningful resource.
Beyond the economics, the store is also your home base for RPG-style life simulation. You can decorate the space, change outfits, and interact with your apartment in ways that make the cover identity feel like something worth protecting rather than a tutorial you rush through. The contrast between these two modes of play is where BLACKWOOD's identity lives.

Cinematic storytelling and world design
AttritoM7 Productions is leaning hard into character-driven narrative. The cast is described as flawed and human rather than archetypal, which matters in a story built around moral compromise and a past that keeps resurfacing. A contract killer protagonist is familiar territory, but the specificity of the 2012 New York setting and the store-owner cover gives the story grounding that more generic crime thrillers tend to skip.
The environmental storytelling approach, where every surface detail contributes to the world's history, suggests a level of world-building ambition that goes beyond set dressing. For players who treat action RPGs as much for their atmosphere as their mechanics, BLACKWOOD is positioning itself as a game worth paying attention to when it launches on Steam on September 16, 2026.








