The very first steps you take in Crimson Desert drop you straight into the chaos of the Unfamiliar Lands mission, the opening quest of the Prologue: Dead of Night chapter. There's no hand-holding tutorial screen here. The Greymanes are on the run, the Black Bears are closing in, and you need to get your bearings fast. This walkthrough covers every objective in order so you can clear the mission without missing a beat.
What Is the Unfamiliar Lands Mission?
Unfamiliar Lands is the first main quest in Crimson Desert, sitting within the Prologue chapter under the Ambush sub-chapter. There are no prerequisites to start it since it triggers automatically at the beginning of the game. The quest description sets the tone perfectly: the Greymanes couldn't even catch their breath before the Black Bears followed the trail of blood directly to their cabin.
The mission has no listed reward, but it establishes the core controls and introduces your first key characters.
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This quest starts automatically when you begin a new game. You cannot miss it, and there are no branching choices that affect its outcome.

The Greymanes' cabin at night
Full Objectives List
Before diving into each step, here's a quick reference for everything you need to complete:
How Do You Complete Each Objective in Unfamiliar Lands?
Step 1: Head to the Cabin
From your starting position, head down the hill. The cabin is visible on your left as you descend. Simply approach it to trigger the next objective. No combat here, so take a moment to get familiar with the movement controls before things heat up later in the prologue.
Step 2: Speak with Oongka (Optional)
As you near the cabin, an optional objective appears to speak with Oongka, who is standing just outside. To interact with him, use L1 (PlayStation) or LB (Xbox) to target him, then press Square (PlayStation) or X (Xbox) to initiate dialogue.
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Although speaking with Oongka is listed as optional, it's worth doing. Early NPC conversations in Crimson Desert often provide useful context about the world and your companions.Once the dialogue ends, you'll regain control of your character and the next objective activates.
Step 3: Speak with Marius
After finishing the Oongka conversation, look at your minimap for the red X marker indicating Marius. Head toward it. When you reach Marius, press Square / X to speak with him. The interaction is straightforward, no special targeting required this time.
Step 4: Speak with Ross
Once you've spoken to Marius, the minimap updates with another red X marking Ross. Follow it and you'll find Ross resting against a tree nearby. Press Square / X to talk to him and complete this objective.
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Don't wander too far from the marked area between NPC conversations. The prologue is designed as a linear sequence, and straying can make it harder to spot the next marker quickly.
Step 5: Enter the Cabin
With all your comrades spoken to, the final objective is simply to walk through the front door of the cabin. Approach it and your character enters automatically. That completes Unfamiliar Lands and transitions you into the next mission.

Entering the cabin to finish
Quick Tips for New Players Starting the Prologue
- Use the minimap constantly. Red X markers pinpoint every NPC you need to find. The game doesn't hide them.
- Practice the targeting system early. The L1 / LB lock-on mechanic used to target Oongka is the same system you'll rely on heavily in combat throughout Crimson Desert.
- Don't skip optional objectives. They're short, and the character moments they provide add depth to the story.
- Pay attention to the quest description.Crimson Desert uses its quest text to hint at tone and stakes, which helps you stay oriented in a dense narrative.
For more tips, strategies, and mission breakdowns across the full game, browse more guides on GAMES.GG to stay ahead as you push deeper into the world of Crimson Desert.

