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Dragon's Dogma 2: Dark Arisen Details Norgan, Relics, and August Update -  MonsterVine

Dragon's Dogma 2 Dark Arisen: How to Start and All DLC Quests

How to unlock Dark Arisen, reach Norgan, and complete every story and side quest in DD2's major expansion.

Written by
Mostafa Salem
Updated
Reading time
4 min
Difficulty
Intermediate
How do you start Dark Arisen in Dragon's Dogma 2?
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Dragon's Dogma 2 adds a substantial expansion with Dark Arisen, sending the Arisen north into Norgan, a frozen wilderness long abandoned by civilized folk. Two separate content tracks run in parallel: a full story campaign set in Norgan, and 12 standalone endgame dungeons called the Lost Rites. Between them, you're looking at 15 to 20 hours for the main content, or well over 25 if you want to clear everything. This guide covers how to unlock the expansion, every quest you'll encounter, and the side quests worth doing along the way.

How do you start Dark Arisen in Dragon's Dogma 2?

The entry point is simpler than you might expect. Head to The Stardrop Inn in Vernworth and find Captain Brant there at nighttime. Once you've reached the fifth main quest, Seat of the Sovran, he'll have two new dialogue options available:

  • "About the new Arisen..." — This kicks off Chilling Tidings, the first quest of the Norgan story campaign.
  • "About the uncovered ruins..." — This starts the Lost Rites questline, which sends you into the 12 new endgame dungeons.

You can technically trigger both of these quite early in the base game. That said, the enemies in Norgan and the dungeons scale to mid-game and late-game difficulty. The recommended level before heading in is 40.

Brant's new DLC dialogue options

Brant's new DLC dialogue options

What happens if you're already in the Unmoored World?

You have two options. You can finish the base game and roll into New Game+, which carries over your level, equipment, and items while resetting quest progress. Alternatively, the game offers a shortcut through the save system:

  1. Select "Change save slot".
  2. Hold X on controller (or Shift on keyboard) to create a new playthrough from your existing save file.

This starts New Game+ immediately on that character. Your current save becomes inaccessible on that slot, but you keep everything you've earned.

All Dark Arisen story quests

The Norgan campaign runs through six main quests. The third quest, Seeking the Sage, branches into three parallel sub-quests before converging again.

#Quest NameNotes
1Chilling TidingsUnlocked by talking to Brant
2Rumbles in the NorthFollows Chilling Tidings
3Seeking the SageBranches into three Riddle quests
3aSage's Wisdom: Riddle of the BodySub-quest under Seeking the Sage
3bSage's Wisdom: Riddle of the SoulSub-quest under Seeking the Sage
3cSage's Wisdom: Riddle of the WillSub-quest under Seeking the Sage
4Sealed HistoryFollows Seeking the Sage
5The Castle in the IceLate-campaign quest
6Soul SearchingFinal story quest

All Dark Arisen side quests

Seven side quests are spread across the Norgan region, most of them based out of the Norgandian Settlement. Several are locked behind story progress or require completing earlier side quests first.

QuestLocationUnlock ConditionRewards
Relics of the PastNorgandian SettlementComplete Chilling Tidings3,000 XP
Hammer and TongsNorgandian SettlementTalk to Hal at the village6,000 XP
In for a Hare, in for a HoundNorgandian SettlementTalk to Ilsa10,000 XP + Scrag of Beast x3
Oh, to be in VermundNorgandian SettlementComplete Relics of the Past5,000 XP
Sticks and StonesBroken Bridge, NorganStart Seeking the Sage, then talk to Morgus3,000 XP + 10,000 Gold
A Direwolf DelicacyNorgandian SettlementComplete In for a Hare, in for a Hound20,000 XP + Beast-Steak x3
Reaching the Far ShoreNorgandian SettlementProgress Soul Searching, then talk to Jiera50,000 XP + 10,000 Gold
Norgan's main hub for side quests

Norgan's main hub for side quests

A Direwolf Delicacy: what's the perfect treat for the hounds?

This side quest tasks you with finding a treat for Freki, the hound you befriend at the Norgandian Settlement. Freki can be summoned to accompany you through the Norgan region, which makes him genuinely useful for exploration. The quest is given by a young girl named Isla.

The answer is a Snowdeer Bone, which registers as a rare item when you pick it up. Snowdeer look like ordinary deer but are native to Norgan. They're not hard to find: head north from the Norgandian Settlement and follow the path along the south edge of the river. You'll run into them almost immediately. Take one down, loot the bone from its corpse, and return it to Isla.

If you present the wrong item, Isla will give you increasingly specific hints until she eventually just tells you what she wants. There's no penalty for guessing wrong.

How long does Dark Arisen take to complete?

The main Norgan story campaign runs 15 to 20 hours for most players. Completionists aiming to finish every side quest and clear all 12 Lost Rites dungeons should expect over 25 hours of total content. The Lost Rites dungeons each take roughly 30 to 60 minutes individually, so the endgame grind alone adds significant time.

Should you do Norgan or Lost Rites first?

This depends on where you are in the base game. If you're around level 40 and haven't seen the Unmoored World yet, the Norgan story campaign is the natural starting point. It provides context for the region and the new characters you'll meet.

The Lost Rites dungeons are designed as endgame content and scale harder than the Norgan overworld. Going in underprepared means hitting walls early. Finish the Norgan campaign first, gear up with whatever the region drops, then tackle the dungeons.

For more walkthroughs and tips across the whole game, the Dragon's Dogma 2 guides collection covers everything from vocations to boss strategies. If you're looking for other titles in the same vein, the RPG games hub is worth bookmarking.

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